wined3d: Check the correct debug channel in shader_arb_load_constantsF().
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@ -280,7 +280,8 @@ static unsigned int shader_arb_load_constantsF(IWineD3DBaseShaderImpl *This, con
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DWORD i, j;
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unsigned int ret;
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if (TRACE_ON(d3d_shader)) {
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if (TRACE_ON(d3d_constants))
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{
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for(i = 0; i < max_constants; i++) {
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if(!dirty_consts[i]) continue;
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TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
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