wined3d: Put the APPLE_flush_buffer_range code into the right branch.
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@ -145,11 +145,6 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This)
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{
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TRACE("Gl usage = GL_STREAM_DRAW_ARB\n");
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gl_usage = GL_STREAM_DRAW_ARB;
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}
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else
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{
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TRACE("Gl usage = GL_DYNAMIC_DRAW_ARB\n");
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gl_usage = GL_DYNAMIC_DRAW_ARB;
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if(gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])
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{
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@ -158,6 +153,11 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This)
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This->flags |= WINED3D_BUFFER_FLUSH;
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}
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}
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else
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{
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TRACE("Gl usage = GL_DYNAMIC_DRAW_ARB\n");
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gl_usage = GL_DYNAMIC_DRAW_ARB;
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}
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/* Reserve memory for the buffer. The amount of data won't change
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* so we are safe with calling glBufferData once and
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