wined3d: Properly check for ARB program compile errors.
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c951f6925c
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055906e2a9
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@ -2994,6 +2994,8 @@ static void shader_hw_call(const struct wined3d_shader_instruction *ins)
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static GLuint create_arb_blt_vertex_program(const struct wined3d_gl_info *gl_info)
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{
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GLuint program_id = 0;
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GLint pos;
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const char *blt_vprogram =
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"!!ARBvp1.0\n"
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"PARAM c[1] = { { 1, 0.5 } };\n"
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@ -3004,11 +3006,13 @@ static GLuint create_arb_blt_vertex_program(const struct wined3d_gl_info *gl_inf
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GL_EXTCALL(glGenProgramsARB(1, &program_id));
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GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, program_id));
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GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(blt_vprogram), blt_vprogram));
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GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(blt_vprogram), blt_vprogram));
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checkGLcall("glProgramStringARB()");
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if (glGetError() == GL_INVALID_OPERATION) {
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GLint pos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
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if (pos != -1)
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{
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FIXME("Vertex program error at position %d: %s\n", pos,
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debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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}
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@ -3020,6 +3024,8 @@ static GLuint create_arb_blt_vertex_program(const struct wined3d_gl_info *gl_inf
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static GLuint create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_info, enum tex_types tex_type)
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{
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GLuint program_id = 0;
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GLint pos;
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static const char * const blt_fprograms[tex_type_count] =
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{
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/* tex_1d */
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@ -3054,11 +3060,13 @@ static GLuint create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_i
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GL_EXTCALL(glGenProgramsARB(1, &program_id));
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GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program_id));
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GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(blt_fprograms[tex_type]), blt_fprograms[tex_type]));
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GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(blt_fprograms[tex_type]), blt_fprograms[tex_type]));
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checkGLcall("glProgramStringARB()");
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if (glGetError() == GL_INVALID_OPERATION) {
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GLint pos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
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if (pos != -1)
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{
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FIXME("Fragment program error at position %d: %s\n", pos,
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debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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}
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@ -3214,6 +3222,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
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BOOL dcl_tmp = args->super.srgb_correction, dcl_td = FALSE;
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BOOL want_nv_prog = FALSE;
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struct arb_pshader_private *shader_priv = This->backend_priv;
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GLint errPos;
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DWORD map;
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char srgbtmp[4][4];
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@ -3497,10 +3506,11 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
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/* Create the program and check for errors */
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GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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buffer->bsize, buffer->buffer));
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checkGLcall("glProgramStringARB()");
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if (glGetError() == GL_INVALID_OPERATION) {
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GLint errPos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
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if (errPos != -1)
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{
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FIXME("HW PixelShader Error at position %d: %s\n",
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errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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retval = 0;
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@ -3781,6 +3791,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
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DWORD next_local, *lconst_map = local_const_mapping((IWineD3DBaseShaderImpl *) This);
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struct shader_arb_ctx_priv priv_ctx;
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unsigned int i;
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GLint errPos;
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memset(&priv_ctx, 0, sizeof(priv_ctx));
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priv_ctx.cur_vs_args = args;
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@ -3890,10 +3901,11 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
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/* Create the program and check for errors */
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GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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buffer->bsize, buffer->buffer));
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checkGLcall("glProgramStringARB()");
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if (glGetError() == GL_INVALID_OPERATION) {
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GLint errPos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
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if (errPos != -1)
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{
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FIXME("HW VertexShader Error at position %d: %s\n",
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errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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ret = -1;
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@ -5486,6 +5498,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
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BOOL tempreg_used = FALSE, tfactor_used = FALSE;
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BOOL op_equal;
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const char *final_combiner_src = "ret";
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GLint pos;
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/* Find out which textures are read */
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for(stage = 0; stage < MAX_TEXTURES; stage++) {
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@ -5719,11 +5732,13 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
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/* Generate the shader */
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GL_EXTCALL(glGenProgramsARB(1, &ret));
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GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ret));
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GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(buffer.buffer), buffer.buffer));
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GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(buffer.buffer), buffer.buffer));
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checkGLcall("glProgramStringARB()");
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if (glGetError() == GL_INVALID_OPERATION) {
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GLint pos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
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if (pos != -1)
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{
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FIXME("Fragment program error at position %d: %s\n", pos,
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debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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}
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@ -6305,6 +6320,7 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum yuv_fixup yuv_fixu
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struct wined3d_shader_buffer buffer;
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char luminance_component;
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struct arbfp_blit_priv *priv = device->blit_priv;
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GLint pos;
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/* Shader header */
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if (!shader_buffer_init(&buffer))
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@ -6407,11 +6423,13 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum yuv_fixup yuv_fixu
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shader_addline(&buffer, "END\n");
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ENTER_GL();
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GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(buffer.buffer), buffer.buffer));
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GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
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strlen(buffer.buffer), buffer.buffer));
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checkGLcall("glProgramStringARB()");
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if (glGetError() == GL_INVALID_OPERATION) {
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GLint pos;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
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if (pos != -1)
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{
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FIXME("Fragment program error at position %d: %s\n", pos,
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debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
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}
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