d3dx9_36: Add stub for D3DXCheckTextureRequirements.

This commit is contained in:
Christian Costa 2010-04-05 10:29:56 +02:00 committed by Alexandre Julliard
parent 4bfc99b86c
commit adc1aaf06b
2 changed files with 14 additions and 1 deletions

View File

@ -5,7 +5,7 @@
@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
@ stub D3DXCheckCubeTextureRequirements
@ stub D3DXCheckTextureRequirements
@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
@ stdcall D3DXCheckVersion(long long)
@ stub D3DXCheckVolumeTextureRequirements
@ stub D3DXCleanMesh

View File

@ -21,6 +21,19 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
UINT* width,
UINT* height,
UINT* miplevels,
DWORD usage,
D3DFORMAT* format,
D3DPOOL pool)
{
FIXME("(%p, %p, %p, %p, %u, %p, %u): stub\n", device, width, height, miplevels, usage, format, pool);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
UINT width,
UINT height,