wined3d: Remove some unused GLINFO_LOCATION definitions.

This commit is contained in:
Henri Verbeet 2009-10-29 10:37:09 +01:00 committed by Alexandre Julliard
parent 78452960bc
commit d7b087618b
8 changed files with 1 additions and 23 deletions

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@ -1391,7 +1391,6 @@ static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
static void shader_none_free(IWineD3DDevice *iface) {}
static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
#define GLINFO_LOCATION (*gl_info)
static void shader_none_get_caps(WINED3DDEVTYPE devtype,
const struct wined3d_gl_info *gl_info, struct shader_caps *pCaps)
{
@ -1400,7 +1399,7 @@ static void shader_none_get_caps(WINED3DDEVTYPE devtype,
pCaps->PixelShaderVersion = 0;
pCaps->PixelShader1xMaxValue = 0.0f;
}
#undef GLINFO_LOCATION
static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
{
if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))

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@ -27,8 +27,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION (*gl_info)
static void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
{
/* Override the IWineD3DResource Preload method. */
@ -141,14 +139,10 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
basetexture_cleanup((IWineD3DBaseTexture *)This);
}
#undef GLINFO_LOCATION
/* *******************************************
IWineD3DCubeTexture IUnknown parts follow
******************************************* */
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;

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@ -33,8 +33,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define GLINFO_LOCATION ((IWineD3DDeviceImpl *) This->baseShader.device)->adapter->gl_info
static HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, LPVOID *ppobj) {
TRACE("iface %p, riid %s, ppobj %p\n", iface, debugstr_guid(riid), ppobj);

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@ -26,7 +26,6 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
static const DWORD pixel_states_render[] =
{

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@ -27,8 +27,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION (*gl_info)
static void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
{
/* Override the IWineD3DResource PreLoad method. */
@ -128,14 +126,10 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
basetexture_cleanup((IWineD3DBaseTexture *)This);
}
#undef GLINFO_LOCATION
/* *******************************************
IWineD3DTexture IUnknown parts follow
******************************************* */
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;

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@ -27,8 +27,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
#define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
TRACE(" input_slot: %u\n", element->input_slot);

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@ -33,8 +33,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define GLINFO_LOCATION ((IWineD3DDeviceImpl *)This->baseShader.device)->adapter->gl_info
static void vshader_set_limits(IWineD3DVertexShaderImpl *This)
{
DWORD shader_version = WINED3D_SHADER_VERSION(This->baseShader.reg_maps.shader_version.major,

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@ -103,8 +103,6 @@ static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
IWineD3DTexture IUnknown parts follow
******************************************* */
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;