wined3d: Properly check if an attribute is used in state_colormat().

This commit is contained in:
Henri Verbeet 2009-08-24 09:27:55 +02:00 committed by Alexandre Julliard
parent c1c58f85ca
commit 7823679e20
1 changed files with 3 additions and 5 deletions

View File

@ -1177,8 +1177,6 @@ static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
{
IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
GLenum Parm = 0;
const struct wined3d_stream_info_element *diffuse = &device->strided_streams.elements[WINED3D_FFP_DIFFUSE];
BOOL isDiffuseSupplied;
/* Depends on the decoded vertex declaration to read the existence of diffuse data.
* The vertex declaration will call this function if the fixed function pipeline is used.
@ -1188,10 +1186,10 @@ static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
return;
}
isDiffuseSupplied = diffuse->data || diffuse->buffer_object;
context->num_untracked_materials = 0;
if (isDiffuseSupplied && stateblock->renderState[WINED3DRS_COLORVERTEX]) {
if ((device->strided_streams.use_map & (1 << WINED3D_FFP_DIFFUSE))
&& stateblock->renderState[WINED3DRS_COLORVERTEX])
{
TRACE("diff %d, amb %d, emis %d, spec %d\n",
stateblock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE],
stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE],