d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition().

This commit is contained in:
Henri Verbeet 2011-10-20 21:42:57 +02:00 committed by Alexandre Julliard
parent b42ec21d76
commit 002447357c
1 changed files with 124 additions and 0 deletions

View File

@ -21,6 +21,7 @@
*/
#define COBJMACROS
#include <windowsx.h>
#include <d3d9.h>
#include "wine/test.h"
@ -3125,6 +3126,128 @@ done:
DestroyWindow(focus_window);
}
static const POINT *expect_pos;
static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_MOUSEMOVE)
{
if (expect_pos && expect_pos->x && expect_pos->y)
{
POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
ClientToScreen(window, &p);
if (expect_pos->x == p.x && expect_pos->y == p.y)
++expect_pos;
}
}
return DefWindowProcA(window, message, wparam, lparam);
}
static void test_cursor_pos(void)
{
IDirect3DSurface9 *cursor;
IDirect3DDevice9 *device;
WNDCLASSA wc = {0};
IDirect3D9 *d3d9;
UINT refcount;
HWND window;
HRESULT hr;
BOOL ret;
/* Note that we don't check for movement we're not supposed to receive.
* That's because it's hard to distinguish from the user accidentally
* moving the mouse. */
static const POINT points[] =
{
{50, 50},
{75, 75},
{100, 100},
{125, 125},
{150, 150},
{125, 125},
{150, 150},
{150, 150},
{0, 0},
};
if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping cursor tests.\n");
return;
}
wc.lpfnWndProc = test_cursor_proc;
wc.lpszClassName = "d3d9_test_cursor_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
window = CreateWindow("d3d9_test_cursor_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 320, 240, NULL, NULL, NULL, NULL);
ShowWindow(window, SW_SHOW);
device = create_device(d3d9, window, window, TRUE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, NULL);
ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetCursorProperties(device, 0, 0, cursor);
ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
IDirect3DSurface9_Release(cursor);
ret = IDirect3DDevice9_ShowCursor(device, TRUE);
ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
flush_events();
expect_pos = points;
ret = SetCursorPos(50, 50);
ok(ret, "Failed to set cursor position.\n");
flush_events();
IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0);
flush_events();
/* SetCursorPosition() eats duplicates. */
IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0);
flush_events();
ret = SetCursorPos(100, 100);
ok(ret, "Failed to set cursor position.\n");
flush_events();
/* Even if the position was set with SetCursorPos(). */
IDirect3DDevice9_SetCursorPosition(device, 100, 100, 0);
flush_events();
IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0);
flush_events();
ret = SetCursorPos(150, 150);
ok(ret, "Failed to set cursor position.\n");
flush_events();
IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0);
flush_events();
IDirect3DDevice9_SetCursorPosition(device, 150, 150, 0);
flush_events();
/* SetCursorPos() doesn't. */
ret = SetCursorPos(150, 150);
ok(ret, "Failed to set cursor position.\n");
flush_events();
ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
expect_pos - points, expect_pos->x, expect_pos->y);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
DestroyWindow(window);
UnregisterClassA("d3d9_test_cursor_wc", GetModuleHandleA(NULL));
if (d3d9)
IDirect3D9_Release(d3d9);
}
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@ -3164,6 +3287,7 @@ START_TEST(device)
test_mipmap_levels();
test_checkdevicemultisampletype();
test_cursor();
test_cursor_pos();
test_reset_fullscreen();
test_reset();
test_scene();