wined3d: Remove dead code.
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@ -84,12 +84,6 @@ static inline BOOL ffp_clip_emul(IWineD3DStateBlockImpl *stateblock)
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return stateblock->lowest_disabled_stage < 7;
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}
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/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vs_arb_constantsF) - 1,
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* so upload them above that
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*/
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#define ARB_SHADER_PRIVCONST_BASE (GL_LIMITS(vs_arb_constantsF) - 1)
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#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
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/* ARB_program_shader private data */
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struct control_frame
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