d3dx9: Implement ARGB point filtering in D3DXLoadSurfaceFromMemory.
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5bdfd877a7
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@ -561,6 +561,48 @@ static void copy_simple_data(CONST BYTE *src, UINT srcpitch, POINT srcsize, C
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/* TODO: Black out unused pixels */
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}
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/************************************************************
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* point_filter_simple_data
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*
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* Copies the source buffer to the destination buffer, performing
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* any necessary format conversion, color keying and stretching
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* using a point filter.
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* Works only for ARGB formats with 1 - 4 bytes per pixel.
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*/
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static void point_filter_simple_data(CONST BYTE *src, UINT srcpitch, POINT srcsize, CONST PixelFormatDesc *srcformat,
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CONST BYTE *dest, UINT destpitch, POINT destsize, CONST PixelFormatDesc *destformat)
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{
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struct argb_conversion_info conv_info;
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DWORD channels[4];
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UINT minwidth, minheight;
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BYTE *srcptr, *destptr, *bufptr;
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UINT x, y;
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ZeroMemory(channels, sizeof(channels));
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init_argb_conversion_info(srcformat, destformat, &conv_info);
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minwidth = (srcsize.x < destsize.x) ? srcsize.x : destsize.x;
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minheight = (srcsize.y < destsize.y) ? srcsize.y : destsize.y;
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for(y = 0;y < destsize.y;y++) {
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destptr = (BYTE*)dest + y * destpitch;
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bufptr = (BYTE*)src + srcpitch * (y * srcsize.y / destsize.y);
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srcptr = bufptr;
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for(x = 0;x < destsize.x;x++) {
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/* extract source color components */
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if(srcformat->type == FORMAT_ARGB) get_relevant_argb_components(&conv_info, *(DWORD*)srcptr, channels);
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/* recombine the components */
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if(destformat->type == FORMAT_ARGB) make_argb_color(&conv_info, channels, (DWORD*)destptr);
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srcptr = bufptr + (x * srcsize.x / destsize.x) * srcformat->bytes_per_pixel;
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destptr += destformat->bytes_per_pixel;
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}
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}
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}
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/************************************************************
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* D3DXLoadSurfaceFromMemory
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*
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@ -616,7 +658,6 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
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if( !pDestSurface || !pSrcMemory || !pSrcRect ) return D3DERR_INVALIDCALL;
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if(SrcFormat == D3DFMT_UNKNOWN || pSrcRect->left >= pSrcRect->right || pSrcRect->top >= pSrcRect->bottom) return E_FAIL;
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if((dwFilter & 0xF) != D3DX_FILTER_NONE) return E_NOTIMPL;
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if(dwFilter == D3DX_DEFAULT) dwFilter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER;
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IDirect3DSurface9_GetDesc(pDestSurface, &surfdesc);
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@ -643,8 +684,14 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
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hr = IDirect3DSurface9_LockRect(pDestSurface, &lockrect, pDestRect, 0);
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if(FAILED(hr)) return D3DXERR_INVALIDDATA;
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copy_simple_data((CONST BYTE*)pSrcMemory, SrcPitch, srcsize, srcformatdesc,
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(CONST BYTE*)lockrect.pBits, lockrect.Pitch, destsize, destformatdesc);
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if((dwFilter & 0xF) == D3DX_FILTER_NONE) {
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copy_simple_data((CONST BYTE*)pSrcMemory, SrcPitch, srcsize, srcformatdesc,
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(CONST BYTE*)lockrect.pBits, lockrect.Pitch, destsize, destformatdesc);
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} else /*if((dwFilter & 0xF) == D3DX_FILTER_POINT) */ {
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/* always apply a point filter until D3DX_FILTER_LINEAR, D3DX_FILTER_TRIANGLE and D3DX_FILTER_BOX are implemented */
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point_filter_simple_data((CONST BYTE*)pSrcMemory, SrcPitch, srcsize, srcformatdesc,
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(CONST BYTE*)lockrect.pBits, lockrect.Pitch, destsize, destformatdesc);
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}
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IDirect3DSurface9_UnlockRect(pDestSurface);
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return D3D_OK;
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@ -354,10 +354,8 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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/* D3DXLoadSurfaceFromSurface */
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &newsurf, NULL);
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if(SUCCEEDED(hr)) {
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todo_wine {
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hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, surf, NULL, NULL, D3DX_DEFAULT, 0);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3D_OK);
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}
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hr = D3DXLoadSurfaceFromSurface(newsurf, NULL, NULL, surf, NULL, NULL, D3DX_DEFAULT, 0);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3D_OK);
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hr = D3DXLoadSurfaceFromSurface(NULL, NULL, NULL, surf, NULL, NULL, D3DX_DEFAULT, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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