wined3d: Remove unused IWineD3DVertexShaderImpl fields.
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@ -2765,8 +2765,6 @@ typedef struct IWineD3DVertexShaderImpl {
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/* IWineD3DVertexShaderImpl */
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IUnknown *parent;
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DWORD usage;
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/* The GL shader */
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void *backend_priv;
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@ -2776,8 +2774,6 @@ typedef struct IWineD3DVertexShaderImpl {
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UINT min_rel_offset, max_rel_offset;
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UINT rel_offset;
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UINT recompile_count;
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} IWineD3DVertexShaderImpl;
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extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl DECLSPEC_HIDDEN;
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