d3dx9: Implement ARGB point filtering in D3DXLoadSurfaceFromMemory.

This commit is contained in:
Tony Wasserka 2010-07-28 21:56:00 +02:00 committed by Alexandre Julliard
parent 5bdfd877a7
commit 1905e93b54
2 changed files with 52 additions and 7 deletions

View File

@ -561,6 +561,48 @@ static void copy_simple_data(CONST BYTE *src, UINT srcpitch, POINT srcsize, C
/* TODO: Black out unused pixels */
}
/************************************************************
* point_filter_simple_data
*
* Copies the source buffer to the destination buffer, performing
* any necessary format conversion, color keying and stretching
* using a point filter.
* Works only for ARGB formats with 1 - 4 bytes per pixel.
*/
static void point_filter_simple_data(CONST BYTE *src, UINT srcpitch, POINT srcsize, CONST PixelFormatDesc *srcformat,
CONST BYTE *dest, UINT destpitch, POINT destsize, CONST PixelFormatDesc *destformat)
{
struct argb_conversion_info conv_info;
DWORD channels[4];
UINT minwidth, minheight;
BYTE *srcptr, *destptr, *bufptr;
UINT x, y;
ZeroMemory(channels, sizeof(channels));
init_argb_conversion_info(srcformat, destformat, &conv_info);
minwidth = (srcsize.x < destsize.x) ? srcsize.x : destsize.x;
minheight = (srcsize.y < destsize.y) ? srcsize.y : destsize.y;
for(y = 0;y < destsize.y;y++) {
destptr = (BYTE*)dest + y * destpitch;
bufptr = (BYTE*)src + srcpitch * (y * srcsize.y / destsize.y);
srcptr = bufptr;
for(x = 0;x < destsize.x;x++) {
/* extract source color components */
if(srcformat->type == FORMAT_ARGB) get_relevant_argb_components(&conv_info, *(DWORD*)srcptr, channels);
/* recombine the components */
if(destformat->type == FORMAT_ARGB) make_argb_color(&conv_info, channels, (DWORD*)destptr);
srcptr = bufptr + (x * srcsize.x / destsize.x) * srcformat->bytes_per_pixel;
destptr += destformat->bytes_per_pixel;
}
}
}
/************************************************************
* D3DXLoadSurfaceFromMemory
*
@ -616,7 +658,6 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
if( !pDestSurface || !pSrcMemory || !pSrcRect ) return D3DERR_INVALIDCALL;
if(SrcFormat == D3DFMT_UNKNOWN || pSrcRect->left >= pSrcRect->right || pSrcRect->top >= pSrcRect->bottom) return E_FAIL;
if((dwFilter & 0xF) != D3DX_FILTER_NONE) return E_NOTIMPL;
if(dwFilter == D3DX_DEFAULT) dwFilter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER;
IDirect3DSurface9_GetDesc(pDestSurface, &surfdesc);
@ -643,8 +684,14 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
hr = IDirect3DSurface9_LockRect(pDestSurface, &lockrect, pDestRect, 0);
if(FAILED(hr)) return D3DXERR_INVALIDDATA;
copy_simple_data((CONST BYTE*)pSrcMemory, SrcPitch, srcsize, srcformatdesc,
(CONST BYTE*)lockrect.pBits, lockrect.Pitch, destsize, destformatdesc);
if((dwFilter & 0xF) == D3DX_FILTER_NONE) {
copy_simple_data((CONST BYTE*)pSrcMemory, SrcPitch, srcsize, srcformatdesc,
(CONST BYTE*)lockrect.pBits, lockrect.Pitch, destsize, destformatdesc);
} else /*if((dwFilter & 0xF) == D3DX_FILTER_POINT) */ {
/* always apply a point filter until D3DX_FILTER_LINEAR, D3DX_FILTER_TRIANGLE and D3DX_FILTER_BOX are implemented */
point_filter_simple_data((CONST BYTE*)pSrcMemory, SrcPitch, srcsize, srcformatdesc,
(CONST BYTE*)lockrect.pBits, lockrect.Pitch, destsize, destformatdesc);
}
IDirect3DSurface9_UnlockRect(pDestSurface);
return D3D_OK;

View File

@ -354,10 +354,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
/* D3DXLoadSurfaceFromSurface */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &newsurf, NULL);
if(SUCCEEDED(hr)) {
todo_wine {
hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, surf, NULL, NULL, D3DX_DEFAULT, 0);
ok(hr == D3D_OK, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3D_OK);
}
hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, surf, NULL, NULL, D3DX_DEFAULT, 0);
ok(hr == D3D_OK, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXLoadSurfaceFromSurface(NULL, NULL, NULL, surf, NULL, NULL, D3DX_DEFAULT, 0);
ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);