d3d9/tests: Add a small test for multisampled GetRenderTargetData().
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@ -12607,6 +12607,56 @@ static void update_surface_test(IDirect3DDevice9 *device)
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IDirect3DTexture9_Release(src_tex);
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}
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static void multisample_get_rtdata_test(IDirect3DDevice9 *device)
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{
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IDirect3DSurface9 *original_ds, *original_rt, *rt, *readback;
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IDirect3D9 *d3d9;
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HRESULT hr;
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
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ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr);
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hr = IDirect3D9_CheckDeviceMultiSampleType(d3d9, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL);
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IDirect3D9_Release(d3d9);
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if (FAILED(hr))
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{
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skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisampled CopyRects test.\n");
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return;
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}
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hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8,
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D3DMULTISAMPLE_2_SAMPLES, 0, FALSE, &rt, NULL);
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ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8,
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D3DPOOL_SYSTEMMEM, &readback, NULL);
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ok(SUCCEEDED(hr), "Failed to create readback surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetRenderTarget(device, 0, &original_rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetDepthStencilSurface(device, &original_ds);
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ok(SUCCEEDED(hr), "Failed to get depth/stencil, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
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ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetRenderTargetData(device, rt, readback);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, original_ds);
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ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt);
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ok(SUCCEEDED(hr), "Failed to restore original render target, hr %#x.\n", hr);
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IDirect3DSurface9_Release(original_ds);
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IDirect3DSurface9_Release(original_rt);
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IDirect3DSurface9_Release(readback);
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IDirect3DSurface9_Release(rt);
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}
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START_TEST(visual)
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{
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IDirect3DDevice9 *device_ptr;
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@ -12781,6 +12831,7 @@ START_TEST(visual)
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srgbwrite_format_test(device_ptr);
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clip_planes_test(device_ptr);
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update_surface_test(device_ptr);
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multisample_get_rtdata_test(device_ptr);
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cleanup:
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if(device_ptr) {
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