wined3d: Use the correct enum.
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5b5e3bd0d2
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529e6737d3
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@ -451,9 +451,9 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
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}
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}
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if ((gl_tex->states[WINED3DSAMP_MAGFILTER] != WINED3DTEXF_ANISOTROPIC
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&& gl_tex->states[WINED3DSAMP_MINFILTER] != WINED3DTEXF_ANISOTROPIC
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&& gl_tex->states[WINED3DSAMP_MIPFILTER] != WINED3DTEXF_ANISOTROPIC)
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if ((gl_tex->states[WINED3DTEXSTA_MAGFILTER] != WINED3DTEXF_ANISOTROPIC
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&& gl_tex->states[WINED3DTEXSTA_MINFILTER] != WINED3DTEXF_ANISOTROPIC
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&& gl_tex->states[WINED3DTEXSTA_MIPFILTER] != WINED3DTEXF_ANISOTROPIC)
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|| cond_np2)
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{
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aniso = 1;
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