wined3d: Add a separate function for guessing the card.

This commit is contained in:
Henri Verbeet 2009-08-14 09:23:24 +02:00 committed by Alexandre Julliard
parent 93218c6602
commit 779ad6b9f1
1 changed files with 464 additions and 424 deletions

View File

@ -1085,6 +1085,469 @@ static GL_Vendors wined3d_guess_vendor(const char *gl_vendor, const char *gl_ren
return VENDOR_WINE;
}
static GL_Cards wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
GL_Vendors *vendor, unsigned int *vidmem)
{
/* Below is a list of Nvidia and ATI GPUs. Both vendors have dozens of
* different GPUs with roughly the same features. In most cases GPUs from a
* certain family differ in clockspeeds, the amount of video memory and the
* number of shader pipelines.
*
* A Direct3D device object contains the PCI id (vendor + device) of the
* videocard which is used for rendering. Various applications use this
* information to get a rough estimation of the features of the card and
* some might use it for enabling 3d effects only on certain types of
* videocards. In some cases games might even use it to work around bugs
* which happen on certain videocards/driver combinations. The problem is
* that OpenGL only exposes a rendering string containing the name of the
* videocard and not the PCI id.
*
* Various games depend on the PCI id, so somehow we need to provide one.
* A simple option is to parse the renderer string and translate this to
* the right PCI id. This is a lot of work because there are more than 200
* GPUs just for Nvidia. Various cards share the same renderer string, so
* the amount of code might be 'small' but there are quite a number of
* exceptions which would make this a pain to maintain. Another way would
* be to query the PCI id from the operating system (assuming this is the
* videocard which is used for rendering which is not always the case).
* This would work but it is not very portable. Second it would not work
* well in, let's say, a remote X situation in which the amount of 3d
* features which can be used is limited.
*
* As said most games only use the PCI id to get an indication of the
* capabilities of the card. It doesn't really matter if the given id is
* the correct one if we return the id of a card with similar 3d features.
*
* The code below checks the OpenGL capabilities of a videocard and matches
* that to a certain level of Direct3D functionality. Once a card passes
* the Direct3D9 check, we know that the card (in case of Nvidia) is at
* least a GeforceFX. To give a better estimate we do a basic check on the
* renderer string but if that won't pass we return a default card. This
* way is better than maintaining a full card database as even without a
* full database we can return a card with similar features. Second the
* size of the database can be made quite small because when you know what
* type of 3d functionality a card has, you know to which GPU family the
* GPU must belong. Because of this you only have to check a small part of
* the renderer string to distinguishes between different models from that
* family.
*
* The code also selects a default amount of video memory which we will
* use for an estimation of the amount of free texture memory. In case of
* real D3D the amount of texture memory includes video memory and system
* memory (to be specific AGP memory or in case of PCIE TurboCache /
* HyperMemory). We don't know how much system memory can be addressed by
* the system but we can make a reasonable estimation about the amount of
* video memory. If the value is slightly wrong it doesn't matter as we
* didn't include AGP-like memory which makes the amount of addressable
* memory higher and second OpenGL isn't that critical it moves to system
* memory behind our backs if really needed. Note that the amount of video
* memory can be overruled using a registry setting. */
switch (*vendor)
{
case VENDOR_NVIDIA:
/* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
* shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
*/
if (WINE_D3D9_CAPABLE(gl_info) && gl_info->supported[NV_VERTEX_PROGRAM3])
{
/* Geforce 200 - highend */
if (strstr(gl_renderer, "GTX 280")
|| strstr(gl_renderer, "GTX 285")
|| strstr(gl_renderer, "GTX 295"))
{
*vidmem = 1024;
return CARD_NVIDIA_GEFORCE_GTX280;
}
/* Geforce 200 - midend high */
if (strstr(gl_renderer, "GTX 275"))
{
*vidmem = 896;
return CARD_NVIDIA_GEFORCE_GTX275;
}
/* Geforce 200 - midend */
if (strstr(gl_renderer, "GTX 260"))
{
*vidmem = 1024;
return CARD_NVIDIA_GEFORCE_GTX260;
}
/* Geforce9 - highend / Geforce 200 - midend (GTS 150/250 are based on the same core) */
if (strstr(gl_renderer, "9800")
|| strstr(gl_renderer, "GTS 150")
|| strstr(gl_renderer, "GTS 250"))
{
*vidmem = 512;
return CARD_NVIDIA_GEFORCE_9800GT;
}
/* Geforce9 - midend */
if (strstr(gl_renderer, "9600"))
{
*vidmem = 384; /* The 9600GSO has 384MB, the 9600GT has 512-1024MB */
return CARD_NVIDIA_GEFORCE_9600GT;
}
/* Geforce9 - midend low / Geforce 200 - low */
if (strstr(gl_renderer, "9500")
|| strstr(gl_renderer, "GT 120")
|| strstr(gl_renderer, "GT 130"))
{
*vidmem = 256; /* The 9500GT has 256-1024MB */
return CARD_NVIDIA_GEFORCE_9500GT;
}
/* Geforce9 - lowend */
if (strstr(gl_renderer, "9400"))
{
*vidmem = 256; /* The 9400GT has 256-1024MB */
return CARD_NVIDIA_GEFORCE_9400GT;
}
/* Geforce9 - lowend low */
if (strstr(gl_renderer, "9100")
|| strstr(gl_renderer, "9200")
|| strstr(gl_renderer, "9300")
|| strstr(gl_renderer, "G 100"))
{
*vidmem = 256; /* The 9100-9300 cards have 256MB */
return CARD_NVIDIA_GEFORCE_9200;
}
/* Geforce8 - highend */
if (strstr(gl_renderer, "8800"))
{
*vidmem = 320; /* The 8800GTS uses 320MB, a 8800GTX can have 768MB */
return CARD_NVIDIA_GEFORCE_8800GTS;
}
/* Geforce8 - midend mobile */
if (strstr(gl_renderer, "8600 M"))
{
*vidmem = 512;
return CARD_NVIDIA_GEFORCE_8600MGT;
}
/* Geforce8 - midend */
if (strstr(gl_renderer, "8600")
|| strstr(gl_renderer, "8700"))
{
*vidmem = 256;
return CARD_NVIDIA_GEFORCE_8600GT;
}
/* Geforce8 - lowend */
if (strstr(gl_renderer, "8300")
|| strstr(gl_renderer, "8400")
|| strstr(gl_renderer, "8500"))
{
*vidmem = 128; /* 128-256MB for a 8300, 256-512MB for a 8400 */
return CARD_NVIDIA_GEFORCE_8300GS;
}
/* Geforce7 - highend */
if (strstr(gl_renderer, "7800")
|| strstr(gl_renderer, "7900")
|| strstr(gl_renderer, "7950")
|| strstr(gl_renderer, "Quadro FX 4")
|| strstr(gl_renderer, "Quadro FX 5"))
{
*vidmem = 256; /* A 7800GT uses 256MB while highend 7900 cards can use 512MB */
return CARD_NVIDIA_GEFORCE_7800GT;
}
/* Geforce7 midend */
if (strstr(gl_renderer, "7600")
|| strstr(gl_renderer, "7700"))
{
*vidmem = 256; /* The 7600 uses 256-512MB */
return CARD_NVIDIA_GEFORCE_7600;
}
/* Geforce7 lower medium */
if (strstr(gl_renderer, "7400"))
{
*vidmem = 256; /* The 7400 uses 256-512MB */
return CARD_NVIDIA_GEFORCE_7400;
}
/* Geforce7 lowend */
if (strstr(gl_renderer, "7300"))
{
*vidmem = 256; /* Mac Pros with this card have 256 MB */
return CARD_NVIDIA_GEFORCE_7300;
}
/* Geforce6 highend */
if (strstr(gl_renderer, "6800"))
{
*vidmem = 128; /* The 6800 uses 128-256MB, the 7600 uses 256-512MB */
return CARD_NVIDIA_GEFORCE_6800;
}
/* Geforce6 - midend */
if (strstr(gl_renderer, "6600")
|| strstr(gl_renderer, "6610")
|| strstr(gl_renderer, "6700"))
{
*vidmem = 128; /* A 6600GT has 128-256MB */
return CARD_NVIDIA_GEFORCE_6600GT;
}
/* Geforce6/7 lowend */
*vidmem = 64; /* */
return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
}
if (WINE_D3D9_CAPABLE(gl_info))
{
/* GeforceFX - highend */
if (strstr(gl_renderer, "5800")
|| strstr(gl_renderer, "5900")
|| strstr(gl_renderer, "5950")
|| strstr(gl_renderer, "Quadro FX"))
{
*vidmem = 256; /* 5800-5900 cards use 256MB */
return CARD_NVIDIA_GEFORCEFX_5800;
}
/* GeforceFX - midend */
if (strstr(gl_renderer, "5600")
|| strstr(gl_renderer, "5650")
|| strstr(gl_renderer, "5700")
|| strstr(gl_renderer, "5750"))
{
*vidmem = 128; /* A 5600 uses 128-256MB */
return CARD_NVIDIA_GEFORCEFX_5600;
}
/* GeforceFX - lowend */
*vidmem = 64; /* Normal FX5200 cards use 64-256MB; laptop (non-standard) can have less */
return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
}
if (WINE_D3D8_CAPABLE(gl_info))
{
if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
{
*vidmem = 64; /* Geforce4 Ti cards have 64-128MB */
return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
}
*vidmem = 64; /* Geforce3 cards have 64-128MB */
return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
}
if (WINE_D3D7_CAPABLE(gl_info))
{
if (strstr(gl_renderer, "GeForce4 MX"))
{
/* Most Geforce4MX GPUs have at least 64MB of memory, some
* early models had 32MB but most have 64MB or even 128MB. */
*vidmem = 64;
return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
}
if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
{
*vidmem = 32; /* Geforce2MX GPUs have 32-64MB of video memory */
return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
}
if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
{
*vidmem = 32; /* Geforce2 GPUs have 32-64MB of video memory */
return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
}
/* Most Geforce1 cards have 32MB, there are also some rare 16
* and 64MB (Dell) models. */
*vidmem = 32;
return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
}
if (strstr(gl_renderer, "TNT2"))
{
*vidmem = 32; /* Most TNT2 boards have 32MB, though there are 16MB boards too */
return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
}
*vidmem = 16; /* Most TNT boards have 16MB, some rare models have 8MB */
return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
case VENDOR_ATI:
/* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
*
* Beware: renderer string do not match exact card model,
* eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
if (WINE_D3D9_CAPABLE(gl_info))
{
/* Radeon R7xx HD4800 - highend */
if (strstr(gl_renderer, "HD 4800") /* Radeon RV7xx HD48xx generic renderer string */
|| strstr(gl_renderer, "HD 4830") /* Radeon RV770 */
|| strstr(gl_renderer, "HD 4850") /* Radeon RV770 */
|| strstr(gl_renderer, "HD 4870") /* Radeon RV770 */
|| strstr(gl_renderer, "HD 4890")) /* Radeon RV790 */
{
*vidmem = 512; /* note: HD4890 cards use 1024MB */
return CARD_ATI_RADEON_HD4800;
}
/* Radeon R740 HD4700 - midend */
if (strstr(gl_renderer, "HD 4700") /* Radeon RV770 */
|| strstr(gl_renderer, "HD 4770")) /* Radeon RV740 */
{
*vidmem = 512;
return CARD_ATI_RADEON_HD4700;
}
/* Radeon R730 HD4600 - midend */
if (strstr(gl_renderer, "HD 4600") /* Radeon RV730 */
|| strstr(gl_renderer, "HD 4650") /* Radeon RV730 */
|| strstr(gl_renderer, "HD 4670")) /* Radeon RV730 */
{
*vidmem = 512;
return CARD_ATI_RADEON_HD4600;
}
/* Radeon R710 HD4500/HD4350 - lowend */
if (strstr(gl_renderer, "HD 4350") /* Radeon RV710 */
|| strstr(gl_renderer, "HD 4550")) /* Radeon RV710 */
{
*vidmem = 256;
return CARD_ATI_RADEON_HD4350;
}
/* Radeon R6xx HD2900/HD3800 - highend */
if (strstr(gl_renderer, "HD 2900")
|| strstr(gl_renderer, "HD 3870")
|| strstr(gl_renderer, "HD 3850"))
{
*vidmem = 512; /* HD2900/HD3800 uses 256-1024MB */
return CARD_ATI_RADEON_HD2900;
}
/* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
if (strstr(gl_renderer, "HD 2600")
|| strstr(gl_renderer, "HD 3830")
|| strstr(gl_renderer, "HD 3690")
|| strstr(gl_renderer, "HD 3650"))
{
*vidmem = 256; /* HD2600/HD3600 uses 256-512MB */
return CARD_ATI_RADEON_HD2600;
}
/* Radeon R6xx HD2300/HD2400/HD3400 - lowend */
if (strstr(gl_renderer, "HD 2300")
|| strstr(gl_renderer, "HD 2400")
|| strstr(gl_renderer, "HD 3470")
|| strstr(gl_renderer, "HD 3450")
|| strstr(gl_renderer, "HD 3430")
|| strstr(gl_renderer, "HD 3400"))
{
*vidmem = 128; /* HD2300 uses at least 128MB, HD2400 uses 256MB */
return CARD_ATI_RADEON_HD2300;
}
/* Radeon R6xx/R7xx integrated */
if (strstr(gl_renderer, "HD 3100")
|| strstr(gl_renderer, "HD 3200")
|| strstr(gl_renderer, "HD 3300"))
{
*vidmem = 128; /* 128MB */
return CARD_ATI_RADEON_HD3200;
}
/* Radeon R5xx */
if (strstr(gl_renderer, "X1600")
|| strstr(gl_renderer, "X1650")
|| strstr(gl_renderer, "X1800")
|| strstr(gl_renderer, "X1900")
|| strstr(gl_renderer, "X1950"))
{
*vidmem = 128; /* X1600 uses 128-256MB, >=X1800 uses 256MB */
return CARD_ATI_RADEON_X1600;
}
/* Radeon R4xx + X1300/X1400/X1450/X1550/X2300 (lowend R5xx) */
if (strstr(gl_renderer, "X700")
|| strstr(gl_renderer, "X800")
|| strstr(gl_renderer, "X850")
|| strstr(gl_renderer, "X1300")
|| strstr(gl_renderer, "X1400")
|| strstr(gl_renderer, "X1450")
|| strstr(gl_renderer, "X1550"))
{
*vidmem = 128; /* x700/x8*0 use 128-256MB, >=x1300 128-512MB */
return CARD_ATI_RADEON_X700;
}
/* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
if (strstr(gl_renderer, "Radeon Xpress"))
{
*vidmem = 64; /* Shared RAM, BIOS configurable, 64-256M */
return CARD_ATI_RADEON_XPRESS_200M;
}
/* Radeon R3xx */
*vidmem = 64; /* Radeon 9500 uses 64MB, higher models use up to 256MB */
return CARD_ATI_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
}
if (WINE_D3D8_CAPABLE(gl_info))
{
*vidmem = 64; /* 8500/9000 cards use mostly 64MB, though there are 32MB and 128MB models */
return CARD_ATI_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
}
if (WINE_D3D7_CAPABLE(gl_info))
{
*vidmem = 32; /* There are models with up to 64MB */
return CARD_ATI_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
}
*vidmem = 16; /* There are 16-32MB models */
return CARD_ATI_RAGE_128PRO;
case VENDOR_INTEL:
if (strstr(gl_renderer, "X3100"))
{
/* MacOS calls the card GMA X3100, Google findings also suggest the name GM965 */
*vidmem = 128;
return CARD_INTEL_X3100;
}
if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
{
/* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
*vidmem = 64;
return CARD_INTEL_I945GM;
}
if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
return CARD_INTEL_I915G;
case VENDOR_MESA:
case VENDOR_WINE:
default:
/* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
* for Nvidia was because the hardware and drivers they make are of good quality. This makes
* them a good generic choice. */
*vendor = VENDOR_NVIDIA;
if (WINE_D3D9_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCEFX_5600;
if (WINE_D3D8_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE3;
if (WINE_D3D7_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE;
if (WINE_D3D6_CAPABLE(gl_info)) return CARD_NVIDIA_RIVA_TNT;
return CARD_NVIDIA_RIVA_128;
}
}
/* Context activation is done by the caller. */
static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
{
@ -1501,430 +1964,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
gl_info->max_buffers = 1;
}
/* Below is a list of Nvidia and ATI GPUs. Both vendors have dozens of different GPUs with roughly the same
* features. In most cases GPUs from a certain family differ in clockspeeds, the amount of video memory and
* in case of the latest videocards in the number of pixel/vertex pipelines.
*
* A Direct3D device object contains the PCI id (vendor + device) of the videocard which is used for
* rendering. Various games use this information to get a rough estimation of the features of the card
* and some might use it for enabling 3d effects only on certain types of videocards. In some cases
* games might even use it to work around bugs which happen on certain videocards/driver combinations.
* The problem is that OpenGL only exposes a rendering string containing the name of the videocard and
* not the PCI id.
*
* Various games depend on the PCI id, so somehow we need to provide one. A simple option is to parse
* the renderer string and translate this to the right PCI id. This is a lot of work because there are more
* than 200 GPUs just for Nvidia. Various cards share the same renderer string, so the amount of code might
* be 'small' but there are quite a number of exceptions which would make this a pain to maintain.
* Another way would be to query the PCI id from the operating system (assuming this is the videocard which
* is used for rendering which is not always the case). This would work but it is not very portable. Second
* it would not work well in, let's say, a remote X situation in which the amount of 3d features which can be used
* is limited.
*
* As said most games only use the PCI id to get an indication of the capabilities of the card.
* It doesn't really matter if the given id is the correct one if we return the id of a card with
* similar 3d features.
*
* The code below checks the OpenGL capabilities of a videocard and matches that to a certain level of
* Direct3D functionality. Once a card passes the Direct3D9 check, we know that the card (in case of Nvidia)
* is at least a GeforceFX. To give a better estimate we do a basic check on the renderer string but if that
* won't pass we return a default card. This way is better than maintaining a full card database as even
* without a full database we can return a card with similar features. Second the size of the database
* can be made quite small because when you know what type of 3d functionality a card has, you know to which
* GPU family the GPU must belong. Because of this you only have to check a small part of the renderer string
* to distinguishes between different models from that family.
*
* The code also selects a default amount of video memory which we will use for an estimation of the amount
* of free texture memory. In case of real D3D the amount of texture memory includes video memory and system
* memory (to be specific AGP memory or in case of PCIE TurboCache/HyperMemory). We don't know how much
* system memory can be addressed by the system but we can make a reasonable estimation about the amount of
* video memory. If the value is slightly wrong it doesn't matter as we didn't include AGP-like memory which
* makes the amount of addressable memory higher and second OpenGL isn't that critical it moves to system
* memory behind our backs if really needed.
* Note that the amount of video memory can be overruled using a registry setting.
*/
switch (gl_info->gl_vendor) {
case VENDOR_NVIDIA:
/* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
* shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
*/
if (WINE_D3D9_CAPABLE(gl_info) && gl_info->supported[NV_VERTEX_PROGRAM3])
{
/* Geforce 200 - highend */
if (strstr(gl_renderer, "GTX 280")
|| strstr(gl_renderer, "GTX 285")
|| strstr(gl_renderer, "GTX 295"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_GTX280;
vidmem = 1024;
}
/* Geforce 200 - midend high */
else if (strstr(gl_renderer, "GTX 275"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_GTX275;
vidmem = 896;
}
/* Geforce 200 - midend */
else if (strstr(gl_renderer, "GTX 260"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_GTX260;
vidmem = 1024;
}
/* Geforce9 - highend / Geforce 200 - midend (GTS 150/250 are based on the same core) */
else if (strstr(gl_renderer, "9800")
|| strstr(gl_renderer, "GTS 150")
|| strstr(gl_renderer, "GTS 250"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_9800GT;
vidmem = 512;
}
/* Geforce9 - midend */
else if (strstr(gl_renderer, "9600"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_9600GT;
vidmem = 384; /* The 9600GSO has 384MB, the 9600GT has 512-1024MB */
}
/* Geforce9 - midend low / Geforce 200 - low*/
else if (strstr(gl_renderer, "9500")
|| strstr(gl_renderer, "GT 120")
|| strstr(gl_renderer, "GT 130"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_9500GT;
vidmem = 256; /* The 9500GT has 256-1024MB */
}
/* Geforce9 - lowend */
else if (strstr(gl_renderer, "9400"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_9400GT;
vidmem = 256; /* The 9400GT has 256-1024MB */
}
/* Geforce9 - lowend low */
else if (strstr(gl_renderer, "9100")
|| strstr(gl_renderer, "9200")
|| strstr(gl_renderer, "9300")
|| strstr(gl_renderer, "G 100"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_9200;
vidmem = 256; /* The 9100-9300 cards have 256MB */
}
/* Geforce8 - highend */
else if (strstr(gl_renderer, "8800"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_8800GTS;
vidmem = 320; /* The 8800GTS uses 320MB, a 8800GTX can have 768MB */
}
/* Geforce8 - midend mobile */
else if (strstr(gl_renderer, "8600 M"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_8600MGT;
vidmem = 512;
}
/* Geforce8 - midend */
else if (strstr(gl_renderer, "8600")
|| strstr(gl_renderer, "8700"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_8600GT;
vidmem = 256;
}
/* Geforce8 - lowend */
else if (strstr(gl_renderer, "8300")
|| strstr(gl_renderer, "8400")
|| strstr(gl_renderer, "8500"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_8300GS;
vidmem = 128; /* 128-256MB for a 8300, 256-512MB for a 8400 */
}
/* Geforce7 - highend */
else if (strstr(gl_renderer, "7800")
|| strstr(gl_renderer, "7900")
|| strstr(gl_renderer, "7950")
|| strstr(gl_renderer, "Quadro FX 4")
|| strstr(gl_renderer, "Quadro FX 5"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_7800GT;
vidmem = 256; /* A 7800GT uses 256MB while highend 7900 cards can use 512MB */
}
/* Geforce7 midend */
else if (strstr(gl_renderer, "7600")
|| strstr(gl_renderer, "7700"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_7600;
vidmem = 256; /* The 7600 uses 256-512MB */
/* Geforce7 lower medium */
}
else if (strstr(gl_renderer, "7400"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_7400;
vidmem = 256; /* The 7400 uses 256-512MB */
}
/* Geforce7 lowend */
else if (strstr(gl_renderer, "7300"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_7300;
vidmem = 256; /* Mac Pros with this card have 256 MB */
}
/* Geforce6 highend */
else if (strstr(gl_renderer, "6800"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_6800;
vidmem = 128; /* The 6800 uses 128-256MB, the 7600 uses 256-512MB */
}
/* Geforce6 - midend */
else if (strstr(gl_renderer, "6600")
|| strstr(gl_renderer, "6610")
|| strstr(gl_renderer, "6700"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE_6600GT;
vidmem = 128; /* A 6600GT has 128-256MB */
}
/* Geforce6/7 lowend */
else {
gl_info->gl_card = CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
vidmem = 64; /* */
}
} else if(WINE_D3D9_CAPABLE(gl_info)) {
/* GeforceFX - highend */
if (strstr(gl_renderer, "5800")
|| strstr(gl_renderer, "5900")
|| strstr(gl_renderer, "5950")
|| strstr(gl_renderer, "Quadro FX"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5800;
vidmem = 256; /* 5800-5900 cards use 256MB */
}
/* GeforceFX - midend */
else if (strstr(gl_renderer, "5600")
|| strstr(gl_renderer, "5650")
|| strstr(gl_renderer, "5700")
|| strstr(gl_renderer, "5750"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5600;
vidmem = 128; /* A 5600 uses 128-256MB */
}
/* GeforceFX - lowend */
else {
gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
vidmem = 64; /* Normal FX5200 cards use 64-256MB; laptop (non-standard) can have less */
}
} else if(WINE_D3D8_CAPABLE(gl_info)) {
if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
vidmem = 64; /* Geforce4 Ti cards have 64-128MB */
}
else
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
vidmem = 64; /* Geforce3 cards have 64-128MB */
}
} else if(WINE_D3D7_CAPABLE(gl_info)) {
if (strstr(gl_renderer, "GeForce4 MX"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
vidmem = 64; /* Most Geforce4MX GPUs have at least 64MB of memory, some early models had 32MB but most have 64MB or even 128MB */
}
else if(strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
vidmem = 32; /* Geforce2MX GPUs have 32-64MB of video memory */
}
else if(strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
vidmem = 32; /* Geforce2 GPUs have 32-64MB of video memory */
}
else
{
gl_info->gl_card = CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
vidmem = 32; /* Most Geforce1 cards have 32MB, there are also some rare 16 and 64MB (Dell) models */
}
} else {
if (strstr(gl_renderer, "TNT2"))
{
gl_info->gl_card = CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
vidmem = 32; /* Most TNT2 boards have 32MB, though there are 16MB boards too */
}
else
{
gl_info->gl_card = CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
vidmem = 16; /* Most TNT boards have 16MB, some rare models have 8MB */
}
}
break;
case VENDOR_ATI:
/* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
*
* beware: renderer string do not match exact card model,
* eg HD 4800 is returned for multiple card, even for RV790 based one
*/
if(WINE_D3D9_CAPABLE(gl_info)) {
/* Radeon R7xx HD4800 - highend */
if (strstr(gl_renderer, "HD 4800") /* Radeon RV7xx HD48xx generic renderer string */
|| strstr(gl_renderer, "HD 4830") /* Radeon RV770 */
|| strstr(gl_renderer, "HD 4850") /* Radeon RV770 */
|| strstr(gl_renderer, "HD 4870") /* Radeon RV770 */
|| strstr(gl_renderer, "HD 4890")) /* Radeon RV790 */
{
gl_info->gl_card = CARD_ATI_RADEON_HD4800;
vidmem = 512; /* note: HD4890 cards use 1024MB */
}
/* Radeon R740 HD4700 - midend */
else if (strstr(gl_renderer, "HD 4700") /* Radeon RV770 */
|| strstr(gl_renderer, "HD 4770")) /* Radeon RV740 */
{
gl_info->gl_card = CARD_ATI_RADEON_HD4700;
vidmem = 512;
}
/* Radeon R730 HD4600 - midend */
else if (strstr(gl_renderer, "HD 4600") /* Radeon RV730 */
|| strstr(gl_renderer, "HD 4650") /* Radeon RV730 */
|| strstr(gl_renderer, "HD 4670")) /* Radeon RV730 */
{
gl_info->gl_card = CARD_ATI_RADEON_HD4600;
vidmem = 512;
}
/* Radeon R710 HD4500/HD4350 - lowend */
else if (strstr(gl_renderer, "HD 4350") /* Radeon RV710 */
|| strstr(gl_renderer, "HD 4550")) /* Radeon RV710 */
{
gl_info->gl_card = CARD_ATI_RADEON_HD4350;
vidmem = 256;
}
/* Radeon R6xx HD2900/HD3800 - highend */
else if (strstr(gl_renderer, "HD 2900")
|| strstr(gl_renderer, "HD 3870")
|| strstr(gl_renderer, "HD 3850"))
{
gl_info->gl_card = CARD_ATI_RADEON_HD2900;
vidmem = 512; /* HD2900/HD3800 uses 256-1024MB */
}
/* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
else if (strstr(gl_renderer, "HD 2600")
|| strstr(gl_renderer, "HD 3830")
|| strstr(gl_renderer, "HD 3690")
|| strstr(gl_renderer, "HD 3650"))
{
gl_info->gl_card = CARD_ATI_RADEON_HD2600;
vidmem = 256; /* HD2600/HD3600 uses 256-512MB */
}
/* Radeon R6xx HD2300/HD2400/HD3400 - lowend */
else if (strstr(gl_renderer, "HD 2300")
|| strstr(gl_renderer, "HD 2400")
|| strstr(gl_renderer, "HD 3470")
|| strstr(gl_renderer, "HD 3450")
|| strstr(gl_renderer, "HD 3430")
|| strstr(gl_renderer, "HD 3400"))
{
gl_info->gl_card = CARD_ATI_RADEON_HD2300;
vidmem = 128; /* HD2300 uses at least 128MB, HD2400 uses 256MB */
}
/* Radeon R6xx/R7xx integrated */
else if (strstr(gl_renderer, "HD 3100")
|| strstr(gl_renderer, "HD 3200")
|| strstr(gl_renderer, "HD 3300"))
{
gl_info->gl_card = CARD_ATI_RADEON_HD3200;
vidmem = 128; /* 128MB */
}
/* Radeon R5xx */
else if (strstr(gl_renderer, "X1600")
|| strstr(gl_renderer, "X1650")
|| strstr(gl_renderer, "X1800")
|| strstr(gl_renderer, "X1900")
|| strstr(gl_renderer, "X1950"))
{
gl_info->gl_card = CARD_ATI_RADEON_X1600;
vidmem = 128; /* X1600 uses 128-256MB, >=X1800 uses 256MB */
}
/* Radeon R4xx + X1300/X1400/X1450/X1550/X2300 (lowend R5xx) */
else if(strstr(gl_renderer, "X700")
|| strstr(gl_renderer, "X800")
|| strstr(gl_renderer, "X850")
|| strstr(gl_renderer, "X1300")
|| strstr(gl_renderer, "X1400")
|| strstr(gl_renderer, "X1450")
|| strstr(gl_renderer, "X1550"))
{
gl_info->gl_card = CARD_ATI_RADEON_X700;
vidmem = 128; /* x700/x8*0 use 128-256MB, >=x1300 128-512MB */
}
/* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
else if(strstr(gl_renderer, "Radeon Xpress"))
{
gl_info->gl_card = CARD_ATI_RADEON_XPRESS_200M;
vidmem = 64; /* Shared RAM, BIOS configurable, 64-256M */
}
/* Radeon R3xx */
else {
gl_info->gl_card = CARD_ATI_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
vidmem = 64; /* Radeon 9500 uses 64MB, higher models use up to 256MB */
}
} else if(WINE_D3D8_CAPABLE(gl_info)) {
gl_info->gl_card = CARD_ATI_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
vidmem = 64; /* 8500/9000 cards use mostly 64MB, though there are 32MB and 128MB models */
} else if(WINE_D3D7_CAPABLE(gl_info)) {
gl_info->gl_card = CARD_ATI_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
vidmem = 32; /* There are models with up to 64MB */
} else {
gl_info->gl_card = CARD_ATI_RAGE_128PRO;
vidmem = 16; /* There are 16-32MB models */
}
break;
case VENDOR_INTEL:
if(strstr(gl_renderer, "X3100"))
{
/* MacOS calls the card GMA X3100, Google findings also suggest the name GM965 */
gl_info->gl_card = CARD_INTEL_X3100;
vidmem = 128;
}
else if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
{
/* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
gl_info->gl_card = CARD_INTEL_I945GM;
vidmem = 64;
}
else if (strstr(gl_renderer, "915GM"))
{
gl_info->gl_card = CARD_INTEL_I915GM;
}
else if (strstr(gl_renderer, "915G"))
{
gl_info->gl_card = CARD_INTEL_I915G;
}
else if (strstr(gl_renderer, "865G"))
{
gl_info->gl_card = CARD_INTEL_I865G;
}
else if (strstr(gl_renderer, "855G"))
{
gl_info->gl_card = CARD_INTEL_I855G;
}
else if (strstr(gl_renderer, "830G"))
{
gl_info->gl_card = CARD_INTEL_I830G;
} else {
gl_info->gl_card = CARD_INTEL_I915G;
}
break;
case VENDOR_MESA:
case VENDOR_WINE:
default:
/* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
* for Nvidia was because the hardware and drivers they make are of good quality. This makes
* them a good generic choice.
*/
gl_info->gl_vendor = VENDOR_NVIDIA;
if(WINE_D3D9_CAPABLE(gl_info))
gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5600;
else if(WINE_D3D8_CAPABLE(gl_info))
gl_info->gl_card = CARD_NVIDIA_GEFORCE3;
else if(WINE_D3D7_CAPABLE(gl_info))
gl_info->gl_card = CARD_NVIDIA_GEFORCE;
else if(WINE_D3D6_CAPABLE(gl_info))
gl_info->gl_card = CARD_NVIDIA_RIVA_TNT;
else
gl_info->gl_card = CARD_NVIDIA_RIVA_128;
}
gl_info->gl_card = wined3d_guess_card(gl_info, gl_renderer, &gl_info->gl_vendor, &vidmem);
TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", gl_info->gl_vendor, gl_info->gl_card);
/* If we have an estimate use it, else default to 64MB; */