wined3d: Only disable blending for offscreen targets.

This commit is contained in:
Henri Verbeet 2009-12-09 11:51:19 +01:00 committed by Alexandre Julliard
parent b6ef17f23d
commit bfe6695d30
1 changed files with 2 additions and 1 deletions

View File

@ -252,7 +252,8 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
/* Disable blending in all cases even without pixelshaders. With blending on we could face a big performance penalty.
* The d3d9 visual test confirms the behavior. */
if (!(target->resource.format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
if (context->render_offscreen
&& !(target->resource.format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
{
glDisable(GL_BLEND);
checkGLcall("glDisable GL_BLEND");