wined3d: Check the correct debug channel in shader_arb_load_constantsF().

This commit is contained in:
Henri Verbeet 2009-09-07 11:15:16 +02:00 committed by Alexandre Julliard
parent f928d6ec87
commit f8a3a5fd49
1 changed files with 2 additions and 1 deletions

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@ -280,7 +280,8 @@ static unsigned int shader_arb_load_constantsF(IWineD3DBaseShaderImpl *This, con
DWORD i, j;
unsigned int ret;
if (TRACE_ON(d3d_shader)) {
if (TRACE_ON(d3d_constants))
{
for(i = 0; i < max_constants; i++) {
if(!dirty_consts[i]) continue;
TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,