wined3d: SetRenderTarget resets the scissor rect.
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@ -6164,8 +6164,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
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/* Render target 0 is special */
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if(RenderTargetIndex == 0 && dxVersion > 7) {
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/* Finally, reset the viewport as the MSDN states. Tests show that stateblock recording is ignored.
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* the change goes directly into the primary stateblock.
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/* Finally, reset the viewport and scissor rect as the MSDN states.
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* Tests show that stateblock recording is ignored, the change goes
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* directly into the primary stateblock.
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*/
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This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height;
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This->stateBlock->viewport.Width = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Width;
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@ -6174,6 +6175,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
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This->stateBlock->viewport.MaxZ = 1.0f;
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This->stateBlock->viewport.MinZ = 0.0f;
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
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This->stateBlock->scissorRect.top = 0;
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This->stateBlock->scissorRect.left = 0;
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This->stateBlock->scissorRect.right = This->stateBlock->viewport.Width;
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This->stateBlock->scissorRect.bottom = This->stateBlock->viewport.Height;
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT);
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}
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return WINED3D_OK;
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}
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