wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang).

This commit is contained in:
Henri Verbeet 2009-10-16 10:38:43 +02:00 committed by Alexandre Julliard
parent 023446f109
commit 9dd78e13d5
1 changed files with 4 additions and 2 deletions

View File

@ -1549,7 +1549,8 @@ static void state_lastpixel(DWORD state, IWineD3DStateBlockImpl *stateblock, str
static void state_pointsprite_w(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
BOOL warned = FALSE;
static BOOL warned;
/* TODO: NV_POINT_SPRITE */
if (!warned && stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
/* A FIXME, not a WARN because point sprites should be software emulated if not supported by HW */
@ -1561,7 +1562,8 @@ static void state_pointsprite_w(DWORD state, IWineD3DStateBlockImpl *stateblock,
static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
BOOL warned = FALSE;
static BOOL warned;
if(GL_LIMITS(point_sprite_units) < GL_LIMITS(textures) && !warned) {
if(use_ps(stateblock) || stateblock->lowest_disabled_stage > GL_LIMITS(point_sprite_units)) {
FIXME("The app uses point sprite texture coordinates on more units than supported by the driver\n");