wined3d: Add a FIXME for missing ARB_depth_clamp support.
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@ -584,6 +584,10 @@ static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
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glEnable(GL_DEPTH_CLAMP);
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checkGLcall("glEnable(GL_DEPTH_CLAMP)");
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}
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else
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{
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FIXME("Clipping disabled, but ARB_depth_clamp isn't supported.\n");
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}
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}
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if (enable & WINED3DCLIPPLANE0) { glEnable(GL_CLIP_PLANE0); checkGLcall("glEnable(clip plane 0)"); }
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