d3dx9: Return D3DERR_INVALIDCALL in D3DXLoadSurfaceFromMemory if pDestRect is invalid.
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295d2a6777
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5bdfd877a7
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@ -583,7 +583,8 @@ static void copy_simple_data(CONST BYTE *src, UINT srcpitch, POINT srcsize, C
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* Success: D3D_OK, if we successfully load the pixel data into our surface or
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* if pSrcMemory is NULL but the other parameters are valid
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* Failure: D3DERR_INVALIDCALL, if pDestSurface, SrcPitch or pSrcRect are NULL or
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* if SrcFormat is an invalid format (other than D3DFMT_UNKNOWN)
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* if SrcFormat is an invalid format (other than D3DFMT_UNKNOWN) or
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* if DestRect is invalid
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* D3DXERR_INVALIDDATA, if we fail to lock pDestSurface
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* E_FAIL, if SrcFormat is D3DFMT_UNKNOWN or the dimensions of pSrcRect are invalid
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*
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@ -631,8 +632,12 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
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destsize.x = surfdesc.Width;
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destsize.y = surfdesc.Height;
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} else {
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if(pDestRect->left > pDestRect->right || pDestRect->right > surfdesc.Width) return D3DERR_INVALIDCALL;
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if(pDestRect->top > pDestRect->bottom || pDestRect->bottom > surfdesc.Height) return D3DERR_INVALIDCALL;
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if(pDestRect->left < 0 || pDestRect->top < 0) return D3DERR_INVALIDCALL;
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destsize.x = pDestRect->right - pDestRect->left;
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destsize.y = pDestRect->bottom - pDestRect->top;
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if(destsize.x == 0 || destsize.y == 0) return D3D_OK;
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}
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hr = IDirect3DSurface9_LockRect(pDestSurface, &lockrect, pDestRect, 0);
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@ -217,7 +217,7 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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HRESULT hr;
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BOOL testdummy_ok, testbitmap_ok;
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IDirect3DSurface9 *surf, *newsurf;
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RECT rect;
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RECT rect, destrect;
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D3DLOCKED_RECT lockrect;
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const WORD pixdata_a8r3g3b2[] = { 0x57df, 0x98fc, 0xacdd, 0xc891 };
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const WORD pixdata_a1r5g5b5[] = { 0x46b5, 0x99c8, 0x06a2, 0x9431 };
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@ -330,6 +330,26 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata, D3DFMT_UNKNOWN, sizeof(pixdata), NULL, &rect, D3DX_DEFAULT, 0);
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ok(hr == E_FAIL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, E_FAIL);
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SetRect(&destrect, -1, -1, 1, 1); /* destination rect is partially outside texture boundaries */
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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SetRect(&destrect, 255, 255, 257, 257); /* destination rect is partially outside texture boundaries */
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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SetRect(&destrect, 1, 1, 0, 0); /* left > right, top > bottom */
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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SetRect(&destrect, 0, 0, 0, 0); /* left = right, top = bottom */
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
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SetRect(&destrect, 257, 257, 257, 257); /* left = right, top = bottom, but invalid values */
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hr = D3DXLoadSurfaceFromMemory(surf, NULL, &destrect, pixdata, D3DFMT_A8R8G8B8, sizeof(pixdata), NULL, &rect, D3DX_FILTER_NONE, 0);
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ok(hr == D3DERR_INVALIDCALL, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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/* D3DXLoadSurfaceFromSurface */
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &newsurf, NULL);
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