Matteo Bruni
6933766531
d3dx9: Implement D3DXCheckCubeTextureRequirements.
2010-11-04 16:29:57 +01:00
Matteo Bruni
a875f38301
d3dx9: Implement D3DXFilterTexture for cube textures.
2010-11-04 16:29:52 +01:00
Vincent Povirk
a2e5321b01
d3dx9_36: Check for the TGA container format.
2010-10-22 12:01:55 +02:00
Matteo Bruni
d32a07a04b
d3dx9: Initialize a variable in ID3DXSpriteImpl_Flush.
2010-10-19 17:05:13 +02:00
Matteo Bruni
454dce9162
d3dx9: Report usage of unsupported sprite flags.
2010-10-18 11:45:42 +02:00
Matteo Bruni
40d57b70ed
d3dx9: Store transform matrix per-sprite.
2010-10-18 11:45:32 +02:00
Matteo Bruni
550abd41a2
d3dx9: Fix D3DXFilterTexture return value.
2010-10-18 11:45:26 +02:00
Matteo Bruni
ebbf519b78
d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements.
2010-10-18 11:45:21 +02:00
Christian Costa
128cf64371
d3dx9: Constant table parsing foundations.
2010-10-13 12:03:05 +02:00
Matteo Bruni
b4736bd767
d3dx9/tests: Fix a shader test failure.
2010-10-13 12:01:03 +02:00
Misha Koshelev
09af2a2bf9
d3dx9_36: Implement D3DXCreateCylinder.
2010-09-28 17:33:17 +02:00
Misha Koshelev
63dbf6ee3f
d3dx9_36/tests: Add tests for D3DXCreateCylinder.
2010-09-27 14:10:46 +02:00
Misha Koshelev
fe9db6faf7
d3dx9_36: Add stub for D3DXCreateCylinder.
2010-09-27 14:10:46 +02:00
Misha Koshelev
d7d9cd5eb2
d3dx9_36: Implement D3DXCreateSphere.
2010-09-24 15:45:54 +02:00
Misha Koshelev
99e2aedbf7
d3dx9_36: Implement ID3DXMesh_Lock/UnlockVertexBuffer and ID3DXMesh_Lock/UnlockIndexBuffer.
2010-09-24 15:45:53 +02:00
Misha Koshelev
10af823fd5
d3dx9_36: Add stub for D3DXCreateTeapot.
2010-09-24 15:45:53 +02:00
Misha Koshelev
e4182ead47
d3dx9_36: Implement D3DXCreateMeshFVF.
2010-09-23 19:22:41 +02:00
Misha Koshelev
a6f2c003a3
d3dx9_36: D3DXDeclaratorFromFVF returns D3DERR_INVALIDCALL when an invalid declarator is passed.
2010-09-23 19:22:38 +02:00
Misha Koshelev
af0c074d7b
d3dx9_36: Implement D3DXCreateMesh and initial ID3DXMesh methods.
2010-09-21 20:16:16 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Misha Koshelev
fffe37aa00
d3dx9_36: Implement D3DXGetDeclLength with tests.
2010-09-16 11:18:58 -05:00
Joris Huizer
5815b63979
d3dx9_36: D3DXPreprocessShaderFromFileW: remove unneeded code.
2010-09-14 15:33:54 -05:00
Matteo Bruni
8d7a0d5027
d3dx9: D3DXPreprocessShader implementation with tests.
2010-09-13 14:43:53 -05:00
Owen Rudge
0d6f4d2406
d3dx9/tests: Add D3DXCreateTextureFromResource tests.
2010-09-09 12:44:48 +02:00
Owen Rudge
78bd619c7c
d3dx9: Implement D3DXCreateTextureFromResource*.
2010-09-09 12:44:43 +02:00
Matteo Bruni
d82255575b
d3dx9: Fix D3DXAssembleShader tests.
2010-09-08 19:54:29 +02:00
Matteo Bruni
d6ead897e2
d3dx9: Fix D3DXCompileShaderFromFileW.
2010-09-08 19:54:14 +02:00
Misha Koshelev
b9b9d7ccca
d3dx9_36: Fix the D3DXCreateMesh() prototype.
2010-09-08 13:31:03 +02:00
Andrew Nguyen
b42a243fec
d3dx9_36: Fix D3DXCompileShader* spec file prototypes.
2010-09-07 16:01:18 +02:00
Misha Koshelev
5fa3a6cf78
d3dx9: Implement D3DXFVFFromDeclarator.
2010-09-06 19:45:47 +02:00
Matteo Bruni
5a5af75f04
d3dx9: Implement D3DXCompileShaderFromResource.
2010-09-02 18:05:23 +02:00
Matteo Bruni
de8f35bba8
d3dx9: Implement D3DXCompileShaderFromFile.
2010-09-02 18:05:23 +02:00
Owen Rudge
258dba1a52
d3dx9: Implement D3DXLoadSurfaceFromFileInMemory.
2010-09-01 14:01:02 +02:00
Owen Rudge
3604671a3a
d3dx9: Implement D3DXCreateTextureFromFileInMemoryEx.
2010-09-01 14:01:02 +02:00
Alexandre Julliard
f161990eef
d3dx9: Use float instead of long in the spec files for 32-bit floating point values.
2010-08-31 14:23:49 +02:00
Owen Rudge
ae695bdfaa
d3dx9: Implement missing D3DXCreateTextureFromFile functions.
2010-08-31 12:10:45 +02:00
Matteo Bruni
3a6050b6ab
d3dx9: Forward D3DXCompileShader to d3dcompiler.
2010-08-30 11:26:28 +02:00
Henri Verbeet
ff7dc44525
d3dx9_36: Implement D3DXDeclaratorFromFVF().
2010-08-27 11:58:57 +02:00
Henri Verbeet
79e4f66090
d3dx9_36/tests: Add some more FVF position handling tests.
2010-08-27 11:58:50 +02:00
Henri Verbeet
6e518a1d06
d3dx9_36/tests: Cleanup / simplify test_fvf_decl_conversion().
2010-08-27 11:58:43 +02:00
Francois Gouget
2f8f70bca7
d3dx9_36: Make {is,make}_pow2() static.
2010-08-26 13:40:34 +02:00
Henri Verbeet
1bfd89986c
d3dx9_36/tests: Avoid a redundant vertex declaration copy in test_decl_to_fvf().
2010-08-26 12:41:58 +02:00
Henri Verbeet
5ed9403c74
d3dx9_36: Fix the D3DXFVFFromDeclarator() prototype.
...
The current version matches MSDN, but not the actual SDK header.
2010-08-26 12:41:53 +02:00
Matteo Bruni
53a15436f8
d3dcompiler: Move D3DAssemble tests from d3dx9_36.
2010-08-25 17:35:19 +02:00
Matteo Bruni
5dcb2e4b7e
d3dcompiler: Move shader assembler implementation from d3dx9_36.
2010-08-25 17:34:24 +02:00
Henri Verbeet
5655c6f0bb
d3dx9_36/tests: Use the proper D3DFVF_PSIZE constant in test_fvf_decl_conversion().
2010-08-25 11:56:59 +02:00
Henri Verbeet
bcd452ab82
d3dx9_36/tests: Remove a (mostly) redundant test.
2010-08-25 11:56:50 +02:00
Henri Verbeet
31e8a20d88
d3dx9_36: Use a lookup table in D3DXGetDeclVertexSize().
2010-08-25 11:56:35 +02:00
Tony Wasserka
ecce9eebcf
d3dx9: Fix an off by one error in point_filter_simple_data.
2010-08-23 13:37:03 +02:00
Tony Wasserka
18b8916942
d3dx9: Black out pixels which are outside the source rect in D3DXLoadSurfaceFromMemory if no stretching is used.
2010-08-23 13:37:03 +02:00
Gerald Pfeifer
0fed73ef4b
d3dx9_36: Simplify instr_ps_1_0123_texld.
2010-08-23 11:52:34 +02:00
Misha Koshelev
46050fb377
d3dx9: Add tests for FVF <-> declaration conversion.
2010-08-19 17:32:18 +02:00
Gerald Pfeifer
f781be07fc
d3dx9_36: minwidth and minheight are set but not used in point_filter_simple_data; remove them.
2010-08-16 17:28:55 +02:00
Alexandre Julliard
277040d924
d3dx9: Fix some incorrect const typecasts.
2010-08-04 17:53:14 +02:00
Tony Wasserka
1905e93b54
d3dx9: Implement ARGB point filtering in D3DXLoadSurfaceFromMemory.
2010-08-04 17:49:43 +02:00
Tony Wasserka
5bdfd877a7
d3dx9: Return D3DERR_INVALIDCALL in D3DXLoadSurfaceFromMemory if pDestRect is invalid.
2010-08-04 17:48:45 +02:00
Tony Wasserka
295d2a6777
d3dx9: Move pixel sampling and recombination in copy_simple_data to separate helper functions.
2010-08-04 17:48:21 +02:00
Misha Koshelev
bf46b4fdfc
d3dx9: Add stub and tests for D3DXCreateMesh.
2010-08-04 13:19:00 +02:00
Henri Verbeet
24f522c520
d3dx9_36/tests: Avoid the non-portable NAN macro.
2010-08-03 11:06:14 +02:00
Misha Koshelev
cc1738ad3c
d3dx9: Complete test for D3DXCreateSphere.
2010-08-02 15:14:41 +02:00
Matteo Bruni
1b3376982d
d3dx9: Implement D3DXAssembleShaderFromFile.
2010-07-29 17:48:20 +02:00
Matteo Bruni
2a62616ac7
d3dx9: Handle parent_data parameter of D3DXInclude.Open() function.
2010-07-29 17:48:09 +02:00
Paul Chitescu
8068d4ee22
d3dx9_36: Provide an empty error message in the stub D3DXCompileShader.
2010-07-28 16:28:21 +02:00
Owen Rudge
54f049a656
d3dx9: Add basic implementation of D3DXFilterTexture, plus tests.
2010-07-24 11:16:43 +02:00
Owen Rudge
30d5e375e6
d3dx9: Implement D3DXCreateTexture plus tests.
2010-07-24 11:16:37 +02:00
Owen Rudge
a9fe0ccbd2
d3dx9/tests: Implement additional texture requirement tests.
2010-07-24 11:16:24 +02:00
Owen Rudge
b5c7675dd3
d3dx9: Implement D3DXCheckTextureRequirements.
2010-07-24 11:16:18 +02:00
Owen Rudge
79690ab1ea
d3dx9/tests: Add beginning of general tests for texture functions.
2010-07-22 16:27:52 +02:00
Matteo Bruni
d567a030ec
d3dx9: Shader assembler <= ps_1_3 support.
2010-07-22 10:11:14 +02:00
Matteo Bruni
8ce3ecea0d
d3dx9: Add <= ps_1_3 instruction parsing to the shader assembler.
2010-07-22 10:10:59 +02:00
Matteo Bruni
383a7fe3b1
d3dx9: Fix dst register handling in ps_1_4.
2010-07-22 10:10:53 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Matteo Bruni
bfa3999284
d3dx9: Shader assembler ps_1_4 support.
2010-07-20 16:29:45 +02:00
Matteo Bruni
7c834e30d7
d3dx9: Add ps_1_4 instructions parsing to the shader assembler.
2010-07-20 16:29:45 +02:00
Matteo Bruni
949eca4012
d3dx9: Add shift modifiers parsing to the shader assembler.
2010-07-20 16:29:45 +02:00
Matteo Bruni
4c5954eaa4
d3dx9: Add ps_1_x source register modifiers to the shader assembler.
2010-07-20 16:29:45 +02:00
Misha Koshelev
242b4f3fe8
d3dx9: Add stub and basic test for D3DXCreateSphere.
2010-07-19 15:47:28 +02:00
Matteo Bruni
c2b0f200fa
d3dx9: Check dcl input instruction syntax against shader version.
2010-07-19 15:10:16 +02:00
Matteo Bruni
0ea6f7957a
d3dx9: Error out on dcl output instruction where not supported.
2010-07-19 15:10:10 +02:00
Matteo Bruni
d76e3ac9c6
d3dx9: Improve a FIXME.
2010-07-19 15:10:06 +02:00
Matteo Bruni
a5e55c157f
d3dx9: Remove unused parameter from get_regname().
2010-07-19 15:09:59 +02:00
David Adam
4771ee2c5f
d3dx9_36/test: Fix a copy/paste typo.
2010-07-09 09:52:15 +02:00
Misha Koshelev
cd72aef038
d3dx9: Test penultimate declaration element in D3DXDeclaratorFromFVFTest.
2010-07-07 17:38:15 +02:00
Francois Gouget
7649c75b40
Assorted typo and spelling fixes.
2010-06-24 10:37:05 +02:00
Francois Gouget
3133b71e92
d3dx9_36: Make assemble_shader() static.
2010-06-24 10:34:40 +02:00
Matteo Bruni
5a5844d458
d3dx9: Disallow sampler declarations where not supported.
2010-06-10 17:17:57 +02:00
Matteo Bruni
a74978dfef
d3dx9: Check register type in dcl input instruction.
2010-06-10 17:17:57 +02:00
Matteo Bruni
5bb403ceb2
d3dx9: Allow sampler declaration without sampler type.
2010-06-10 17:17:57 +02:00
Matteo Bruni
2fa119f765
d3dx9: Accept texture coordinate registers in dcl instruction.
2010-06-09 20:20:58 +02:00
Matteo Bruni
00951f84ed
d3dx9: Support ps_2_0-style dcl instruction in the shader assembler.
2010-06-09 20:20:58 +02:00
Matteo Bruni
9a8ffc916c
d3dx9: Mark builtin compatibility declarations in the shader assembler.
...
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
2010-06-09 20:20:58 +02:00
Matteo Bruni
8094c5563e
d3dx9: Allow D3DXAssembleShader calls with NULL parameters.
2010-06-07 13:52:39 +02:00
Matteo Bruni
bc42217401
d3dx9: Make D3DXCompileShader stub more verbose.
2010-06-01 17:48:59 +02:00
Matteo Bruni
b45a17c7b3
d3dx9: Remove stray debug trace.
2010-06-01 17:48:54 +02:00
Matteo Bruni
a262fde88c
d3dx9: Fix get_regname debug function.
2010-06-01 17:48:50 +02:00
Matteo Bruni
25d4fe6817
d3dx9: Allow modifiers on the ps dcl sampler instruction.
2010-05-31 16:43:49 +02:00
Matteo Bruni
7de630ef2f
d3dx9: Allow modifiers on the ps dcl input instruction.
2010-05-31 16:43:46 +02:00
Matteo Bruni
913278c5cb
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
2010-05-27 14:46:42 +02:00
Marcus Meissner
41809d5833
d3dx9_36: Fixed off by 1 in the usage_idx check (Coverity).
2010-05-26 10:11:01 +02:00
Matteo Bruni
084d5f1f6c
d3dx9: Stricter checks for relative addressing in the shader assembler.
2010-05-25 12:13:24 +02:00
Matteo Bruni
5786d3a0c7
d3dx9: Shader assembler ps_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
ce3e846f3b
d3dx9: Add some more tests on register number checking.
2010-05-21 18:58:05 +02:00
Matteo Bruni
5050f7c8d2
d3dx9: Shader assembler vs_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
961db7964d
d3dx9: Check for oCx register number.
2010-05-21 18:58:04 +02:00
Matteo Bruni
a9118ba171
d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
...
There is no reason we have to strictly follow D3D bytecode format in our
intermediate representation.
2010-05-21 18:58:04 +02:00
Matteo Bruni
1d3f462fef
d3dx9: Add missing texkill instruction parsing.
2010-05-21 18:58:04 +02:00
Matteo Bruni
5cc00e82b6
d3dx9: Shader assembler ps_3_0 support.
2010-05-19 16:58:00 +02:00
Matteo Bruni
abb489b29d
d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
2010-05-19 16:58:00 +02:00
Matteo Bruni
c1f7faca45
d3dx9: Add some version-specific checks in the shader assembler.
2010-05-18 18:42:09 +02:00
Owen Rudge
00eb092e4d
d3dx9: Implement CreateEffectFromFile/Resource functions.
2010-05-18 08:47:38 +02:00
Owen Rudge
b3523a447c
d3dx9: Implement D3DXCreateEffectCompilerFromFile/Resource.
2010-05-18 08:47:35 +02:00
Matteo Bruni
1371e71f61
d3dx9: Add DEFB instruction support in the shader assembler.
...
This completes vs_3_0 assembler language support.
2010-05-17 12:42:32 +02:00
Matteo Bruni
fa44f242b5
d3dx9: Add DEFI instruction support in the shader assembler.
2010-05-17 12:42:32 +02:00
Matteo Bruni
dc1fa014ac
d3dx9: Add DEF instruction support in the shader assembler.
2010-05-17 12:42:32 +02:00
Octavian Voicu
8921d8c730
d3dx9_36: Export D3DXCreateEffectEx stub.
2010-05-17 12:42:32 +02:00
Matteo Bruni
745b5fe8f1
d3dx9: Add sampler dcl instruction support to the shader assembler.
2010-05-13 19:44:13 +02:00
Matteo Bruni
6cbd511475
d3dx9: Add input dcl instruction support to the shader assembler.
2010-05-13 19:44:08 +02:00
Matteo Bruni
efec8bb361
d3dx9: Complete output dcl instruction support.
2010-05-13 19:44:01 +02:00
Matteo Bruni
b627d13ea8
d3dx9: Add output dcl instruction partial support to the shader assembler.
2010-05-13 19:43:55 +02:00
Matteo Bruni
9847d28753
d3dx9: Add predicate support to the shader assembler.
2010-05-12 14:13:15 +02:00
Matteo Bruni
93b2648c49
d3dx9: Add other flow control instructions in the shader assembler.
2010-05-12 14:13:15 +02:00
Matteo Bruni
25c929ab61
d3dx9: Support some flow control instructions in the shader assembler.
2010-05-12 14:13:15 +02:00
Gerald Pfeifer
c45c226de4
d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest.
2010-05-10 10:17:14 +02:00
Matteo Bruni
fb3ee6e0a6
d3dx9: Support some more vs_3_0 instructions in the shader assembler.
2010-05-06 14:45:16 +02:00
Matteo Bruni
399bde576e
d3dx9: Add relative addressing support to the shader assembler.
2010-05-06 14:45:06 +02:00
Matteo Bruni
5f934aca62
d3dx9: Support all the remaining register types in the shader assembler.
2010-05-06 14:44:57 +02:00
Matteo Bruni
ce3c1dfcb6
d3dx9: Add source register modifiers (sm 2+) support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
004a30a5c3
d3dx9: Add instruction modifiers (sm 2.0+) support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
9019267bfa
d3dx9: Add swizzle and writemask support to the shader assembler.
2010-04-28 15:04:40 -05:00
Gerald Pfeifer
d30629ff74
d3dx9_36: Remove variable nul which is not really used from D3DXVector4Test.
2010-04-26 07:02:11 -05:00
Tony Wasserka
7746136f9a
d3dx9: Add tests for D3DXDeclaratorFromFVF.
2010-04-20 18:13:56 +02:00
Tony Wasserka
a1945388f5
d3dx9: Add a stubbed D3DXDeclaratorFromFVF.
2010-04-20 18:13:41 +02:00
Christian Costa
d862b40aeb
d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
2010-04-15 14:21:07 +02:00
Christian Costa
79b8de1263
d3dx9_36/tests: Move surface tests into surface.c.
2010-04-14 18:00:48 +02:00
Christian Costa
9e67f954f1
d3dx9_36: Add support for 32-bit BGRA in D3DXGetImageInfoFromFileInMemory.
2010-04-12 15:39:57 +02:00
Christian Costa
3a98a6295a
d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka).
2010-04-09 11:42:10 +02:00
Christian Costa
83680cd094
d3dx9_36: Fix indentation.
2010-04-07 18:12:25 +02:00
Christian Costa
5046858528
d3dx9_36: Add stub for D3DXCreateTextureFromFileA.
2010-04-07 18:12:20 +02:00
Christian Costa
36ef502e2f
d3dx9_36: Forward D3DXCreateTextureFromFileExW to D3DXCreateTextureFromFileInMemoryEx.
2010-04-07 18:12:05 +02:00
Christian Costa
24b37eaca0
d3dx9_36: Improve FIXMEs and TRACEs for surface.
2010-04-06 14:09:31 +02:00
Christian Costa
7444b682d0
d3dx9_36: Add stub for D3DXCreateBox.
2010-04-06 14:01:06 +02:00
Christian Costa
adc1aaf06b
d3dx9_36: Add stub for D3DXCheckTextureRequirements.
2010-04-05 16:46:40 +02:00
Alexandre Julliard
4bfc99b86c
d3dx9_36: Don't include the bison-generated header from the bison source file.
2010-04-05 15:30:48 +02:00
Christian Costa
b3ad91f699
d3dx9_36: Improve FIXMEs and TRACEs for font.
2010-04-02 10:45:28 +02:00
Christian Costa
c1f6857636
d3dx9_36: Improve FIXMEs and TRACEs for sprite.
2010-04-02 10:45:25 +02:00
Christian Costa
cf2315bd52
d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests.
2010-04-02 10:45:22 +02:00
Christian Costa
60f736af87
d3dx9_36: Add stub for D3DXLoadVolumeFromMemory.
2010-04-01 18:12:27 +02:00
Matteo Bruni
18c6f23a94
d3dx9: Implement a basic bytecode writer.
...
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni
95afbeadf5
d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
...
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Matteo Bruni
7545416133
d3dx9: Partial implementation of D3DXAssembleShader function.
...
This only executes the preprocessing pass. No parsing of the shader yet.
2010-03-30 15:52:56 +02:00
Mikhail Maroukhine
adf09ce66e
d3dx9_36: Fix compiler warnings with flag -Wcast-qual.
2010-03-29 12:12:36 +02:00
Christian Costa
39b60870ff
d3dx9_36: Implement D3DXCreateEffectEx and make D3DXCreateEffect use it.
2010-03-25 10:01:32 +01:00
Christian Costa
947fe3a564
d3dx9_36: Add stub for D3DXCreateEffectCompiler.
2010-03-25 10:01:28 +01:00
Christian Costa
978d51b29c
d3dx9_36: Remove useless includes.
2010-03-25 10:01:20 +01:00
Christian Costa
b5f7ca9ed9
d3dx9_36: Implement D3DXCreateEffectPool and ID3DXEffectPool interface.
2010-03-25 10:01:16 +01:00
Christian Costa
4082920c3a
d3dx9_36: Add stubbed interface for ID3DXEffect.
2010-03-22 12:16:15 +01:00
Francois Gouget
3428b94a8d
Assorted spelling and case fixes.
2010-03-22 10:49:13 +01:00
Francois Gouget
381d73e423
d3dx9_36: Add a trailing '\n' to a TRACE().
2010-03-22 10:48:23 +01:00
Christian Costa
62981582dd
d3dx9_36: Add stub for D3DXCreateEffect.
2010-03-19 14:31:33 +01:00
Christian Costa
8da1d69c22
d3dx9_36: Use %u to print unsigned integer.
2010-03-19 13:17:31 +01:00
Christian Costa
312aa4996e
d3dx9_36: Fix method name.
2010-03-19 13:17:20 +01:00
Christian Costa
441ee39495
d3dx9_36: Add missing GetSamplerIndex method to ID3DXConstantTable.
2010-03-19 13:17:08 +01:00
Christian Costa
70b79445f6
d3dx9_36: Implement ID3DXConstantTableImpl_GetDesc + tests.
2010-03-19 13:16:06 +01:00
Christian Costa
c090624fbc
d3dx9_36: Add stub for D3DXCreateTextureFromFileInMemoryEx.
2010-03-17 16:12:23 +01:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Henri Verbeet
a8b76781bf
d3dx9_36: Not implementing an interface is not an internal error.
2010-03-15 15:55:26 +01:00
Henri Verbeet
d85730c8e3
d3dx9_36: ID3DXBuffer is a base interface for ID3DXConstantTable.
2010-03-15 15:55:19 +01:00
Christian Costa
e6d540d5c8
d3dx9_36/tests: Fix contant table header in ctab data.
2010-03-15 13:19:08 +01:00
Christian Costa
c29f186fe0
d3dx9_36: Rename variables in D3DXGetShaderConstantTable(Ex) to match naming convention used in the file.
2010-03-15 13:18:44 +01:00
Christian Costa
6dfe16fc48
d3dx9_36: Avoid dereferencing null pointers in trace (spotted by Paul Vriens).
2010-03-04 12:30:21 +01:00
Christian Costa
a942fe6fd7
d3dx9_36: Remove useless HEAP_ZERO_MEMORY flag (spotted by Henri Verbeet).
2010-03-02 11:14:38 +01:00
Christian Costa
4072edc111
d3dx9_36: Find, store and enable retreival of CTAB comment data in shader (based on code from Luis Busquets).
2010-03-01 14:03:00 +01:00
Christian Costa
ea50ef8e08
d3dx9_36: Implement D3DXFindShaderComment (based on code from Luis Busquets) + tests.
2010-03-01 13:57:01 +01:00
Christian Costa
66d66f2e22
d3dx9_36: Implement stubbed ID3DXConstantTable interface.
2010-03-01 13:56:14 +01:00
Christian Costa
88b2892a59
d3dx9_36: Add stub for D3DXGetShaderConstantTableEx. Implement D3DXGetShaderConstantTable.
2010-02-22 12:37:17 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
...
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Christian Costa
6b6db0dcb2
d3dx9_36: Improve some stubs.
2010-02-15 12:50:45 +01:00
Christian Costa
82d7054085
d3dx9_36: Implement D3DXCreateTexture.
2010-02-15 12:50:42 +01:00
Christian Costa
8f63f180c9
d3dx9_36: Add stub for D3DXCompileShader.
2010-02-11 14:38:44 +01:00
David Adam
202f826d02
d3dx9/tests: 1 must be a float.
2009-12-22 14:12:43 +01:00
David Adam
3ff4d07c40
d3dx9/tests: Check a relative error instead of an absolute error.
2009-12-15 11:45:09 +01:00
Matteo Bruni
c6af1f5cd4
d3dx9: Add D3DXAssembleShader tests.
2009-10-27 13:57:31 +01:00
Matteo Bruni
cbcf699856
d3dx9: D3DXAssembleShaderFromResource implementation.
2009-10-19 14:46:55 +02:00
Matteo Bruni
c31121dd35
d3dx9: D3DXAssembleShader and D3DXAssembleShaderFromFile stubs.
2009-10-19 14:46:40 +02:00
Tony Wasserka
7f8e4e275d
d3dx9: Add tests for ARGB pixel format conversion in D3DXLoadSurfaceFromMemory.
2009-10-16 17:32:46 +02:00
Tony Wasserka
56e86b3df1
d3dx9: Implement converting and copying ARGB surface data in D3DXLoadSurfaceFromMemory.
2009-10-16 17:32:37 +02:00
Alexandre Julliard
fa6ffb4d5d
Fix empty function prototypes.
2009-10-07 12:24:53 +02:00
Francois Gouget
74b5da9a47
d3dx9_36: Fix compilation on systems that don't support nameless unions.
2009-08-31 12:51:29 +02:00
David Adam
9ec5d4388d
d3dx9: Add forgotten copyrights.
2009-07-21 10:46:32 +02:00
David Adam
94c7ab72f5
d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make tests pass in Windows.
2009-07-20 12:18:26 +02:00
David Adam
02758ea8f8
d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests pass in Windows.
2009-07-20 12:18:21 +02:00
David Adam
0729e91e21
d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make tests pass in Windows.
2009-07-20 12:18:15 +02:00
David Adam
3b6cbaeb03
d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests pass in Windows.
2009-07-20 12:18:09 +02:00
David Adam
c88860a221
d3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests pass in Windows.
2009-07-20 12:18:02 +02:00
David Adam
8823decbd4
d3dx9: Fix D3DXVec4Normalize to make tests pass in Windows.
2009-07-20 12:17:53 +02:00
David Adam
878bcb519c
d3dx9: Fix D3DXVec3TransformCoord to make tests pass in Windows.
2009-07-20 12:17:47 +02:00
David Adam
e37aff31b4
d3dx9: Fix D3DXVec2TransformCoord to make tests pass in Windows.
2009-07-20 12:17:39 +02:00
David Adam
0788ac38ab
d3dx9: Fix D3DXQuaternionNormalize to make tests pass in Windows.
2009-07-17 12:37:43 +02:00
David Adam
831d6b5886
d3dx9: Fix D3DXQuaternionInverse to make tests pass in Windows.
2009-07-17 12:37:36 +02:00
David Adam
f24bf3e4bd
d3dx9: Remove a failing test in Windows.
2009-07-16 12:48:06 +02:00
David Adam
a3634e2ca3
d3dx9: Fix D3DXQuaternionToAxisAngle to make tests pass in Windows.
2009-07-16 12:48:02 +02:00
David Adam
5dfa6955ee
d3dx9: Remove the useless d3dx8 import.
2009-07-13 10:54:26 +02:00
David Adam
e5753acee5
d3dx9: Merge d3dx8 math tests into d3dx9.
2009-07-13 10:54:10 +02:00
David Adam
39fdb9ffde
d3dx9: Clean-up the spec file.
2009-07-13 10:53:57 +02:00
David Adam
d1c2d2a4f8
d3dx9: Merge d3dx8 math into d3dx9.
2009-07-13 10:53:15 +02:00
David Adam
35ada0dc2d
d3dx9: Merge d3dx8 mesh tests into d3dx9.
2009-07-13 10:52:02 +02:00
David Adam
40c6cf77ce
d3dx9: Merge d3dx8 mesh into d3dx9.
2009-07-13 10:51:51 +02:00
David Adam
de5090c51c
d3dx9: Merge d3dx8 core into d3dx9.
2009-07-13 10:51:26 +02:00
David Adam
bd7421cd6d
d3dx9: Fix the prototype of some functions.
2009-07-13 10:50:42 +02:00
David Adam
de0b3b21d5
d3dx9_36: Fix the sprite tests to make them pass in Windows.
2009-07-06 14:35:25 +02:00
David Adam
db41287844
d3dx9_36: Fix tests to make them pass in Windows.
2009-07-06 14:35:25 +02:00
Tony Wasserka
3db6a67160
d3dx9: Add tests for D3DXLoadSurfaceFromSurface.
2009-06-26 14:39:55 +02:00
Tony Wasserka
be8afaff68
d3dx9: Add tests for D3DXLoadSurfaceFromMemory.
2009-06-26 14:39:50 +02:00
Tony Wasserka
a144e4ac48
d3dx9: Add tests for D3DXLoadSurfaceFromFileInMemory.
2009-06-26 14:39:45 +02:00
Tony Wasserka
e8c7a474ed
d3dx9: Add tests for D3DXLoadSurfaceFromResource.
2009-06-26 14:39:40 +02:00
Tony Wasserka
345fc8a965
d3dx9: Add tests for D3DXLoadSurfaceFromFile.
2009-06-26 14:39:35 +02:00
Tony Wasserka
9777bb1bec
d3dx9: Implement D3DXLoadSurfaceFromSurface.
2009-06-26 14:39:21 +02:00
Tony Wasserka
db29bfc386
d3dx9: Add a stub for D3DXLoadSurfaceFromMemory.
2009-06-26 14:39:07 +02:00
Tony Wasserka
88cea6c1cd
d3dx9: Implement D3DXLoadSurfaceFromResource.
2009-06-26 14:38:45 +02:00
Tony Wasserka
2a9c43fb35
d3dx9: Implement D3DXLoadSurfaceFromFile.
2009-06-26 14:38:35 +02:00
Tony Wasserka
818223e75e
d3dx9: Add a stub for D3DXLoadSurfaceFromFileInMemory.
2009-06-26 14:38:24 +02:00
Tony Wasserka
0ac20c4bd3
d3dx9: Add tests for basic ID3DXFont functions.
2009-06-24 11:32:09 +02:00
Tony Wasserka
5dd6371345
d3dx9: Implement ID3DXFont_GetTextMetrics.
2009-06-24 11:31:49 +02:00
Tony Wasserka
9733856f90
d3dx9: Implement ID3DXFont_GetDC.
2009-06-24 11:31:42 +02:00
Tony Wasserka
05843d4770
d3dx9: Implement ID3DXFont_GetDesc.
2009-06-24 11:31:09 +02:00
Tony Wasserka
e36028b4df
d3dx9: Implement ID3DXFont_GetDevice.
2009-06-24 11:31:02 +02:00
Tony Wasserka
823ec93b39
d3dx9: Improve parameter validation in D3DXCreateFont and D3DXCreateFontIndirect.
2009-06-24 11:30:54 +02:00
Henri Verbeet
68f20f157e
d3dx9_36: Add a test for D3DXGetDeclVertexSize().
2009-06-19 13:52:54 +02:00
Henri Verbeet
56c8a82a04
d3dx9_36: Implement D3DXGetDeclVertexSize().
2009-06-19 13:52:50 +02:00
Tony Wasserka
e6ece9ee4a
d3dx9: Test return codes of the D3DXGetImageInfo functions.
2009-06-05 15:19:56 +02:00
Tony Wasserka
f193889815
d3dx9: Redirect D3DXGetImageInfo functions to the FromFileInMemory variant.
2009-06-02 12:03:08 +02:00
Tony Wasserka
32d2be575e
d3dx9: Add utility functions for loading files and resources into memory.
2009-06-02 12:02:16 +02:00
Tony Wasserka
bf353f180d
d3dx9: Add stubs for the D3DXGetImageInfo function group.
2009-05-26 15:37:35 +02:00
Tony Wasserka
3b9332a41d
d3dx9: Recognize the D3DXSPRITE_DO_NOT_ADDREF_TEXTURE flag.
2009-03-10 12:57:14 +01:00
Tony Wasserka
02e43a5276
d3dx9: Recognize the D3DXSPRITE_DONOTSAVESTATE flag.
2009-03-10 12:56:53 +01:00
Tony Wasserka
f9cf3ab1a0
d3dx9: Add ID3DXSprite tests.
2009-03-09 13:28:55 +01:00
Tony Wasserka
bdd55d0875
d3dx9: Implement ID3DXSprite_OnLostDevice/OnResetDevice.
2009-03-04 13:06:38 +01:00
Tony Wasserka
ceac557f59
d3dx9: ID3DXSprite: Move vdecl creation to ID3DXSprite_Begin.
2009-03-02 15:03:01 +01:00
Tony Wasserka
f975d4bfa7
d3dx9: Implement ID3DXSprite_Get/SetTransform.
2009-03-02 15:02:56 +01:00
David Adam
ca469499bb
d3dx9_36: Implement D3DXGetFVFVertexSize.
2009-02-11 15:56:02 +01:00
David Adam
e5425fc17b
d3dx9_36: Implement D3DXComputeBoundingSphere.
2009-02-11 15:56:02 +01:00
David Adam
00d14355db
d3dx9_36: Implement D3DXComputeBoundingBox.
2009-02-11 15:56:02 +01:00
Francois Gouget
eda0ec3fd2
d3dx9_36: The d3dx debug channel is unused so remove it.
2009-02-09 13:16:06 +01:00
David Adam
496bc4d1b4
d3dx8: Implement D3DXGetFVFVertexSize.
2009-02-06 14:54:02 +01:00
David Adam
55d6f07e31
d3dx9_36: Remove useless traces.
2009-02-04 12:26:33 +01:00
David Adam
8716c62c6e
d3dx9_36: Implement D3DXIntersectTri.
2009-02-03 14:19:44 +01:00
David Adam
b8eb4cf861
d3dx8: Implement D3DXIntersectTri.
2009-02-03 14:17:04 +01:00
David Adam
3f1a7abf48
d3dx9_36: Fix failing tests in Windows.
2009-02-02 15:21:44 +01:00
David Adam
be964897aa
d3dx9: Fix falling tests in native windows.
2009-01-13 16:17:02 +01:00
David Adam
e1fefd57e7
d3dx9_36/test: Remove an unconsistent test.
2009-01-12 13:10:43 +01:00