wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().

This fixes some tests because these were getting skipped for the BltOverride() path.
This commit is contained in:
Henri Verbeet 2011-08-03 21:34:46 +02:00 committed by Alexandre Julliard
parent b166cb29f8
commit 7e3ecd683c
3 changed files with 49 additions and 63 deletions

View File

@ -1023,6 +1023,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface
wined3d_mutex_lock();
hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
if (hr == WINEDDERR_INVALIDRECT)
hr = D3DERR_INVALIDCALL;
wined3d_mutex_unlock();
return hr;

View File

@ -2589,11 +2589,11 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Flipping in y-direction through src_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64_flipy, surf_offscreen_dest64, &dst_rect64, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
/* Flipping in y-direction through dst_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64, surf_offscreen_dest64, &dst_rect64_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
/* offscreenplain ==> rendertarget texture, same size */
@ -2618,11 +2618,11 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Flipping in y-direction through src_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64_flipy, surf_tex_rt_dest64, &dst_rect64, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
/* Flipping in y-direction through dst_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64, surf_tex_rt_dest64, &dst_rect64_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
/* offscreenplain ==> rendertarget surface, same size */
@ -2641,11 +2641,11 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Flipping in y-direction through src_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64_flipy, surf_rt_dest64, &dst_rect64, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
/* Flipping in y-direction through dst_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64, surf_rt_dest64, &dst_rect64_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
/* offscreenplain ==> texture, same size (should fail) */
@ -2735,11 +2735,11 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Flipping in y-direction through src_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, &src_rect64_flipy, surf_tex_rt_dest64, &dst_rect64, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
/* Flipping in y-direction through dst_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, &src_rect64, surf_tex_rt_dest64, &dst_rect64_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
/* texture ==> rendertarget surface, same size */
@ -2758,11 +2758,11 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Flipping in y-direction through src_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, &src_rect64_flipy, surf_rt_dest64, &dst_rect64, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
/* Flipping in y-direction through dst_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, &src_rect64, surf_rt_dest64, &dst_rect64_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
/* texture ==> texture, same size (should fail) */
@ -2857,11 +2857,11 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Flipping in y-direction through src_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, &src_rect64_flipy, surf_tex_rt_dest64, &dst_rect64, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
/* Flipping in y-direction through dst_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, &src_rect64, surf_tex_rt_dest64, &dst_rect64_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
/* rendertarget texture ==> rendertarget surface, same size */
@ -2880,11 +2880,11 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Flipping in y-direction through src_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, &src_rect64_flipy, surf_rt_dest64, &dst_rect64, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
/* Flipping in y-direction through dst_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, &src_rect64, surf_rt_dest64, &dst_rect64_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
/* rendertarget texture ==> texture, same size (should fail) */
@ -2975,11 +2975,11 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Flipping in y-direction through src_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, &src_rect64_flipy, surf_tex_rt_dest64, &dst_rect64, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
/* Flipping in y-direction through dst_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, &src_rect64, surf_tex_rt_dest64, &dst_rect64_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
/* rendertarget surface ==> rendertarget surface, same size */
@ -2998,11 +2998,11 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Flipping in y-direction through src_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, &src_rect64_flipy, surf_rt_dest64, &dst_rect64_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
/* Flipping in y-direction through dst_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, &src_rect64, surf_rt_dest64, &dst_rect64_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
/* rendertarget surface ==> texture, same size (should fail) */
@ -3071,11 +3071,11 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Flipping in y-direction through src_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, backbuffer, &src_rect_flipy, surf_tex_rt_dest640_480, &dst_rect, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
/* Flipping in y-direction through dst_rect, no scaling (not allowed) */
hr = IDirect3DDevice9_StretchRect(device, backbuffer, &src_rect, surf_tex_rt_dest640_480, &dst_rect_flipy, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
/* TODO: Test format conversions */

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@ -1308,10 +1308,37 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
}
surface_get_rect(dst_surface, dst_rect_in, &dst_rect);
/* The destination rect can be out of bounds on the condition
* that a clipper is set for the surface. */
if (!dst_surface->clipper && (dst_rect.left >= dst_rect.right || dst_rect.top >= dst_rect.bottom
|| dst_rect.left > dst_surface->resource.width || dst_rect.left < 0
|| dst_rect.top > dst_surface->resource.height || dst_rect.top < 0
|| dst_rect.right > dst_surface->resource.width || dst_rect.right < 0
|| dst_rect.bottom > dst_surface->resource.height || dst_rect.bottom < 0))
{
WARN("Application gave us bad destination rectangle for blit without a clipper set.\n");
return WINEDDERR_INVALIDRECT;
}
if (src_surface)
{
surface_get_rect(src_surface, src_rect_in, &src_rect);
if (src_rect.left >= src_rect.right || src_rect.top >= src_rect.bottom
|| src_rect.left > src_surface->resource.width || src_rect.left < 0
|| src_rect.top > src_surface->resource.height || src_rect.top < 0
|| src_rect.right > src_surface->resource.width || src_rect.right < 0
|| src_rect.bottom > src_surface->resource.height || src_rect.bottom < 0)
{
WARN("Application gave us bad source rectangle for Blt.\n");
return WINEDDERR_INVALIDRECT;
}
}
else
{
memset(&src_rect, 0, sizeof(src_rect));
}
if (!device->d3d_initialized)
{
@ -6459,51 +6486,8 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
flags, fx, debug_d3dtexturefiltertype(filter));
/* First check for the validity of source / destination rectangles.
* This was verified using a test application and by MSDN. */
if (src_surface)
{
if (src_rect->right < src_rect->left || src_rect->bottom < src_rect->top
|| src_rect->left > src_surface->resource.width || src_rect->left < 0
|| src_rect->top > src_surface->resource.height || src_rect->top < 0
|| src_rect->right > src_surface->resource.width || src_rect->right < 0
|| src_rect->bottom > src_surface->resource.height || src_rect->bottom < 0)
{
WARN("Application gave us bad source rectangle for Blt.\n");
return WINEDDERR_INVALIDRECT;
}
if (!src_rect->right || !src_rect->bottom
|| src_rect->left == (int)src_surface->resource.width
|| src_rect->top == (int)src_surface->resource.height)
{
TRACE("Nothing to be done.\n");
return WINED3D_OK;
}
}
xsrc = *src_rect;
/* The destination rect can be out of bounds on the condition that a
* clipper is set for the surface. */
if (!dst_surface->clipper && (dst_rect->right < dst_rect->left || dst_rect->bottom < dst_rect->top
|| dst_rect->left > dst_surface->resource.width || dst_rect->left < 0
|| dst_rect->top > dst_surface->resource.height || dst_rect->top < 0
|| dst_rect->right > dst_surface->resource.width || dst_rect->right < 0
|| dst_rect->bottom > dst_surface->resource.height || dst_rect->bottom < 0))
{
WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
return WINEDDERR_INVALIDRECT;
}
if (dst_rect->right <= 0 || dst_rect->bottom <= 0
|| dst_rect->left >= (int)dst_surface->resource.width
|| dst_rect->top >= (int)dst_surface->resource.height)
{
TRACE("Nothing to be done.\n");
return WINED3D_OK;
}
if (!src_surface)
{
RECT full_rect;