wined3d: Handle a zero source value for WINED3DSIH_LOG.
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@ -2105,10 +2105,15 @@ static void shader_glsl_log(const struct wined3d_shader_instruction *ins)
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shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
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if (dst_size > 1) {
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shader_addline(buffer, "vec%d(log2(abs(%s))));\n", dst_size, src0_param.param_str);
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} else {
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shader_addline(buffer, "log2(abs(%s)));\n", src0_param.param_str);
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if (dst_size > 1)
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{
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shader_addline(buffer, "vec%d(%s == 0.0 ? -FLT_MAX : log2(abs(%s))));\n",
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dst_size, src0_param.param_str, src0_param.param_str);
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}
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else
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{
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shader_addline(buffer, "%s == 0.0 ? -FLT_MAX : log2(abs(%s)));\n",
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src0_param.param_str, src0_param.param_str);
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}
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}
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