wined3d: Properly check if an attribute is used in find_conversion_shift().

This commit is contained in:
Henri Verbeet 2009-08-25 08:17:12 +02:00 committed by Alexandre Julliard
parent bda89180e1
commit 839658848c
1 changed files with 1 additions and 1 deletions

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@ -258,7 +258,7 @@ static UINT *find_conversion_shift(struct wined3d_buffer *This,
{
WINED3DFORMAT format;
if (strided->elements[i].buffer_object != This->buffer_object) continue;
if (!(strided->use_map & (1 << i)) || strided->elements[i].buffer_object != This->buffer_object) continue;
format = strided->elements[i].format_desc->format;
if (format == WINED3DFMT_R16G16_FLOAT)