wined3d: Rename WineD3DAdapter to wined3d_adapter.

This commit is contained in:
Henri Verbeet 2009-10-21 10:33:58 +02:00 committed by Alexandre Julliard
parent a3f22d07d1
commit f2aaca2f67
2 changed files with 29 additions and 28 deletions

View File

@ -155,10 +155,10 @@ static const struct {
**********************************************************/
static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat, WINED3DSURFTYPE SurfaceType);
static const struct fragment_pipeline *select_fragment_implementation(struct WineD3DAdapter *adapter,
static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType);
static const shader_backend_t *select_shader_backend(struct WineD3DAdapter *adapter, WINED3DDEVTYPE DeviceType);
static const struct blit_shader *select_blit_implementation(struct WineD3DAdapter *adapter, WINED3DDEVTYPE DeviceType);
static const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter, WINED3DDEVTYPE DeviceType);
static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter, WINED3DDEVTYPE DeviceType);
/* lookup tables */
const int minLookup[MAX_LOOKUPS] =
@ -325,8 +325,9 @@ fail:
}
/* Adjust the amount of used texture memory */
long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram){
struct WineD3DAdapter *adapter = D3DDevice->adapter;
long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram)
{
struct wined3d_adapter *adapter = D3DDevice->adapter;
adapter->UsedTextureRam += glram;
TRACE("Adjusted gl ram by %ld to %d\n", glram, adapter->UsedTextureRam);
@ -2468,7 +2469,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT
IWineD3DImpl *This = (IWineD3DImpl *)iface;
int nCfgs;
const WineD3D_PixelFormat *cfgs;
const struct WineD3DAdapter *adapter;
const struct wined3d_adapter *adapter;
const struct GlPixelFormatDesc *rt_format_desc;
const struct GlPixelFormatDesc *ds_format_desc;
int it;
@ -2510,7 +2511,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, U
{
IWineD3DImpl *This = (IWineD3DImpl *)iface;
const struct GlPixelFormatDesc *glDesc;
const struct WineD3DAdapter *adapter;
const struct wined3d_adapter *adapter;
TRACE_(d3d_caps)("(%p)-> (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
This,
@ -2690,7 +2691,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter
/* Check if we support bumpmapping for a format */
static BOOL CheckBumpMapCapability(struct WineD3DAdapter *adapter,
static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
{
const struct fragment_pipeline *fp;
@ -2721,7 +2722,7 @@ static BOOL CheckBumpMapCapability(struct WineD3DAdapter *adapter,
}
/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
static BOOL CheckDepthStencilCapability(struct WineD3DAdapter *adapter,
static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
const struct GlPixelFormatDesc *display_format_desc, const struct GlPixelFormatDesc *ds_format_desc)
{
int it=0;
@ -2745,7 +2746,7 @@ static BOOL CheckDepthStencilCapability(struct WineD3DAdapter *adapter,
return FALSE;
}
static BOOL CheckFilterCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
static BOOL CheckFilterCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
{
/* The flags entry of a format contains the filtering capability */
if (format_desc->Flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
@ -2754,7 +2755,7 @@ static BOOL CheckFilterCapability(struct WineD3DAdapter *adapter, const struct G
}
/* Check the render target capabilities of a format */
static BOOL CheckRenderTargetCapability(struct WineD3DAdapter *adapter,
static BOOL CheckRenderTargetCapability(struct wined3d_adapter *adapter,
const struct GlPixelFormatDesc *adapter_format_desc, const struct GlPixelFormatDesc *check_format_desc)
{
/* Filter out non-RT formats */
@ -2812,7 +2813,7 @@ static BOOL CheckRenderTargetCapability(struct WineD3DAdapter *adapter,
return FALSE;
}
static BOOL CheckSrgbReadCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
@ -2844,7 +2845,7 @@ static BOOL CheckSrgbReadCapability(struct WineD3DAdapter *adapter, const struct
return FALSE;
}
static BOOL CheckSrgbWriteCapability(struct WineD3DAdapter *adapter,
static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
{
/* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
@ -2867,7 +2868,7 @@ static BOOL CheckSrgbWriteCapability(struct WineD3DAdapter *adapter,
}
/* Check if a format support blending in combination with pixel shaders */
static BOOL CheckPostPixelShaderBlendingCapability(struct WineD3DAdapter *adapter,
static BOOL CheckPostPixelShaderBlendingCapability(struct wined3d_adapter *adapter,
const struct GlPixelFormatDesc *format_desc)
{
/* The flags entry of a format contains the post pixel shader blending capability */
@ -2876,7 +2877,7 @@ static BOOL CheckPostPixelShaderBlendingCapability(struct WineD3DAdapter *adapte
return FALSE;
}
static BOOL CheckWrapAndMipCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
{
/* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
* but we have to report mipmapping so we cannot reject this flag. Tests show that
@ -2891,7 +2892,7 @@ static BOOL CheckWrapAndMipCapability(struct WineD3DAdapter *adapter, const stru
}
/* Check if a texture format is supported on the given adapter */
static BOOL CheckTextureCapability(struct WineD3DAdapter *adapter,
static BOOL CheckTextureCapability(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *format_desc)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
@ -3120,7 +3121,7 @@ static BOOL CheckTextureCapability(struct WineD3DAdapter *adapter,
return FALSE;
}
static BOOL CheckSurfaceCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *adapter_format_desc,
static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *adapter_format_desc,
WINED3DDEVTYPE DeviceType, const struct GlPixelFormatDesc *check_format_desc, WINED3DSURFTYPE SurfaceType)
{
const struct blit_shader *blitter;
@ -3172,7 +3173,7 @@ static BOOL CheckSurfaceCapability(struct WineD3DAdapter *adapter, const struct
return FALSE;
}
static BOOL CheckVertexTextureCapability(struct WineD3DAdapter *adapter, const struct GlPixelFormatDesc *format_desc)
static BOOL CheckVertexTextureCapability(struct wined3d_adapter *adapter, const struct GlPixelFormatDesc *format_desc)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
@ -3203,7 +3204,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
WINED3DSURFTYPE SurfaceType)
{
IWineD3DImpl *This = (IWineD3DImpl *)iface;
struct WineD3DAdapter *adapter = &This->adapters[Adapter];
struct wined3d_adapter *adapter = &This->adapters[Adapter];
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(CheckFormat, gl_info);
const struct GlPixelFormatDesc *adapter_format_desc = getFormatDescEntry(AdapterFormat, gl_info);
@ -3709,7 +3710,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface,
return WINED3D_OK;
}
static const shader_backend_t *select_shader_backend(struct WineD3DAdapter *adapter, WINED3DDEVTYPE DeviceType)
static const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter, WINED3DDEVTYPE DeviceType)
{
const shader_backend_t *ret;
int vs_selected_mode;
@ -3726,7 +3727,7 @@ static const shader_backend_t *select_shader_backend(struct WineD3DAdapter *adap
return ret;
}
static const struct fragment_pipeline *select_fragment_implementation(struct WineD3DAdapter *adapter,
static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter,
WINED3DDEVTYPE DeviceType)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
@ -3747,7 +3748,7 @@ static const struct fragment_pipeline *select_fragment_implementation(struct Win
}
}
static const struct blit_shader *select_blit_implementation(struct WineD3DAdapter *adapter, WINED3DDEVTYPE DeviceType)
static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter, WINED3DDEVTYPE DeviceType)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
int vs_selected_mode;
@ -3767,7 +3768,7 @@ static const struct blit_shader *select_blit_implementation(struct WineD3DAdapte
static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
struct WineD3DAdapter *adapter = &This->adapters[Adapter];
struct wined3d_adapter *adapter = &This->adapters[Adapter];
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
int vs_selected_mode;
int ps_selected_mode;
@ -4344,7 +4345,7 @@ static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter,
{
IWineD3DDeviceImpl *object = NULL;
IWineD3DImpl *This = (IWineD3DImpl *)iface;
struct WineD3DAdapter *adapter = &This->adapters[Adapter];
struct wined3d_adapter *adapter = &This->adapters[Adapter];
WINED3DDISPLAYMODE mode;
const struct fragment_pipeline *frag_pipeline = NULL;
int i;
@ -4691,7 +4692,7 @@ BOOL InitAdapters(IWineD3DImpl *This)
/* For now only one default adapter */
{
struct WineD3DAdapter *adapter = &This->adapters[0];
struct wined3d_adapter *adapter = &This->adapters[0];
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
int iPixelFormat;

View File

@ -1237,7 +1237,7 @@ typedef struct WineD3D_PixelFormat
} WineD3D_PixelFormat;
/* The adapter structure */
struct WineD3DAdapter
struct wined3d_adapter
{
UINT num;
BOOL opengl;
@ -1347,7 +1347,7 @@ typedef struct IWineD3DImpl
UINT dxVersion;
UINT adapter_count;
struct WineD3DAdapter adapters[1];
struct wined3d_adapter adapters[1];
} IWineD3DImpl;
extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN;
@ -1375,7 +1375,7 @@ struct IWineD3DDeviceImpl
IUnknown *parent;
IWineD3DDeviceParent *device_parent;
IWineD3D *wineD3D;
struct WineD3DAdapter *adapter;
struct wined3d_adapter *adapter;
/* Window styles to restore when switching fullscreen mode */
LONG style;