d3dx9/tests: Add D3DXCreateTextureFromResource tests.
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@ -22,6 +22,7 @@
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#define COBJMACROS
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#include "wine/test.h"
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#include "d3dx9tex.h"
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#include "resources.h"
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static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
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{
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@ -313,6 +314,49 @@ static void test_D3DXCreateTexture(IDirect3DDevice9 *device)
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IDirect3DTexture9_Release(texture);
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}
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/* D3DXCreateTextureFromResource */
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todo_wine {
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hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDB_BITMAP_1x1), &texture);
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ok(hr == D3D_OK, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3D_OK);
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if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
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hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &texture);
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ok(hr == D3D_OK, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3D_OK);
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if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
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}
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hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDS_STRING), &texture);
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ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
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hr = D3DXCreateTextureFromResourceA(NULL, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), &texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateTextureFromResourceA(device, NULL, NULL, &texture);
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ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
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hr = D3DXCreateTextureFromResourceA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResource returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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/* D3DXCreateTextureFromResourceEx */
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todo_wine {
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hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
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ok(hr == D3D_OK, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3D_OK);
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if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
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}
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hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDS_STRING), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
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ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
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hr = D3DXCreateTextureFromResourceExA(NULL, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateTextureFromResourceExA(device, NULL, NULL, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
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ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
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hr = D3DXCreateTextureFromResourceExA(device, NULL, MAKEINTRESOURCEA(IDD_BITMAPDATA_1x1), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateTextureFromResourceEx returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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}
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static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
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