d3d9/tests: Reenable a VS fog test.

This commit is contained in:
Matteo Bruni 2012-03-08 18:22:17 +01:00 committed by Alexandre Julliard
parent 4ed605f081
commit 393b2f137c
1 changed files with 1 additions and 2 deletions

View File

@ -1847,7 +1847,7 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
{0x00fd0200, 0x00f50200, 0x00f50a00, 0x00e91600, 0x00d92600, 0x00c73800,
0x00b24d00, 0x009c6300, 0x00867900, 0x00728d00, 0x005ea100}},
#if 0 /* FIXME: these fail on GeForce 8500 */
/* These tests fail on older Nvidia drivers */
/* foggy vertex shader */
{2, 0, D3DFOG_NONE, D3DFOG_NONE,
{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
@ -1861,7 +1861,6 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
{2, 0, D3DFOG_LINEAR, D3DFOG_NONE,
{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
#endif
/* foggy vertex shader and pixel shader. First 4 tests with vertex fog,
* all using the fixed fog-coord linear fog