Michael Stefaniuc
d86ecd4bb4
d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:20 +01:00
Stefan Dösinger
ddc868c4a0
d3d9/tests: Add simple DrawRectPatch tests.
2013-01-25 11:31:15 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger
aaa11492db
wined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-23 19:16:32 +01:00
Henri Verbeet
1249976eb6
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Stefan Dösinger
ab36ab7d11
d3d9/tests: Create a plain DS surface in test_reset_resources.
...
r200 does not support depth textures.
2013-01-16 20:27:09 +01:00
Henri Verbeet
31e8976910
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
Stefan Dösinger
4d5c8b6fe7
d3d9/tests: Add a software vertexprocessing buffer discard test.
2013-01-15 16:25:28 +01:00
Stefan Dösinger
c57511ce4a
d3d9: Return D3D_OK from the palette setters.
2013-01-14 17:29:59 +01:00
Henri Verbeet
3197e36413
d3d9/tests: Merge surface.c into device.c.
2013-01-11 18:14:07 +01:00
Henri Verbeet
0c9713bb65
d3d9/tests: Merge texture.c into device.c.
2013-01-11 18:14:07 +01:00
Henri Verbeet
dd9efc9852
d3d9/tests: Merge shader.c into device.c.
2013-01-11 18:14:07 +01:00
Henri Verbeet
5fd8529363
d3d9/tests: Merge query.c into device.c.
2013-01-10 12:30:18 +01:00
Henri Verbeet
afca55649d
d3d9/tests: Merge buffer.c into device.c.
2013-01-10 12:30:10 +01:00
Henri Verbeet
52a24e8297
d3d9/tests: Merge volume.c into device.c.
2013-01-10 12:30:02 +01:00
Stefan Dösinger
f3f172ce81
d3d9: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:23 +01:00
Stefan Dösinger
873603f941
d3d9: Use a dynamic buffer for DrawPrimitiveUP.
2012-12-19 12:53:20 +01:00
Stefan Dösinger
aeee527ebd
d3d9/tests: Move the clipplane + shader test inside the capability check.
2012-12-06 13:02:11 +01:00
Stefan Dösinger
b11e499c0b
d3d9/tests: Give the texture transform test a defined colorop.
2012-12-06 13:02:04 +01:00
Stefan Dösinger
320b33e57b
d3d9/tests: Skip some texture transform tests if shaders are unsupported.
2012-12-06 13:01:56 +01:00
Henri Verbeet
d0d213f7d1
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21 13:25:57 +01:00
Henri Verbeet
2f307a14f0
d3d9/tests: Add tests for device resets in d3d9ex.
2012-11-20 11:44:36 +01:00
Henri Verbeet
84da62d993
d3d9/tests: Create the d3d9ex object in create_device().
2012-11-20 11:44:31 +01:00
Henri Verbeet
79f0b4d977
d3d9: Avoid resetting device state for d3d9ex resets.
2012-11-20 11:44:27 +01:00
Henri Verbeet
8180b9000a
d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls.
2012-11-19 11:47:08 +01:00
Henri Verbeet
b52118d53d
d3d9/tests: Also test that render states get reset in test_reset().
2012-11-16 11:40:02 +01:00
Sam Edwards
e21a4b291c
d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0.
2012-11-07 11:59:21 +01:00
Henri Verbeet
32f8548d67
d3d9/tests: Avoid LPDIRECT3DSURFACE9.
2012-10-30 09:49:18 +01:00
Henri Verbeet
64ffe6476e
d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
2012-10-30 09:49:15 +01:00
Henri Verbeet
369fb5185f
d3d9/tests: Avoid LPDIRECT3DTEXTURE9.
2012-10-30 09:49:13 +01:00
Henri Verbeet
2bf46c60fb
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
2012-10-25 11:48:25 +02:00
André Hentschel
31ca59f0b5
d3d9/tests: Fix copy-paste error (coverity).
2012-10-24 19:37:56 +02:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Henri Verbeet
8e24dbb60a
wined3d: wined3d_stateblock_apply() never fails.
2012-10-08 11:28:37 +02:00
Henri Verbeet
b69545c7da
wined3d: wined3d_stateblock_capture() never fails.
2012-10-08 11:28:32 +02:00
Henri Verbeet
adddf10cd8
wined3d: wined3d_swapchain_get_desc() never fails.
2012-10-04 14:09:55 +02:00
Henri Verbeet
5fcc1f8f70
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
2012-10-04 14:09:50 +02:00
Henri Verbeet
2ad5808996
wined3d: wined3d_device_get_creation_parameters() never fails.
2012-10-01 23:07:55 +02:00
Henri Verbeet
6e5cf8c698
wined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01 23:07:51 +02:00
Henri Verbeet
95b4207c7f
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
2012-10-01 12:11:02 +02:00
Henri Verbeet
972217fd6a
wined3d: Just return the surface from wined3d_device_get_render_target().
2012-10-01 12:10:55 +02:00
Henri Verbeet
c0f52fbf1c
wined3d: wined3d_device_set_software_vertex_processing() never fails.
2012-09-27 13:10:48 +02:00
Henri Verbeet
f9d494294a
wined3d: Just return the texture from wined3d_device_get_texture().
2012-09-27 13:10:43 +02:00
Henri Verbeet
c0a83b1d96
wined3d: wined3d_device_get_texture_stage_state() never fails.
2012-09-26 14:40:35 +02:00
Henri Verbeet
26c0714009
wined3d: wined3d_device_set_texture_stage_state() never fails.
2012-09-26 14:40:33 +02:00
Henri Verbeet
6e4c40689c
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
2012-09-25 11:19:11 +02:00
Henri Verbeet
fc711d4955
wined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-25 11:19:07 +02:00
Henri Verbeet
6909b5143b
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
2012-09-24 09:58:06 +02:00
Henri Verbeet
b97ec7ae0c
wined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-24 09:58:03 +02:00
Henri Verbeet
2f03ad1a40
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
2012-09-21 10:53:10 +02:00
Henri Verbeet
01918d05ed
wined3d: wined3d_device_set_vertex_declaration() never fails.
2012-09-21 10:53:06 +02:00
Henri Verbeet
de1ae1eb8a
wined3d: wined3d_device_get_scissor_rect() never fails.
2012-09-19 23:54:59 +02:00
Henri Verbeet
2de9fc640b
wined3d: wined3d_device_set_scissor_rect() never fails.
2012-09-19 23:54:56 +02:00
Henri Verbeet
62670c7ba5
wined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19 13:04:52 +02:00
Henri Verbeet
0d96be2c20
wined3d: wined3d_device_set_sampler_state() never fails.
2012-09-19 13:04:48 +02:00
Henri Verbeet
343974e2fd
wined3d: wined3d_device_get_material() never fails.
2012-09-18 10:18:51 +02:00
Henri Verbeet
2669feeb8c
wined3d: wined3d_device_set_material() never fails.
2012-09-18 10:18:42 +02:00
Henri Verbeet
90bd04c6b6
wined3d: wined3d_device_multiply_transform() never fails.
2012-09-14 15:43:20 +02:00
Henri Verbeet
706ece827b
wined3d: wined3d_device_get_transform() never fails.
2012-09-12 12:46:12 +02:00
Henri Verbeet
f79bbc767d
wined3d: wined3d_device_set_transform() never fails.
2012-09-12 12:46:07 +02:00
Henri Verbeet
d601a0dede
wined3d: wined3d_device_get_render_state() never fails.
2012-09-11 18:03:57 +02:00
Henri Verbeet
75cec973d5
wined3d: wined3d_device_set_render_state() never fails.
2012-09-11 18:03:53 +02:00
Henri Verbeet
3569b6ccd2
wined3d: wined3d_device_get_viewport() never fails.
2012-09-10 11:40:19 +02:00
Henri Verbeet
64aae8cf02
wined3d: wined3d_device_set_viewport() never fails.
2012-09-10 11:40:14 +02:00
Henri Verbeet
c8f4ca315e
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
2012-09-06 15:45:32 +02:00
Henri Verbeet
a3e28f6ce5
wined3d: wined3d_device_set_index_buffer() never fails.
2012-09-06 15:45:32 +02:00
Henri Verbeet
8fd7d3a2b3
wined3d: Just return the swapchain from wined3d_device_get_swapchain().
2012-09-05 11:48:04 +02:00
Jacek Caban
9bb70e2739
d3d9/tests: Use proper helpers for iface calls.
2012-08-28 14:41:10 +02:00
Michael Stefaniuc
b410bc3a1a
d3d9/tests: Simplify some logic operations.
2012-08-17 16:25:58 +02:00
Henri Verbeet
09443f14e7
wined3d: Enable "AlwaysOffscreen" by default.
2012-07-19 15:43:59 +02:00
Henri Verbeet
0821c8024b
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
2012-07-11 09:57:07 -05:00
Henri Verbeet
8ad98cdbee
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
2012-07-10 10:39:42 -05:00
Henri Verbeet
9b74ebd794
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
2012-07-10 10:39:34 -05:00
Henri Verbeet
73eceafb17
d3d9: Implement d3d9_device_ResetEx().
2012-07-09 15:04:18 -04:00
Henri Verbeet
c98725ccc3
d3d9: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
2012-07-03 14:56:34 +02:00
Henri Verbeet
003ab4d3e0
d3d9: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
2012-07-03 14:56:26 +02:00
Henri Verbeet
2457d34314
d3d9: Pass a wined3d_swapchain_desc structure to swapchain_init().
2012-07-02 19:18:00 +02:00
Henri Verbeet
e97dc9f33d
d3d9: Implement d3d9_EnumAdapterModesEx().
2012-07-02 19:17:59 +02:00
Henri Verbeet
8d4e3d0d58
d3d9: Implement d3d9_GetAdapterModeCountEx().
2012-06-29 10:14:29 +02:00
Henri Verbeet
256d433164
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
Henri Verbeet
0ce894f274
d3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-28 01:39:28 +02:00
Henri Verbeet
2c8834dffd
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-28 01:39:27 +02:00
Henri Verbeet
a1bfd0988f
wined3d: Take scanline ordering into account in the mode setting code.
2012-06-28 01:39:26 +02:00
Henri Verbeet
d74a587b1b
d3d9/tests: Add a test for resource bindings after reset.
2012-06-18 17:48:26 +02:00
Henri Verbeet
56fffd0659
d3d9: Get rid of IDirect3DQuery9Impl.
2012-06-12 17:27:34 +02:00
Henri Verbeet
2f2995de75
d3d9: Get rid of IDirect3DPixelShader9Impl.
2012-06-12 17:27:29 +02:00
Henri Verbeet
df9c6aa3ec
d3d9: Get rid of IDirect3DVertexShader9Impl.
2012-06-12 17:27:25 +02:00
Henri Verbeet
bdd42942c0
d3d9: Get rid of IDirect3DVertexDeclaration9Impl.
2012-06-01 17:46:45 +02:00
Henri Verbeet
79d62ca1fb
d3d9: Get rid of IDirect3DStateBlock9Impl.
2012-06-01 17:46:44 +02:00
Henri Verbeet
6341389fe4
d3d9: Get rid of IDirect3DIndexBuffer9Impl.
2012-05-31 18:05:32 +02:00
Henri Verbeet
503b16392b
d3d9: Get rid of IDirect3DVertexBuffer9Impl.
2012-05-31 18:05:29 +02:00
Henri Verbeet
cb9cc2ccee
d3d9: Get rid of IDirect3DSurface9Impl.
2012-05-30 17:18:00 +02:00
Henri Verbeet
d4c5c03cbb
d3d9: Get rid of IDirect3DSwapChain9Impl.
2012-05-30 17:18:00 +02:00
Henri Verbeet
a91ef5217d
d3d9: Get rid of IDirect3DVolume9Impl.
2012-05-29 10:45:13 +02:00
Henri Verbeet
2a63fe6624
d3d9: Get rid of IDirect3DDevice9Impl.
2012-05-29 10:45:09 +02:00
Henri Verbeet
82adae949b
d3d9: Get rid of IDirect3D9Impl.
2012-05-25 16:24:11 +02:00
Henri Verbeet
5b2d171043
d3d9: Add a separate function for d3d9 initialization.
2012-05-25 16:24:07 +02:00
Henri Verbeet
b5d64260e0
d3d9: Get rid of the D3D_DECL_* macros.
2012-05-25 16:23:59 +02:00
Henri Verbeet
51024a078f
d3d9: Get rid of the d3dType field from d3d_dtype_lookup.
2012-05-25 16:23:56 +02:00
Henri Verbeet
8560f36cb8
d3d9: Get rid of the D3DDECLTYPE_INFO typedef.
2012-05-24 20:08:49 +02:00
Henri Verbeet
e3ecfa5974
wined3d: Store user clip planes as 4-component float vectors.
2012-05-22 18:07:02 +02:00
Józef Kucia
cafab89093
d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface.
2012-05-22 17:43:59 +02:00
Józef Kucia
cd4b973d59
d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetCubeMapSurface is called with invalid level.
2012-05-22 17:43:59 +02:00
Józef Kucia
5f6310ee45
d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetLevelDesc is called with invalid level.
2012-05-22 17:43:58 +02:00
Michael Stefaniuc
3d9a4e8921
d3d9/tests: Remove stray ok() call.
2012-05-21 12:43:26 +02:00
Henri Verbeet
9267148705
wined3d: The wined3d object doesn't need a parent.
2012-05-03 11:18:00 +02:00
Henri Verbeet
6b9f151c9e
d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_UnlockBox().
2012-05-03 11:17:53 +02:00
Henri Verbeet
46a6f4c1a9
d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_LockBox().
2012-05-03 11:17:51 +02:00
Henri Verbeet
5d56abdb55
d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_GetVolumeLevel().
2012-05-02 11:59:06 +02:00
Henri Verbeet
f9fe89b386
d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_UnlockRect().
2012-05-02 11:58:59 +02:00
Henri Verbeet
5d30402ad8
d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_LockRect().
2012-05-02 11:58:56 +02:00
Henri Verbeet
02cb4fe294
d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_GetCubeMapSurface().
2012-05-01 14:44:09 +02:00
Henri Verbeet
c85f6c9419
d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_UnlockRect().
2012-05-01 14:44:06 +02:00
Henri Verbeet
61dd4fa851
d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_LockRect().
2012-05-01 14:44:03 +02:00
Henri Verbeet
605e6b743c
d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_GetSurfaceLevel().
2012-04-30 11:01:16 +02:00
Henri Verbeet
9936ec0c1c
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetStreamSource().
2012-04-30 11:01:13 +02:00
Henri Verbeet
c208d973f6
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetIndices().
2012-04-30 11:01:09 +02:00
Henri Verbeet
c638aab2b4
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetPixelShader().
2012-04-27 11:59:27 +02:00
Henri Verbeet
722e60ab2e
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetVertexShader().
2012-04-27 11:59:23 +02:00
Henri Verbeet
a495b7af48
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetVertexDeclaration().
2012-04-27 11:59:21 +02:00
Henri Verbeet
3e2d946290
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetTexture().
2012-04-26 19:26:08 +02:00
Henri Verbeet
e333334450
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetDepthStencilSurface().
2012-04-26 19:26:06 +02:00
Henri Verbeet
6a03dbf111
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetRenderTarget().
2012-04-26 19:26:02 +02:00
Henri Verbeet
d01e0647d1
d3d9: Get rid of IDirect3DBaseTexture9Impl.
2012-04-25 12:14:54 +02:00
Henri Verbeet
5145b13199
d3d9: Merge volumetexture.c into texture.c.
2012-04-25 12:14:44 +02:00
Henri Verbeet
fb5bc72408
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetBackBuffer().
2012-04-25 12:14:02 +02:00
Henri Verbeet
138edd31e5
d3d9: Use the surface implementation pointer in reset_enum_callback().
2012-04-25 12:13:58 +02:00
Henri Verbeet
11a2231c11
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetSwapChain().
2012-04-25 12:13:55 +02:00
Henri Verbeet
5f38a1e1f7
d3d9: Merge cubetexture.c into texture.c.
2012-04-24 11:30:12 +02:00
Henri Verbeet
7da2dc747c
d3d9: Get rid of IDirect3DVolumeTexture9Impl.
2012-04-24 11:29:40 +02:00
Henri Verbeet
7efbfe494e
d3d9: Properly retrieve an interface pointer in IDirect3DSwapChain9Impl_GetBackBuffer().
2012-04-24 11:29:37 +02:00
Henri Verbeet
21c65893c9
d3d9: Get rid of IDirect3DCubeTexture9Impl.
2012-04-23 11:47:58 +02:00
Henri Verbeet
5569db9a98
d3d9: Get rid of IDirect3DTexture9Impl.
2012-04-23 11:44:48 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
949f7b4524
d3d9: COM cleanup for the IDirect3DVertexDeclaration9 interface.
2012-04-13 10:48:46 +02:00
Henri Verbeet
81ed6e0c86
d3d9: Use the wined3d declaration to retrieve the FVF in IDirect3DDevice9Impl_GetFVF().
2012-04-13 10:48:43 +02:00
Henri Verbeet
5fc17b84d0
d3d9: Store wined3d vertex declarations in the fvf lookup table.
...
This also implicitly gets rid of the convFVF hack in
IDirect3DVertexDeclaration9Impl_Release().
2012-04-12 20:36:45 +02:00
Henri Verbeet
ba67df7a60
d3d9: Introduce a separate function for vertex declaration creation.
2012-04-12 20:36:40 +02:00
Henri Verbeet
53b3f9d40e
d3d9: COM cleanup for the IDirect3DSwapChain9 interface.
...
This is mostly based on the COM cleanup scripts by Michael Stefaniuc.
2012-04-11 18:14:36 +02:00
Henri Verbeet
8b95d8d2e3
d3d9: Introduce a separate function for swapchain creation.
2012-04-11 18:14:30 +02:00
Henri Verbeet
9d54130128
d3d9: Don't return a pointer to the implementation in IDirect3DCubeTexture9Impl_QueryInterface().
2012-04-03 12:00:47 +02:00
Henri Verbeet
f47267ad55
d3d9: Don't return a pointer to the implementation in IDirect3DDevice9Impl_QueryInterface().
2012-04-03 12:00:45 +02:00
Henri Verbeet
a84eaf3d22
d3d9: Don't return a pointer to the implementation in IDirect3DQuery9Impl_QueryInterface().
2012-04-02 12:39:37 +02:00
Henri Verbeet
71aa7cd81e
d3d9: Don't return a pointer to the implementation in IDirect3DStateBlock9Impl_QueryInterface().
2012-04-02 12:39:33 +02:00
Henri Verbeet
fa3838e9de
d3d9: Don't return a pointer to the implementation in IDirect3DSurface9Impl_QueryInterface().
2012-03-30 10:44:18 +02:00
Henri Verbeet
b76f0aeee0
d3d9: Don't return a pointer to the implementation in IDirect3DSwapChain9Impl_QueryInterface().
2012-03-30 10:44:11 +02:00
Henri Verbeet
e1b8573ee8
d3d9: Don't return a pointer to the implementation in IDirect3DTexture9Impl_QueryInterface().
2012-03-29 20:49:15 +02:00
Henri Verbeet
8e40db2783
d3d9: Don't return a pointer to the implementation in IDirect3DVertexDeclaration9Impl_QueryInterface().
2012-03-29 20:49:14 +02:00
Henri Verbeet
ad0980c655
d3d9: Don't return a pointer to the implementation in IDirect3DVolume9Impl_QueryInterface().
2012-03-28 11:36:42 +02:00
Henri Verbeet
8db93e2a55
d3d9: Don't return a pointer to the implementation in IDirect3DVolumeTexture9Impl_QueryInterface().
2012-03-28 11:36:37 +02:00
Henri Verbeet
cbc3e9985c
d3d9: Store an implementation pointer to the d3d9 structure in IDirect3DDevice9Impl.
2012-03-28 11:36:32 +02:00
Henri Verbeet
82b3dbdefb
d3d9/tests: Fix a couple of return value checks.
2012-03-13 10:26:40 +01:00
Henri Verbeet
2de689ac04
d3d9: Cleanup IDirect3D9Impl_QueryInterface().
2012-03-13 10:26:25 +01:00
Matteo Bruni
94953f165a
d3d9/tests: Add shader model 2 fog tests.
2012-03-09 17:26:21 +01:00
Matteo Bruni
393b2f137c
d3d9/tests: Reenable a VS fog test.
2012-03-09 17:26:06 +01:00
Henri Verbeet
9ad6f2e1f4
d3d9/tests: Add some tests for resetting the device window.
2012-02-29 20:47:30 +01:00
Henri Verbeet
8f6ddf789e
d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
2012-02-24 09:56:02 +01:00
Matteo Bruni
f69f2aa347
wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
2012-01-24 11:55:47 +01:00
Stefan Dösinger
038e308a41
wined3d: Relax depth blit requirements.
2012-01-23 16:06:55 +01:00
Henri Verbeet
3769afa33d
wined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20 13:31:33 +01:00
Matteo Bruni
ec0c7a1605
d3d9/tests: Add some RESZ tests.
2012-01-19 17:08:10 +01:00
Matteo Bruni
167b2869ff
d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test.
2012-01-19 17:08:09 +01:00
Henri Verbeet
ed417a6f13
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
e70990041b
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
a44b062aed
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
bd3b0ba697
d3d9: Don't expose wined3d internal flags to the application.
2012-01-11 17:47:18 +01:00
Matteo Bruni
9fb3e0fb62
d3d9/tests: Multisampled depth buffer tests.
2012-01-10 10:48:43 +01:00
Matteo Bruni
175a6d8d59
d3d9/tests: Fix NP2 check.
2012-01-10 10:48:38 +01:00
Matteo Bruni
53849b7d5e
d3d9/tests: Add more INTZ tests.
2012-01-10 10:48:34 +01:00
Henri Verbeet
43fcbcb36e
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
2012-01-10 10:47:27 +01:00
Henri Verbeet
9a8491045e
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09 12:22:17 +01:00
Henri Verbeet
45f6def784
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-06 19:24:21 +01:00
Alexandre Julliard
7533f9bead
d3d9/tests: Convert a file to utf-8.
2012-01-03 12:37:20 +01:00
Matteo Bruni
8dee7989f2
d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests.
2011-12-28 18:55:25 +01:00
Eric Pouech
1d3952ed9f
d3d: Fixed a couple of warnings for 64bit targets.
2011-12-12 10:53:49 +01:00
Henri Verbeet
38c3cde6fd
wined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef.
2011-12-09 21:15:25 +01:00
Henri Verbeet
af6b98c44b
wined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
2011-12-09 21:15:24 +01:00
Henri Verbeet
5c5216e609
wined3d: Get rid of the WINED3DBOX typedef.
2011-12-07 17:49:56 +01:00
Stefan Dösinger
f8dbf97e8d
d3d9/tests: Clarify a comment.
2011-12-06 17:07:23 +01:00
Stefan Dösinger
171c18a5bb
d3d9/tests: Test StrechRect between depth stencils with different sizes.
2011-12-06 17:07:20 +01:00
Henri Verbeet
2fa5a22100
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-06 15:50:58 +01:00
Henri Verbeet
eafebc0491
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-06 15:50:58 +01:00
Henri Verbeet
360c1114d6
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02 11:51:33 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Henri Verbeet
a51b03f16e
d3d9/tests: Add a test for texture creation from system memory.
2011-12-02 11:51:19 +01:00
Henri Verbeet
b171d5f95d
d3d9: Implement texture creation from system memory.
2011-12-02 11:51:15 +01:00
Henri Verbeet
d9ab258df8
d3d9: Add some FIXMEs for d3d9ex resource sharing.
2011-12-02 11:51:09 +01:00
Henri Verbeet
3430e11605
wined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30 11:50:48 +01:00
Henri Verbeet
82dd612d50
ddraw: Resize the swapchain window on mode changes in exclusive mode.
2011-11-30 11:50:42 +01:00
Henri Verbeet
d1327bbefe
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETERS typedef.
2011-11-28 16:40:47 +01:00
Henri Verbeet
1ac6f487d5
d3d9/tests: Test the window and backbuffer dimensions after display mode changes.
2011-11-28 16:40:47 +01:00
Marcus Meissner
d255efbde1
d3d9: Check that surface is allocated (Coverity).
2011-11-25 17:12:25 +01:00
Henri Verbeet
6a529e5847
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
1c74172a28
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-25 16:21:57 +01:00
Henri Verbeet
376ffdf3d5
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
2011-11-24 17:10:09 +01:00
Henri Verbeet
2fb21e0a2e
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-24 17:10:06 +01:00
Henri Verbeet
2ecbe2aa0f
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23 09:13:58 +01:00
Henri Verbeet
2e1c0d83c1
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22 10:52:45 +01:00
Henri Verbeet
be8917cd91
wined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-22 10:52:40 +01:00
Henri Verbeet
02bb70fc3b
wined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21 11:01:02 +01:00
Henri Verbeet
f597359727
wined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-21 11:00:57 +01:00
Henri Verbeet
37a0f7ad65
wined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-18 14:26:16 +01:00
Henri Verbeet
18a7653c78
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-17 11:37:26 +01:00
Henri Verbeet
e0a0d611af
wined3d: Pass a wined3d_color struct to wined3d_device_clear().
2011-11-16 09:41:53 +01:00
Henri Verbeet
7459180a51
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-16 09:41:50 +01:00
Matteo Bruni
276216360e
d3d9: Remove D3DFMT_R8G8B8 special handling.
2011-11-15 19:37:37 +01:00
Stefan Dösinger
7eefed1410
wined3d: YUY2 and UYVY are block based.
2011-11-07 14:32:16 +01:00
Stefan Dösinger
7fd752047d
d3d9/tests: Test partial block locks.
2011-11-07 14:27:24 +01:00
Stefan Dösinger
f1d98aed70
d3d9/tests: Move the double unlock test into a separate test, test other pools.
2011-11-03 13:52:15 +01:00
Matteo Bruni
095a9a6893
wined3d: Refuse to create a shader unsupported by the backend.
2011-10-26 12:41:35 +02:00
Matteo Bruni
7254f5e661
wined3d: Return only the shader major version.
2011-10-26 12:41:34 +02:00
Matteo Bruni
6e6a917617
d3d9: Limit VS/PS reported version.
2011-10-26 12:41:34 +02:00
Henri Verbeet
6e8273177a
wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data().
2011-10-24 11:16:33 +02:00
Henri Verbeet
002447357c
d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition().
2011-10-21 12:09:40 +02:00
Henri Verbeet
12a99309d9
d3d9/tests: Add a small test for multisampled GetRenderTargetData().
2011-10-20 11:03:15 +02:00
Henri Verbeet
d607586d62
wined3d: Make the present_parameters parameter to wined3d_device_reset() const.
2011-10-19 12:24:36 +02:00
Austin English
c3f6f96df4
d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows.
2011-10-18 16:24:45 +02:00
Stefan Dösinger
4365d2905c
d3d9: Remove the palette implementation methods.
2011-10-11 13:37:49 +02:00
Henri Verbeet
1226ffe062
d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget().
2011-10-10 13:39:42 +02:00
Henri Verbeet
739a9d9805
wined3d: Return WINED3DERR_NOTFOUND if the render target is NULL in wined3d_device_get_render_target().
...
This is similar to how wined3d_device_get_depth_stencil() works.
2011-10-10 13:39:39 +02:00
André Hentschel
3c9aa22289
d3d9/tests: Don't test function directly when reporting GetLastError().
2011-09-26 18:15:12 +02:00
Stefan Dösinger
e1d92059ea
d3d9: Implement FPUSETUP for msvc.
2011-09-26 17:59:41 +02:00
Matteo Bruni
f87483c307
d3d9/tests: Test creating shaders with wrong type or version.
2011-09-26 17:57:55 +02:00
Matteo Bruni
2a146448f4
wined3d: When creating a new shader, check shader type and version.
2011-09-26 17:57:48 +02:00
Stefan Dösinger
7759729fc7
d3d9/Tests: State getters don't work with PUREDEVICEs.
2011-09-16 17:23:10 +02:00
Stefan Dösinger
6bf2eb76bb
d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
2011-09-16 17:23:09 +02:00
Stefan Dösinger
f3644a513f
d3d9/tests: Fix the depth stencil size tests on AMD.
2011-09-16 17:23:09 +02:00
Stefan Dösinger
f708da1c1c
d3d9/tests: Range fog is not used with table fog.
2011-09-15 15:41:41 +02:00
Stefan Dösinger
c2cefe5584
d3d9: Add a LIT 0.0^0.0 test.
2011-09-12 10:09:40 +02:00
Matteo Bruni
e46378c764
d3d9/tests: Add unbound cube/volume texture tests.
2011-08-29 12:08:19 +02:00
Frédéric Delanoy
760faf01a9
tests: Assorted spelling fixes.
2011-08-04 18:27:37 +02:00
Henri Verbeet
7e3ecd683c
wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
...
This fixes some tests because these were getting skipped for the BltOverride() path.
2011-08-04 09:04:39 +02:00
Henri Verbeet
2256a7e804
wined3d: wined3d_device_evict_managed_resources() doesn't need a return value.
2011-07-29 12:09:39 +02:00
Matteo Bruni
afd1fe4389
d3d9/tests: Add a couple of fog tests.
2011-07-28 11:29:05 +02:00
Matteo Bruni
9a790806bd
d3d9/tests: Fix some messages.
2011-07-27 11:53:14 +02:00
Matteo Bruni
85e729cf5d
d3d9/tests: Rename a variable.
2011-07-27 11:53:09 +02:00
Henri Verbeet
44e109debe
wined3d: Unbind resources inside wined3d_device_reset().
2011-07-25 21:25:15 +02:00
Henri Verbeet
0739cae273
wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
...
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Michael Stefaniuc
4e31d28cff
d3d9: COM cleanup for the IDirect3DSurface9 iface.
2011-07-07 12:32:19 +02:00
Michael Stefaniuc
a7530e7892
d3d9: Use unsafe_impl_from_IDirect3DSurface9 for app provided ifaces.
2011-07-07 12:32:16 +02:00
Matteo Bruni
9d3cc8b012
wined3d: Make dummy textures black.
2011-07-06 19:38:46 +02:00
Matteo Bruni
8d39a85e18
d3d9/tests: Fix alpha component in the unbound sampler tests.
...
Spotted by Sean Sube.
2011-07-06 19:38:19 +02:00
Michael Stefaniuc
17eccaffbf
d3d9: COM cleanup for the IDirect3DVertexBuffer9 iface.
2011-07-06 16:49:10 +02:00
Michael Stefaniuc
2b3a364e9a
d3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for app provided ifaces.
2011-07-06 16:49:04 +02:00
Michael Stefaniuc
bb4f750592
d3d9: COM cleanup for the IDirect3DVertexShader9 iface.
2011-07-06 16:49:00 +02:00
Michael Stefaniuc
f12cbfb509
d3d9: Use unsafe_impl_from_IDirect3DVertexShader9 for an app provided iface.
2011-07-06 16:48:56 +02:00
Michael Stefaniuc
b09078b016
d3d9: COM cleanup for the IDirect3DPixelShader9 iface.
2011-07-05 14:30:42 +02:00