wined3d: Pass the context's gl_info to state handlers.
This commit is contained in:
parent
dc8b1bdc0f
commit
5a24a02ad5
|
@ -34,7 +34,7 @@
|
|||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
|
||||
|
||||
#define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info
|
||||
#define GLINFO_LOCATION (*context->gl_info)
|
||||
|
||||
/* GL locking for state handlers is done by the caller. */
|
||||
|
||||
|
@ -775,8 +775,9 @@ static void state_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, str
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
renderstate_stencil_twosided(IWineD3DStateBlockImpl *stateblock, GLint face, GLint func, GLint ref, GLuint mask, GLint stencilFail, GLint depthFail, GLint stencilPass ) {
|
||||
static void renderstate_stencil_twosided(struct wined3d_context *context, GLint face,
|
||||
GLint func, GLint ref, GLuint mask, GLint stencilFail, GLint depthFail, GLint stencilPass)
|
||||
{
|
||||
glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
||||
checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
|
||||
GL_EXTCALL(glActiveStencilFaceEXT(face));
|
||||
|
@ -842,10 +843,10 @@ static void state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock, struc
|
|||
* and other stencil functions which do not use two sided stencil do not have
|
||||
* to set it back
|
||||
*/
|
||||
renderstate_stencil_twosided(stateblock, GL_BACK, func_ccw, ref, mask,
|
||||
stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
|
||||
renderstate_stencil_twosided(stateblock, GL_FRONT, func, ref, mask,
|
||||
stencilFail, depthFail, stencilPass);
|
||||
renderstate_stencil_twosided(context, GL_BACK,
|
||||
func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
|
||||
renderstate_stencil_twosided(context, GL_FRONT,
|
||||
func, ref, mask, stencilFail, depthFail, stencilPass);
|
||||
} else if(GL_SUPPORT(ATI_SEPARATE_STENCIL)) {
|
||||
GL_EXTCALL(glStencilFuncSeparateATI(func, func_ccw, ref, mask));
|
||||
checkGLcall("glStencilFuncSeparateATI(...)");
|
||||
|
@ -1889,7 +1890,8 @@ static void get_src_and_opr(DWORD arg, BOOL is_alpha, GLenum* source, GLenum* op
|
|||
}
|
||||
|
||||
/* Setup the texture operations texture stage states */
|
||||
static void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
|
||||
static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *iface,
|
||||
BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
|
||||
{
|
||||
GLenum src1, src2, src3;
|
||||
GLenum opr1, opr2, opr3;
|
||||
|
@ -1900,7 +1902,6 @@ static void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTE
|
|||
GLenum opr=0, invopr, src3_target, opr3_target;
|
||||
BOOL Handled = FALSE;
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
IWineD3DStateBlockImpl *stateblock = This->stateBlock; /* for GLINFO_LOCATION */
|
||||
|
||||
TRACE("Alpha?(%d), Stage:%d Op(%s), a1(%d), a2(%d), a3(%d)\n", isAlpha, Stage, debug_d3dtop(op), arg1, arg2, arg3);
|
||||
|
||||
|
@ -2966,7 +2967,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
|
|||
if (tex_used) texture_activate_dimensions(stage, stateblock, context);
|
||||
}
|
||||
|
||||
set_tex_op((IWineD3DDevice *)stateblock->wineD3DDevice, FALSE, stage,
|
||||
set_tex_op(context, (IWineD3DDevice *)stateblock->wineD3DDevice, FALSE, stage,
|
||||
stateblock->textureState[stage][WINED3DTSS_COLOROP],
|
||||
stateblock->textureState[stage][WINED3DTSS_COLORARG1],
|
||||
stateblock->textureState[stage][WINED3DTSS_COLORARG2],
|
||||
|
@ -3068,7 +3069,7 @@ void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d
|
|||
mapped_stage,
|
||||
stateblock->textureState[stage][WINED3DTSS_RESULTARG]);
|
||||
} else {
|
||||
set_tex_op((IWineD3DDevice *)stateblock->wineD3DDevice, TRUE, stage,
|
||||
set_tex_op(context, (IWineD3DDevice *)stateblock->wineD3DDevice, TRUE, stage,
|
||||
op, arg1, arg2, arg0);
|
||||
}
|
||||
}
|
||||
|
@ -3119,7 +3120,8 @@ static void transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock, s
|
|||
}
|
||||
}
|
||||
|
||||
static void unloadTexCoords(IWineD3DStateBlockImpl *stateblock) {
|
||||
static void unloadTexCoords(const struct wined3d_context *context)
|
||||
{
|
||||
unsigned int texture_idx;
|
||||
|
||||
for (texture_idx = 0; texture_idx < GL_LIMITS(texture_stages); ++texture_idx) {
|
||||
|
@ -3128,7 +3130,8 @@ static void unloadTexCoords(IWineD3DStateBlockImpl *stateblock) {
|
|||
}
|
||||
}
|
||||
|
||||
static void loadTexCoords(IWineD3DStateBlockImpl *stateblock, const struct wined3d_stream_info *si, GLuint *curVBO)
|
||||
static void loadTexCoords(const struct wined3d_context *context, IWineD3DStateBlockImpl *stateblock,
|
||||
const struct wined3d_stream_info *si, GLuint *curVBO)
|
||||
{
|
||||
const UINT *offset = stateblock->streamOffset;
|
||||
unsigned int mapped_stage = 0;
|
||||
|
@ -3344,8 +3347,8 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
|
|||
*/
|
||||
GLuint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? ~0U : 0;
|
||||
|
||||
unloadTexCoords(stateblock);
|
||||
loadTexCoords(stateblock, &stateblock->wineD3DDevice->strided_streams, &curVBO);
|
||||
unloadTexCoords(context);
|
||||
loadTexCoords(context, stateblock, &stateblock->wineD3DDevice->strided_streams, &curVBO);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3911,7 +3914,8 @@ static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock
|
|||
* stateblock impl is required for GL_SUPPORT
|
||||
* TODO: Only load / unload arrays if we have to.
|
||||
*/
|
||||
static inline void unloadVertexData(IWineD3DStateBlockImpl *stateblock) {
|
||||
static inline void unloadVertexData(const struct wined3d_context *context)
|
||||
{
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
@ -3921,7 +3925,7 @@ static inline void unloadVertexData(IWineD3DStateBlockImpl *stateblock) {
|
|||
if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
|
||||
glDisableClientState(GL_WEIGHT_ARRAY_ARB);
|
||||
}
|
||||
unloadTexCoords(stateblock);
|
||||
unloadTexCoords(context);
|
||||
}
|
||||
|
||||
static inline void unload_numbered_array(IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context, int i)
|
||||
|
@ -4126,7 +4130,8 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
|
|||
}
|
||||
|
||||
/* Used from 2 different functions, and too big to justify making it inlined */
|
||||
static void loadVertexData(IWineD3DStateBlockImpl *stateblock, const struct wined3d_stream_info *si)
|
||||
static void loadVertexData(const struct wined3d_context *context, IWineD3DStateBlockImpl *stateblock,
|
||||
const struct wined3d_stream_info *si)
|
||||
{
|
||||
const UINT *offset = stateblock->streamOffset;
|
||||
GLuint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? ~0U : 0;
|
||||
|
@ -4357,7 +4362,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, const struct wine
|
|||
}
|
||||
|
||||
/* Texture coords -------------------------------------------*/
|
||||
loadTexCoords(stateblock, si, &curVBO);
|
||||
loadTexCoords(context, stateblock, si, &curVBO);
|
||||
}
|
||||
|
||||
static inline void drawPrimitiveTraceDataLocations(const struct wined3d_stream_info *dataLocations)
|
||||
|
@ -4445,7 +4450,7 @@ static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wi
|
|||
}
|
||||
else if (context->namedArraysLoaded)
|
||||
{
|
||||
unloadVertexData(stateblock);
|
||||
unloadVertexData(context);
|
||||
context->namedArraysLoaded = FALSE;
|
||||
}
|
||||
|
||||
|
@ -4458,7 +4463,7 @@ static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wi
|
|||
else if (load_named)
|
||||
{
|
||||
TRACE("Loading vertex data\n");
|
||||
loadVertexData(stateblock, dataLocations);
|
||||
loadVertexData(context, stateblock, dataLocations);
|
||||
context->namedArraysLoaded = TRUE;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue