wined3d: Explicitly pass gl_info to stateblock_savedstates_copy().
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@ -71,12 +71,10 @@ fail:
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return E_OUTOFMEMORY;
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}
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/** Copy all members of one stateblock to another */
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static void stateblock_savedstates_copy(IWineD3DStateBlock* iface, SAVEDSTATES *dest, const SAVEDSTATES *source)
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/* Copy all members of one stateblock to another */
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static void stateblock_savedstates_copy(SAVEDSTATES *dest, const SAVEDSTATES *source,
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const struct wined3d_gl_info *gl_info)
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{
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IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
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unsigned bsize = sizeof(BOOL);
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/* Single values */
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dest->primitive_type = source->primitive_type;
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dest->indices = source->indices;
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@ -102,8 +100,10 @@ static void stateblock_savedstates_copy(IWineD3DStateBlock* iface, SAVEDSTATES *
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dest->vertexShaderConstantsI = source->vertexShaderConstantsI;
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/* Dynamically sized arrays */
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memcpy(dest->pixelShaderConstantsF, source->pixelShaderConstantsF, bsize * GL_LIMITS(pshader_constantsF));
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memcpy(dest->vertexShaderConstantsF, source->vertexShaderConstantsF, bsize * GL_LIMITS(vshader_constantsF));
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memcpy(dest->pixelShaderConstantsF, source->pixelShaderConstantsF,
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sizeof(BOOL) * gl_info->max_pshader_constantsF);
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memcpy(dest->vertexShaderConstantsF, source->vertexShaderConstantsF,
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sizeof(BOOL) * gl_info->max_vshader_constantsF);
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}
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static inline void stateblock_set_bits(DWORD *map, UINT map_size)
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@ -179,7 +179,7 @@ static void stateblock_copy(IWineD3DStateBlockImpl *dst, IWineD3DStateBlockImpl
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dst->blockType = src->blockType;
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/* Saved states */
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stateblock_savedstates_copy((IWineD3DStateBlock *)src, &dst->changed, &src->changed);
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stateblock_savedstates_copy(&dst->changed, &src->changed, gl_info);
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/* Single items */
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dst->gl_primitive_type = src->gl_primitive_type;
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