d3d9: Don't return a pointer to the implementation in IDirect3DVolume9Impl_QueryInterface().

This commit is contained in:
Henri Verbeet 2012-03-27 20:35:52 +02:00 committed by Alexandre Julliard
parent 8db93e2a55
commit ad0980c655
1 changed files with 6 additions and 6 deletions

View File

@ -32,18 +32,18 @@ static inline IDirect3DVolume9Impl *impl_from_IDirect3DVolume9(IDirect3DVolume9
static HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(IDirect3DVolume9 *iface, REFIID riid,
void **ppobj)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DVolume9)) {
if (IsEqualGUID(riid, &IID_IDirect3DVolume9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVolume9_AddRef(iface);
*ppobj = This;
*ppobj = iface;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*ppobj = NULL;
return E_NOINTERFACE;
}