wined3d: Pass the correct vertex count in DrawIndexedPrimitiveStrided().
This fixes a regression introduced by 2b2fc827ce
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@ -4997,7 +4997,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided(IWineD3DDev
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This->stateBlock->streamIsUP = TRUE;
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This->stateBlock->baseVertexIndex = 0;
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This->up_strided = DrawPrimStrideData;
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drawPrimitive(iface, 0 /* numindices */, 0 /* start_idx */, idxSize, pIndexData);
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drawPrimitive(iface, vertex_count, 0 /* start_idx */, idxSize, pIndexData);
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This->up_strided = NULL;
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return WINED3D_OK;
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}
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