wined3d: Correctly check for luminance bumpmap parameters in shader_generate_glsl_declarations().

This commit is contained in:
Henri Verbeet 2009-08-11 09:42:13 +02:00 committed by Alexandre Julliard
parent 76fdf2c1a5
commit b2ace3b1ab
1 changed files with 2 additions and 1 deletions

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@ -905,7 +905,8 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
shader_addline(buffer, "uniform mat2 bumpenvmat%d;\n", i);
if(reg_maps->luminanceparams) {
if (reg_maps->luminanceparams[i])
{
shader_addline(buffer, "uniform float luminancescale%d;\n", i);
shader_addline(buffer, "uniform float luminanceoffset%d;\n", i);
extra_constants_needed++;