wined3d: Remove some unused code.
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92d22ce535
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@ -4454,16 +4454,6 @@ static HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent
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return WINED3D_OK;
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}
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ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pVolume) {
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IUnknown* volumeParent;
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TRACE("(%p) call back\n", pVolume);
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/* Now, release the parent, which will take care of cleaning up the volume for us */
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IWineD3DVolume_GetParent(pVolume, &volumeParent);
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IUnknown_Release(volumeParent);
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return IUnknown_Release(volumeParent);
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}
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static void WINE_GLAPI invalid_func(const void *data)
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{
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ERR("Invalid vertex attribute function called\n");
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@ -240,10 +240,6 @@ static inline float float_24_to_32(DWORD in)
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#define VBO_NONE 0
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#define VBO_HW 1
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#define NP2_NONE 0
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#define NP2_REPACK 1
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#define NP2_NATIVE 2
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#define ORM_BACKBUFFER 0
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#define ORM_PBUFFER 1
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#define ORM_FBO 2
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@ -325,13 +321,6 @@ enum wined3d_immconst_type
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WINED3D_IMMCONST_FLOAT4,
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};
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typedef enum _WINED3DVS_RASTOUT_OFFSETS
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{
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WINED3DSRO_POSITION = 0,
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WINED3DSRO_FOG = 1,
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WINED3DSRO_POINT_SIZE = 2,
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} WINED3DVS_RASTOUT_OFFSETS;
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#define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
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typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
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@ -766,7 +755,6 @@ extern int num_lock DECLSPEC_HIDDEN;
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#define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
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#define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
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#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
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#define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
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#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
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#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
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@ -788,8 +776,6 @@ extern int num_lock DECLSPEC_HIDDEN;
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/* DirectX Device Limits */
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/* --------------------- */
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#define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
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#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
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See MaxStreams in MSDN under GetDeviceCaps */
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#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
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/* Checking of API calls */
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@ -826,29 +812,12 @@ do {
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memcpy(gl_mat, (mat), 16 * sizeof(float)); \
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} while (0)
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/* Macro to dump out the current state of the light chain */
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#define DUMP_LIGHT_CHAIN() \
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do { \
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PLIGHTINFOEL *el = This->stateBlock->lights;\
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while (el) { \
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TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
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el = el->next; \
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} \
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} while(0)
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/* Trace vector and strided data information */
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#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w)
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#define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
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TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
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si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
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si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
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/* Defines used for optimizations */
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/* Only reapply what is necessary */
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#define REAPPLY_ALPHAOP 0x0001
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#define REAPPLY_ALL 0xFFFF
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/* Advance declaration of structures to satisfy compiler */
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typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
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typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
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@ -1231,9 +1200,6 @@ HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *
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#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
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#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
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/* Default callbacks for implicit object destruction */
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extern ULONG WINAPI D3DCB_DefaultDestroyVolume(IWineD3DVolume *pSurface) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* Internal representation of a light
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*/
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@ -2066,7 +2032,6 @@ BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
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/*****************************************************************************
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* IWineD3DVertexDeclaration implementation structure
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*/
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#define MAX_ATTRIBS 16
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struct wined3d_vertex_declaration_element
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{
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@ -2268,12 +2233,7 @@ typedef struct IWineD3DQueryImpl
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LONG ref; /* Note: Ref counting not required */
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IUnknown *parent;
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/*TODO: replace with iface usage */
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#if 0
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IWineD3DDevice *wineD3DDevice;
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#else
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IWineD3DDeviceImpl *wineD3DDevice;
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#endif
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/* IWineD3DQuery fields */
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enum query_state state;
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