wined3d: Detect ARB_framebuffer_object.
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@ -62,6 +62,7 @@ static const struct {
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{"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
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{"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
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{"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
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{"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
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{"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
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{"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
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{"GL_ARB_imaging", ARB_IMAGING, 0 },
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@ -1585,6 +1585,114 @@ typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
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#endif
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typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
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/* GL_ARB_framebuffer_object */
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#ifndef GL_ARB_framebuffer_object
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#define GL_ARB_framebuffer_object 1
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#define GL_FRAMEBUFFER 0x8d40
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#define GL_READ_FRAMEBUFFER 0x8ca8
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#define GL_DRAW_FRAMEBUFFER 0x8ca9
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#define GL_RENDERBUFFER 0x8d41
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#define GL_STENCIL_INDEX1 0x8d46
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#define GL_STENCIL_INDEX4 0x8d47
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#define GL_STENCIL_INDEX8 0x8d48
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#define GL_STENCIL_INDEX16 0x8d49
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#define GL_RENDERBUFFER_WIDTH 0x8d42
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#define GL_RENDERBUFFER_HEIGHT 0x8d43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
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#define GL_RENDERBUFFER_RED_SIZE 0x8d50
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
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#define GL_RENDERBUFFER_SAMPLES 0x8cab
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#define GL_SRGB 0x8c40
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#define GL_UNSIGNED_NORMALIZED 0x8c17
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#define GL_FRAMEBUFFER_DEFAULT 0x8218
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#define GL_INDEX 0x8222
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#define GL_COLOR_ATTACHMENT0 0x8ce0
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#define GL_COLOR_ATTACHMENT1 0x8ce1
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#define GL_COLOR_ATTACHMENT2 0x8ce2
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#define GL_COLOR_ATTACHMENT3 0x8ce3
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#define GL_COLOR_ATTACHMENT4 0x8ce4
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#define GL_COLOR_ATTACHMENT5 0x8ce5
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#define GL_COLOR_ATTACHMENT6 0x8ce6
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#define GL_COLOR_ATTACHMENT7 0x8ce7
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#define GL_COLOR_ATTACHMENT8 0x8ce8
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#define GL_COLOR_ATTACHMENT9 0x8ce9
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#define GL_COLOR_ATTACHMENT10 0x8cea
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#define GL_COLOR_ATTACHMENT11 0x8ceb
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#define GL_COLOR_ATTACHMENT12 0x8cec
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#define GL_COLOR_ATTACHMENT13 0x8ced
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#define GL_COLOR_ATTACHMENT14 0x8cee
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#define GL_COLOR_ATTACHMENT15 0x8cef
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#define GL_DEPTH_ATTACHMENT 0x8d00
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#define GL_STENCIL_ATTACHMENT 0x8d20
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
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#define GL_MAX_SAMPLES 0x8d57
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#define GL_FRAMEBUFFER_COMPLETE 0x8cd5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
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#define GL_FRAMEBUFFER_UNDEFINED 0x8219
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#define GL_FRAMEBUFFER_BINDING 0x8ca6
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
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#define GL_READ_FRAMEBUFFER_BINDING 0x8caa
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#define GL_RENDERBUFFER_BINDING 0x8ca7
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#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
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#define GL_MAX_RENDERBUFFER_SIZE 0x84e8
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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#define GL_DEPTH_STENCIL 0x84f9
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#define GL_UNSIGNED_INT_24_8 0x84fa
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#define GL_DEPTH24_STENCIL8 0x88f0
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#define GL_TEXTURE_STENCIL_SIZE 0x88f1
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#endif
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typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
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typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
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typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
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typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
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typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
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GLsizei width, GLsizei height);
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typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
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typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
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typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
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typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
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typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
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typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
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typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level);
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typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level);
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typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level, GLint layer);
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typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
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GLuint texture, GLint level, GLint layer);
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typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
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GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
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GLenum pname, GLint *params);
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typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
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/* GL_ARB_geometry_shader4 */
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#ifndef GL_ARB_geometry_shader4
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#define GL_GEOMETRY_SHADER_ARB 0x8dd9
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@ -3434,6 +3542,7 @@ typedef enum _GL_SupportedExt {
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ARB_DRAW_BUFFERS,
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ARB_FRAGMENT_PROGRAM,
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ARB_FRAGMENT_SHADER,
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ARB_FRAMEBUFFER_OBJECT,
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ARB_GEOMETRY_SHADER4,
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ARB_IMAGING,
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ARB_MULTISAMPLE,
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@ -3551,6 +3660,27 @@ typedef enum _GL_SupportedExt {
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USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL )\
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/* GL_ARB_draw_buffers */ \
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USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL )\
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/* GL_ARB_framebuffer_object */ \
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USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL )\
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USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL )\
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/* GL_ARB_geometry_shader4 */ \
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USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL ) \
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USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL ) \
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