Assorted spelling fixes.
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@ -689,7 +689,7 @@ static LPDWORD build_zonemap_from_reg(void)
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WCHAR name[32];
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HKEY hkey;
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LPDWORD data = NULL;
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DWORD allocated = 6; /* space for the zonecount and Zone "0" upto Zone "4" */
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DWORD allocated = 6; /* space for the zonecount and Zone "0" up to Zone "4" */
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DWORD used = 0;
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DWORD res;
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DWORD len;
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@ -496,7 +496,7 @@ static void test_GetZoneAttributes(void)
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if (FAILED(hr))
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return;
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/* native urlmon has Zone "0" upto Zone "4" since IE4 */
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/* native urlmon has Zone "0" up to Zone "4" since IE4 */
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for (i = 0; i < 5; i++) {
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memset(buffer, -1, sizeof(buffer));
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hr = IInternetZoneManager_GetZoneAttributes(zonemgr, i, pZA);
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@ -3023,7 +3023,7 @@ static void test_menu_maxdepth(void)
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hmenus[i] = CreatePopupMenu();
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if( !hmenus[i]) break;
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}
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ok( i == NR_MENUS, "could not create more then %d menu's\n", i);
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ok( i == NR_MENUS, "could not create more than %d menu's\n", i);
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for( i = 1; i < NR_MENUS; i++) {
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ret = AppendMenuA( hmenus[i], MF_POPUP, (UINT_PTR)hmenus[i-1],"test");
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if( !ret) break;
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@ -400,7 +400,7 @@ static HRESULT WINAPI IDsDriverBufferImpl_Unlock(PIDSDRIVERBUFFER iface,
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ret = snd_pcm_writei(This->pcm, pvAudio1, writelen);
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if (ret == -EPIPE)
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{
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WARN("Underrun occured\n");
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WARN("Underrun occurred\n");
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snd_pcm_prepare(This->pcm);
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ret = snd_pcm_writei(This->pcm, pvAudio1, writelen);
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snd_pcm_start(This->pcm);
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@ -1245,8 +1245,8 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD
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if (flags & TEX_DERIV)
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{
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if(flags & TEX_PROJ) FIXME("Projected texture sampling with custom derivates\n");
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if(flags & TEX_BIAS) FIXME("Biased texture sampling with custom derivates\n");
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if(flags & TEX_PROJ) FIXME("Projected texture sampling with custom derivatives\n");
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if(flags & TEX_BIAS) FIXME("Biased texture sampling with custom derivatives\n");
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shader_addline(buffer, "TXD%s %s, %s, %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg,
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dsx, dsy,sampler_idx, tex_type);
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}
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@ -973,7 +973,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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/* Declare uniforms for NP2 texcoord fixup:
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* This is NOT done inside the loop that declares the texture samplers since the NP2 fixup code
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* is currently only used for the GeforceFX series and when forcing the ARB_npot extension off.
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* Modern cards just skip the code anyway, so put it inside a seperate loop. */
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* Modern cards just skip the code anyway, so put it inside a separate loop. */
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if (pshader && ps_args->np2_fixup) {
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struct ps_np2fixup_info* const fixup = ctx_priv->cur_np2fixup_info;
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