d3d9: COM cleanup for the IDirect3DVertexBuffer9 iface.
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2b3a364e9a
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17eccaffbf
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@ -26,7 +26,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline IDirect3DVertexBuffer9Impl *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DVertexBuffer9Impl, lpVtbl);
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return CONTAINING_RECORD(iface, IDirect3DVertexBuffer9Impl, IDirect3DVertexBuffer9_iface);
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}
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static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object)
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@ -50,7 +50,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *i
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static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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ULONG refcount = InterlockedIncrement(&buffer->ref);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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@ -68,7 +68,7 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
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static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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ULONG refcount = InterlockedDecrement(&buffer->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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@ -88,11 +88,14 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
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return refcount;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
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static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface,
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IDirect3DDevice9 **device)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)((IDirect3DVertexBuffer9Impl *)iface)->parentDevice;
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*device = (IDirect3DDevice9 *)buffer->parentDevice;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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@ -154,12 +157,13 @@ static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *
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static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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DWORD previous;
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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previous = wined3d_buffer_set_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, priority);
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previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority);
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wined3d_mutex_unlock();
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return previous;
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@ -167,12 +171,13 @@ static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface,
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static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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DWORD priority;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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priority = wined3d_buffer_get_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
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priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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return priority;
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@ -180,10 +185,12 @@ static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
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static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_preload(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
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wined3d_buffer_preload(buffer->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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}
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@ -194,17 +201,17 @@ static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *
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return D3DRTYPE_VERTEXBUFFER;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface,
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UINT offset, UINT size, void **data, DWORD flags)
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static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
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void **data, DWORD flags)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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HRESULT hr;
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TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
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iface, offset, size, data, flags);
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wined3d_mutex_lock();
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hr = wined3d_buffer_map(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
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offset, size, (BYTE **)data, flags);
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hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, (BYTE **)data, flags);
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wined3d_mutex_unlock();
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return hr;
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@ -212,18 +219,21 @@ static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface,
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static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_unmap(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
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wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc)
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static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
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D3DVERTEXBUFFER_DESC *desc)
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{
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IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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@ -280,7 +290,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Im
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{
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HRESULT hr;
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buffer->lpVtbl = &d3d9_vertexbuffer_vtbl;
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buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
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buffer->ref = 1;
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buffer->fvf = fvf;
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@ -251,10 +251,8 @@ HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *devic
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*/
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typedef struct IDirect3DVertexBuffer9Impl
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{
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/* IUnknown fields */
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const IDirect3DVertexBuffer9Vtbl *lpVtbl;
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LONG ref;
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IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
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LONG ref;
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struct wined3d_buffer *wineD3DVertexBuffer;
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IDirect3DDevice9Ex *parentDevice;
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DWORD fvf;
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@ -853,7 +853,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
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}
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TRACE("Created vertex buffer %p.\n", object);
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*buffer = (IDirect3DVertexBuffer9 *)object;
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*buffer = &object->IDirect3DVertexBuffer9_iface;
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return D3D_OK;
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}
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