wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang).
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@ -1549,7 +1549,8 @@ static void state_lastpixel(DWORD state, IWineD3DStateBlockImpl *stateblock, str
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static void state_pointsprite_w(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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{
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BOOL warned = FALSE;
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static BOOL warned;
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/* TODO: NV_POINT_SPRITE */
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if (!warned && stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
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/* A FIXME, not a WARN because point sprites should be software emulated if not supported by HW */
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@ -1561,7 +1562,8 @@ static void state_pointsprite_w(DWORD state, IWineD3DStateBlockImpl *stateblock,
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static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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{
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if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
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BOOL warned = FALSE;
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static BOOL warned;
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if(GL_LIMITS(point_sprite_units) < GL_LIMITS(textures) && !warned) {
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if(use_ps(stateblock) || stateblock->lowest_disabled_stage > GL_LIMITS(point_sprite_units)) {
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FIXME("The app uses point sprite texture coordinates on more units than supported by the driver\n");
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