wined3d: Add some basic state table validation.

This commit is contained in:
Henri Verbeet 2010-01-28 23:40:24 +01:00 committed by Alexandre Julliard
parent 9bbccb7f80
commit 19516bf69f
1 changed files with 18 additions and 0 deletions

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@ -5685,6 +5685,22 @@ static void multistate_apply_3(DWORD state, IWineD3DStateBlockImpl *stateblock,
stateblock->device->multistate_funcs[state][2](state, stateblock, context);
}
static void validate_state_table(struct StateEntry *state_table)
{
unsigned int i;
for (i = 0; i < STATE_HIGHEST + 1; ++i)
{
DWORD rep = state_table[i].representative;
if (rep && !state_table[rep].representative)
{
ERR("State %s (%#x) has invalid representative %s (%#x).\n",
debug_d3dstate(i), i, debug_d3dstate(rep), rep);
state_table[i].representative = 0;
}
}
}
HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc)
@ -5784,6 +5800,8 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
}
}
validate_state_table(StateTable);
return WINED3D_OK;
out_of_mem: