d3dx9: Complete test for D3DXCreateSphere.
This commit is contained in:
parent
70962ee4d8
commit
cc1738ad3c
|
@ -18,6 +18,7 @@
|
|||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "wine/test.h"
|
||||
#include "d3dx9.h"
|
||||
|
||||
|
@ -37,6 +38,206 @@ static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
|
|||
return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
|
||||
}
|
||||
|
||||
struct vertex
|
||||
{
|
||||
D3DXVECTOR3 position;
|
||||
D3DXVECTOR3 normal;
|
||||
};
|
||||
|
||||
typedef WORD face[3];
|
||||
|
||||
static BOOL compare_face(face a, face b)
|
||||
{
|
||||
return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
|
||||
}
|
||||
|
||||
struct mesh
|
||||
{
|
||||
DWORD number_of_vertices;
|
||||
struct vertex *vertices;
|
||||
|
||||
DWORD number_of_faces;
|
||||
face *faces;
|
||||
};
|
||||
|
||||
static void free_mesh(struct mesh *mesh)
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, mesh->faces);
|
||||
HeapFree(GetProcessHeap(), 0, mesh->vertices);
|
||||
}
|
||||
|
||||
static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
|
||||
{
|
||||
int i;
|
||||
|
||||
mesh->vertices = HeapAlloc(GetProcessHeap(), 0, number_of_vertices * sizeof(*mesh->vertices));
|
||||
if (!mesh->vertices)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
mesh->number_of_vertices = number_of_vertices;
|
||||
|
||||
mesh->faces = HeapAlloc(GetProcessHeap(), 0, number_of_faces * sizeof(*mesh->faces));
|
||||
if (!mesh->faces)
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, mesh->vertices);
|
||||
return FALSE;
|
||||
}
|
||||
mesh->number_of_faces = number_of_faces;
|
||||
|
||||
/* fill with nonsense data to make sure no comparison succeed by chance */
|
||||
for (i = 0; i < number_of_vertices; i++)
|
||||
{
|
||||
mesh->vertices[i].position.x = NAN; mesh->vertices[i].position.y = NAN; mesh->vertices[i].position.z = NAN;
|
||||
mesh->vertices[i].normal.x = NAN; mesh->vertices[i].normal.y = NAN; mesh->vertices[i].normal.z = NAN;
|
||||
}
|
||||
for (i = 0; i < number_of_faces; i++)
|
||||
{
|
||||
mesh->faces[i][0] = -1; mesh->faces[i][1] = -1; mesh->faces[i][2] = -1;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
|
||||
{
|
||||
HRESULT hr;
|
||||
DWORD number_of_vertices, number_of_faces;
|
||||
IDirect3DVertexBuffer9 *vertex_buffer;
|
||||
IDirect3DIndexBuffer9 *index_buffer;
|
||||
D3DVERTEXBUFFER_DESC vertex_buffer_description;
|
||||
D3DINDEXBUFFER_DESC index_buffer_description;
|
||||
struct vertex *vertices;
|
||||
face *faces;
|
||||
int expected, i;
|
||||
|
||||
number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
|
||||
ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
|
||||
name, number_of_vertices, mesh->number_of_vertices);
|
||||
|
||||
number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
|
||||
ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
|
||||
name, number_of_faces, mesh->number_of_faces);
|
||||
|
||||
/* vertex buffer */
|
||||
hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't get vertex buffer\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't get vertex buffer description\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
|
||||
name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
|
||||
ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
|
||||
name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
|
||||
ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
|
||||
ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
|
||||
name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT);
|
||||
expected = number_of_vertices * sizeof(D3DXVECTOR3) * 2;
|
||||
ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
|
||||
name, vertex_buffer_description.Size, expected);
|
||||
ok(vertex_buffer_description.FVF == (D3DFVF_XYZ | D3DFVF_NORMAL), "Test %s, result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n",
|
||||
name, vertex_buffer_description.FVF, D3DFVF_XYZ | D3DFVF_NORMAL);
|
||||
}
|
||||
|
||||
/* specify offset and size to avoid potential overruns */
|
||||
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
|
||||
(LPVOID *)&vertices, D3DLOCK_DISCARD);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't lock vertex buffer\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < number_of_vertices; i++)
|
||||
{
|
||||
ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
|
||||
"Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
|
||||
vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
|
||||
mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
|
||||
ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
|
||||
"Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
|
||||
vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
|
||||
mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
|
||||
}
|
||||
|
||||
IDirect3DVertexBuffer9_Unlock(vertex_buffer);
|
||||
}
|
||||
|
||||
IDirect3DVertexBuffer9_Release(vertex_buffer);
|
||||
}
|
||||
|
||||
/* index buffer */
|
||||
hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
|
||||
if (!index_buffer)
|
||||
{
|
||||
skip("Couldn't get index buffer\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't get index buffer description\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
|
||||
name, index_buffer_description.Format, D3DFMT_INDEX16);
|
||||
ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
|
||||
name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
|
||||
ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
|
||||
ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
|
||||
name, index_buffer_description.Pool, D3DPOOL_DEFAULT);
|
||||
expected = number_of_faces * sizeof(WORD) * 3;
|
||||
ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
|
||||
name, index_buffer_description.Size, expected);
|
||||
}
|
||||
|
||||
/* specify offset and size to avoid potential overruns */
|
||||
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
|
||||
(LPVOID *)&faces, D3DLOCK_DISCARD);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't lock index buffer\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < number_of_faces; i++)
|
||||
{
|
||||
ok(compare_face(faces[i], mesh->faces[i]),
|
||||
"Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
|
||||
faces[i][0], faces[i][1], faces[i][2],
|
||||
mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
|
||||
}
|
||||
|
||||
IDirect3DIndexBuffer9_Unlock(index_buffer);
|
||||
}
|
||||
|
||||
IDirect3DIndexBuffer9_Release(index_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
static void D3DXBoundProbeTest(void)
|
||||
{
|
||||
BOOL result;
|
||||
|
@ -479,6 +680,218 @@ static void D3DXIntersectTriTest(void)
|
|||
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
|
||||
}
|
||||
|
||||
struct sincos_table
|
||||
{
|
||||
float *sin;
|
||||
float *cos;
|
||||
};
|
||||
|
||||
static void free_sincos_table(struct sincos_table *sincos_table)
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, sincos_table->cos);
|
||||
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
|
||||
}
|
||||
|
||||
/* pre compute sine and cosine tables; caller must free */
|
||||
static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
|
||||
{
|
||||
float angle;
|
||||
int i;
|
||||
|
||||
sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
|
||||
if (!sincos_table->sin)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
|
||||
if (!sincos_table->cos)
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
angle = angle_start;
|
||||
for (i = 0; i < n; i++)
|
||||
{
|
||||
sincos_table->sin[i] = sin(angle);
|
||||
sincos_table->cos[i] = cos(angle);
|
||||
angle += angle_step;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static WORD sphere_vertex(UINT slices, int slice, int stack)
|
||||
{
|
||||
return stack*slices+slice+1;
|
||||
}
|
||||
|
||||
/* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
|
||||
static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
|
||||
{
|
||||
float theta_step, theta_start;
|
||||
struct sincos_table theta;
|
||||
float phi_step, phi_start;
|
||||
struct sincos_table phi;
|
||||
DWORD number_of_vertices, number_of_faces;
|
||||
DWORD vertex, face;
|
||||
int slice, stack;
|
||||
|
||||
/* theta = angle on xy plane wrt x axis */
|
||||
theta_step = M_PI / stacks;
|
||||
theta_start = theta_step;
|
||||
|
||||
/* phi = angle on xz plane wrt z axis */
|
||||
phi_step = -2 * M_PI / slices;
|
||||
phi_start = M_PI / 2;
|
||||
|
||||
if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
|
||||
{
|
||||
free_sincos_table(&theta);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
number_of_vertices = 2 + slices * (stacks-1);
|
||||
number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
|
||||
|
||||
if (!new_mesh(mesh, number_of_vertices, number_of_faces))
|
||||
{
|
||||
free_sincos_table(&phi);
|
||||
free_sincos_table(&theta);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
vertex = 0;
|
||||
face = 0;
|
||||
stack = 0;
|
||||
|
||||
mesh->vertices[vertex].normal.x = 0.0f;
|
||||
mesh->vertices[vertex].normal.y = 0.0f;
|
||||
mesh->vertices[vertex].normal.z = 1.0f;
|
||||
mesh->vertices[vertex].position.x = 0.0f;
|
||||
mesh->vertices[vertex].position.y = 0.0f;
|
||||
mesh->vertices[vertex].position.z = radius;
|
||||
vertex++;
|
||||
|
||||
for (stack = 0; stack < stacks - 1; stack++)
|
||||
{
|
||||
for (slice = 0; slice < slices; slice++)
|
||||
{
|
||||
mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
|
||||
mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
|
||||
mesh->vertices[vertex].normal.z = theta.cos[stack];
|
||||
mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
|
||||
mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
|
||||
mesh->vertices[vertex].position.z = radius * theta.cos[stack];
|
||||
vertex++;
|
||||
|
||||
if (slice > 0)
|
||||
{
|
||||
if (stack == 0)
|
||||
{
|
||||
/* top stack is triangle fan */
|
||||
mesh->faces[face][0] = 0;
|
||||
mesh->faces[face][1] = slice + 1;
|
||||
mesh->faces[face][2] = slice;
|
||||
face++;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* stacks in between top and bottom are quad strips */
|
||||
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
|
||||
mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
|
||||
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
|
||||
face++;
|
||||
|
||||
mesh->faces[face][0] = sphere_vertex(slices, slice, stack-1);
|
||||
mesh->faces[face][1] = sphere_vertex(slices, slice, stack);
|
||||
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
|
||||
face++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (stack == 0)
|
||||
{
|
||||
mesh->faces[face][0] = 0;
|
||||
mesh->faces[face][1] = 1;
|
||||
mesh->faces[face][2] = slice;
|
||||
face++;
|
||||
}
|
||||
else
|
||||
{
|
||||
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
|
||||
mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
|
||||
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
|
||||
face++;
|
||||
|
||||
mesh->faces[face][0] = sphere_vertex(slices, 0, stack-1);
|
||||
mesh->faces[face][1] = sphere_vertex(slices, 0, stack);
|
||||
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
|
||||
face++;
|
||||
}
|
||||
}
|
||||
|
||||
mesh->vertices[vertex].position.x = 0.0f;
|
||||
mesh->vertices[vertex].position.y = 0.0f;
|
||||
mesh->vertices[vertex].position.z = -radius;
|
||||
mesh->vertices[vertex].normal.x = 0.0f;
|
||||
mesh->vertices[vertex].normal.y = 0.0f;
|
||||
mesh->vertices[vertex].normal.z = -1.0f;
|
||||
|
||||
/* bottom stack is triangle fan */
|
||||
for (slice = 1; slice < slices; slice++)
|
||||
{
|
||||
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
|
||||
mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
|
||||
mesh->faces[face][2] = vertex;
|
||||
face++;
|
||||
}
|
||||
|
||||
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
|
||||
mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
|
||||
mesh->faces[face][2] = vertex;
|
||||
|
||||
free_sincos_table(&phi);
|
||||
free_sincos_table(&theta);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
|
||||
{
|
||||
HRESULT hr;
|
||||
ID3DXMesh *sphere;
|
||||
struct mesh mesh;
|
||||
char name[256];
|
||||
|
||||
hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
|
||||
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't create sphere\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!compute_sphere(&mesh, radius, slices, stacks))
|
||||
{
|
||||
skip("Couldn't create mesh\n");
|
||||
sphere->lpVtbl->Release(sphere);
|
||||
return;
|
||||
}
|
||||
|
||||
sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
|
||||
compare_mesh(name, sphere, &mesh);
|
||||
|
||||
free_mesh(&mesh);
|
||||
|
||||
sphere->lpVtbl->Release(sphere);
|
||||
}
|
||||
|
||||
static void D3DXCreateSphereTest(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
@ -529,11 +942,22 @@ static void D3DXCreateSphereTest(void)
|
|||
hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
|
||||
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
|
||||
|
||||
hr = D3DXCreateSphere(device, 1.0f, 2, 2, &sphere, NULL);
|
||||
todo_wine ok( hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
|
||||
hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
|
||||
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
|
||||
|
||||
if (sphere)
|
||||
sphere->lpVtbl->Release(sphere);
|
||||
hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
|
||||
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
|
||||
|
||||
hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
|
||||
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
|
||||
|
||||
test_sphere(device, 0.0f, 2, 2);
|
||||
test_sphere(device, 1.0f, 2, 2);
|
||||
test_sphere(device, 1.0f, 3, 2);
|
||||
test_sphere(device, 1.0f, 4, 4);
|
||||
test_sphere(device, 1.0f, 3, 4);
|
||||
test_sphere(device, 5.0f, 6, 7);
|
||||
test_sphere(device, 10.0f, 11, 12);
|
||||
|
||||
IDirect3DDevice9_Release(device);
|
||||
IDirect3D9_Release(d3d);
|
||||
|
|
Loading…
Reference in New Issue