diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c index 11fdab42cb7..84ee9a16cd6 100644 --- a/dlls/d3d9/buffer.c +++ b/dlls/d3d9/buffer.c @@ -26,7 +26,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static inline IDirect3DVertexBuffer9Impl *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) { - return CONTAINING_RECORD(iface, IDirect3DVertexBuffer9Impl, lpVtbl); + return CONTAINING_RECORD(iface, IDirect3DVertexBuffer9Impl, IDirect3DVertexBuffer9_iface); } static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object) @@ -50,7 +50,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *i static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface) { - IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface; + IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface); ULONG refcount = InterlockedIncrement(&buffer->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); @@ -68,7 +68,7 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface) static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface) { - IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface; + IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface); ULONG refcount = InterlockedDecrement(&buffer->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); @@ -88,11 +88,14 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface) return refcount; } -static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device) +static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, + IDirect3DDevice9 **device) { + IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface); + TRACE("iface %p, device %p.\n", iface, device); - *device = (IDirect3DDevice9 *)((IDirect3DVertexBuffer9Impl *)iface)->parentDevice; + *device = (IDirect3DDevice9 *)buffer->parentDevice; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); @@ -154,12 +157,13 @@ static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 * static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority) { + IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface); DWORD previous; TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); - previous = wined3d_buffer_set_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, priority); + previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority); wined3d_mutex_unlock(); return previous; @@ -167,12 +171,13 @@ static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface) { + IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface); DWORD priority; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - priority = wined3d_buffer_get_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer); + priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer); wined3d_mutex_unlock(); return priority; @@ -180,10 +185,12 @@ static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface) static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface) { + IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface); + TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - wined3d_buffer_preload(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer); + wined3d_buffer_preload(buffer->wineD3DVertexBuffer); wined3d_mutex_unlock(); } @@ -194,17 +201,17 @@ static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 * return D3DRTYPE_VERTEXBUFFER; } -static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, - UINT offset, UINT size, void **data, DWORD flags) +static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size, + void **data, DWORD flags) { + IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface); HRESULT hr; TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", iface, offset, size, data, flags); wined3d_mutex_lock(); - hr = wined3d_buffer_map(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, - offset, size, (BYTE **)data, flags); + hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, (BYTE **)data, flags); wined3d_mutex_unlock(); return hr; @@ -212,18 +219,21 @@ static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface) { + IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface); + TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - wined3d_buffer_unmap(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer); + wined3d_buffer_unmap(buffer->wineD3DVertexBuffer); wined3d_mutex_unlock(); return D3D_OK; } -static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc) +static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, + D3DVERTEXBUFFER_DESC *desc) { - IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface; + IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface); struct wined3d_resource_desc wined3d_desc; struct wined3d_resource *wined3d_resource; @@ -280,7 +290,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Im { HRESULT hr; - buffer->lpVtbl = &d3d9_vertexbuffer_vtbl; + buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl; buffer->ref = 1; buffer->fvf = fvf; diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index 9cb33c88520..fb6e7e651cf 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -251,10 +251,8 @@ HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *devic */ typedef struct IDirect3DVertexBuffer9Impl { - /* IUnknown fields */ - const IDirect3DVertexBuffer9Vtbl *lpVtbl; - LONG ref; - + IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface; + LONG ref; struct wined3d_buffer *wineD3DVertexBuffer; IDirect3DDevice9Ex *parentDevice; DWORD fvf; diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 924d43e0750..0f33a271f40 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -853,7 +853,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex } TRACE("Created vertex buffer %p.\n", object); - *buffer = (IDirect3DVertexBuffer9 *)object; + *buffer = &object->IDirect3DVertexBuffer9_iface; return D3D_OK; }