d3d9/tests: Fix some messages.
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@ -940,19 +940,19 @@ static void fog_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
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ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, 0xFF00FF00 /* A nice green */);
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ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
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ok(hr == D3D_OK, "Setting fog color returned %#08x\n", hr);
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/* First test: Both table fog and vertex fog off */
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
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ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_NONE);
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ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
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ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
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/* Start = 0, end = 1. Should be default, but set them */
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
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ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
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ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
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ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
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if(IDirect3DDevice9_BeginScene(device) == D3D_OK)
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{
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@ -966,7 +966,7 @@ static void fog_test(IDirect3DDevice9 *device)
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/* That makes it use the Z value */
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
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ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
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ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %#08x\n", hr);
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/* Untransformed, vertex fog != none (or table fog != none):
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* Use the Z value as input into the equation
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*/
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@ -1035,12 +1035,12 @@ static void fog_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGSTART, *((DWORD *) &start));
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ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
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ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
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ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);
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ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
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ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
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ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
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ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
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@ -1154,7 +1154,7 @@ static void fog_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, *((DWORD *) &end));
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ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
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ok( hr == D3D_OK, "IDirect3DDevice9_SetRenderState %08x\n", hr);
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ok( hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
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ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
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}
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