d3dx9: Complete test for D3DXCreateSphere.

This commit is contained in:
Misha Koshelev 2010-07-30 13:21:13 -05:00 committed by Alexandre Julliard
parent 70962ee4d8
commit cc1738ad3c
1 changed files with 428 additions and 4 deletions

View File

@ -18,6 +18,7 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdio.h>
#include "wine/test.h"
#include "d3dx9.h"
@ -37,6 +38,206 @@ static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
}
struct vertex
{
D3DXVECTOR3 position;
D3DXVECTOR3 normal;
};
typedef WORD face[3];
static BOOL compare_face(face a, face b)
{
return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
}
struct mesh
{
DWORD number_of_vertices;
struct vertex *vertices;
DWORD number_of_faces;
face *faces;
};
static void free_mesh(struct mesh *mesh)
{
HeapFree(GetProcessHeap(), 0, mesh->faces);
HeapFree(GetProcessHeap(), 0, mesh->vertices);
}
static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
{
int i;
mesh->vertices = HeapAlloc(GetProcessHeap(), 0, number_of_vertices * sizeof(*mesh->vertices));
if (!mesh->vertices)
{
return FALSE;
}
mesh->number_of_vertices = number_of_vertices;
mesh->faces = HeapAlloc(GetProcessHeap(), 0, number_of_faces * sizeof(*mesh->faces));
if (!mesh->faces)
{
HeapFree(GetProcessHeap(), 0, mesh->vertices);
return FALSE;
}
mesh->number_of_faces = number_of_faces;
/* fill with nonsense data to make sure no comparison succeed by chance */
for (i = 0; i < number_of_vertices; i++)
{
mesh->vertices[i].position.x = NAN; mesh->vertices[i].position.y = NAN; mesh->vertices[i].position.z = NAN;
mesh->vertices[i].normal.x = NAN; mesh->vertices[i].normal.y = NAN; mesh->vertices[i].normal.z = NAN;
}
for (i = 0; i < number_of_faces; i++)
{
mesh->faces[i][0] = -1; mesh->faces[i][1] = -1; mesh->faces[i][2] = -1;
}
return TRUE;
}
static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
{
HRESULT hr;
DWORD number_of_vertices, number_of_faces;
IDirect3DVertexBuffer9 *vertex_buffer;
IDirect3DIndexBuffer9 *index_buffer;
D3DVERTEXBUFFER_DESC vertex_buffer_description;
D3DINDEXBUFFER_DESC index_buffer_description;
struct vertex *vertices;
face *faces;
int expected, i;
number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
name, number_of_vertices, mesh->number_of_vertices);
number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
name, number_of_faces, mesh->number_of_faces);
/* vertex buffer */
hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffer\n");
}
else
{
hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get vertex buffer description\n");
}
else
{
ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT);
expected = number_of_vertices * sizeof(D3DXVECTOR3) * 2;
ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, vertex_buffer_description.Size, expected);
ok(vertex_buffer_description.FVF == (D3DFVF_XYZ | D3DFVF_NORMAL), "Test %s, result %x, expected %x (D3DFVF_XYZ | D3DFVF_NORMAL)\n",
name, vertex_buffer_description.FVF, D3DFVF_XYZ | D3DFVF_NORMAL);
}
/* specify offset and size to avoid potential overruns */
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
(LPVOID *)&vertices, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock vertex buffer\n");
}
else
{
for (i = 0; i < number_of_vertices; i++)
{
ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
"Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
"Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
}
IDirect3DVertexBuffer9_Unlock(vertex_buffer);
}
IDirect3DVertexBuffer9_Release(vertex_buffer);
}
/* index buffer */
hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (!index_buffer)
{
skip("Couldn't get index buffer\n");
}
else
{
hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't get index buffer description\n");
}
else
{
ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
name, index_buffer_description.Format, D3DFMT_INDEX16);
ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
name, index_buffer_description.Pool, D3DPOOL_DEFAULT);
expected = number_of_faces * sizeof(WORD) * 3;
ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
name, index_buffer_description.Size, expected);
}
/* specify offset and size to avoid potential overruns */
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
(LPVOID *)&faces, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
if (hr != D3D_OK)
{
skip("Couldn't lock index buffer\n");
}
else
{
for (i = 0; i < number_of_faces; i++)
{
ok(compare_face(faces[i], mesh->faces[i]),
"Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
faces[i][0], faces[i][1], faces[i][2],
mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
}
IDirect3DIndexBuffer9_Unlock(index_buffer);
}
IDirect3DIndexBuffer9_Release(index_buffer);
}
}
static void D3DXBoundProbeTest(void)
{
BOOL result;
@ -479,6 +680,218 @@ static void D3DXIntersectTriTest(void)
ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
}
struct sincos_table
{
float *sin;
float *cos;
};
static void free_sincos_table(struct sincos_table *sincos_table)
{
HeapFree(GetProcessHeap(), 0, sincos_table->cos);
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
}
/* pre compute sine and cosine tables; caller must free */
static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
{
float angle;
int i;
sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
if (!sincos_table->sin)
{
return FALSE;
}
sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
if (!sincos_table->cos)
{
HeapFree(GetProcessHeap(), 0, sincos_table->sin);
return FALSE;
}
angle = angle_start;
for (i = 0; i < n; i++)
{
sincos_table->sin[i] = sin(angle);
sincos_table->cos[i] = cos(angle);
angle += angle_step;
}
return TRUE;
}
static WORD sphere_vertex(UINT slices, int slice, int stack)
{
return stack*slices+slice+1;
}
/* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
{
float theta_step, theta_start;
struct sincos_table theta;
float phi_step, phi_start;
struct sincos_table phi;
DWORD number_of_vertices, number_of_faces;
DWORD vertex, face;
int slice, stack;
/* theta = angle on xy plane wrt x axis */
theta_step = M_PI / stacks;
theta_start = theta_step;
/* phi = angle on xz plane wrt z axis */
phi_step = -2 * M_PI / slices;
phi_start = M_PI / 2;
if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
{
return FALSE;
}
if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
{
free_sincos_table(&theta);
return FALSE;
}
number_of_vertices = 2 + slices * (stacks-1);
number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
if (!new_mesh(mesh, number_of_vertices, number_of_faces))
{
free_sincos_table(&phi);
free_sincos_table(&theta);
return FALSE;
}
vertex = 0;
face = 0;
stack = 0;
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = 1.0f;
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex].position.z = radius;
vertex++;
for (stack = 0; stack < stacks - 1; stack++)
{
for (slice = 0; slice < slices; slice++)
{
mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
mesh->vertices[vertex].normal.z = theta.cos[stack];
mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
mesh->vertices[vertex].position.z = radius * theta.cos[stack];
vertex++;
if (slice > 0)
{
if (stack == 0)
{
/* top stack is triangle fan */
mesh->faces[face][0] = 0;
mesh->faces[face][1] = slice + 1;
mesh->faces[face][2] = slice;
face++;
}
else
{
/* stacks in between top and bottom are quad strips */
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
face++;
mesh->faces[face][0] = sphere_vertex(slices, slice, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, slice, stack);
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
face++;
}
}
}
if (stack == 0)
{
mesh->faces[face][0] = 0;
mesh->faces[face][1] = 1;
mesh->faces[face][2] = slice;
face++;
}
else
{
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
face++;
mesh->faces[face][0] = sphere_vertex(slices, 0, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, 0, stack);
mesh->faces[face][2] = sphere_vertex(slices, slice-1, stack);
face++;
}
}
mesh->vertices[vertex].position.x = 0.0f;
mesh->vertices[vertex].position.y = 0.0f;
mesh->vertices[vertex].position.z = -radius;
mesh->vertices[vertex].normal.x = 0.0f;
mesh->vertices[vertex].normal.y = 0.0f;
mesh->vertices[vertex].normal.z = -1.0f;
/* bottom stack is triangle fan */
for (slice = 1; slice < slices; slice++)
{
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, slice, stack-1);
mesh->faces[face][2] = vertex;
face++;
}
mesh->faces[face][0] = sphere_vertex(slices, slice-1, stack-1);
mesh->faces[face][1] = sphere_vertex(slices, 0, stack-1);
mesh->faces[face][2] = vertex;
free_sincos_table(&phi);
free_sincos_table(&theta);
return TRUE;
}
static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
{
HRESULT hr;
ID3DXMesh *sphere;
struct mesh mesh;
char name[256];
hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (hr != D3D_OK)
{
skip("Couldn't create sphere\n");
return;
}
if (!compute_sphere(&mesh, radius, slices, stacks))
{
skip("Couldn't create mesh\n");
sphere->lpVtbl->Release(sphere);
return;
}
sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
compare_mesh(name, sphere, &mesh);
free_mesh(&mesh);
sphere->lpVtbl->Release(sphere);
}
static void D3DXCreateSphereTest(void)
{
HRESULT hr;
@ -529,11 +942,22 @@ static void D3DXCreateSphereTest(void)
hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, 1.0f, 2, 2, &sphere, NULL);
todo_wine ok( hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
if (sphere)
sphere->lpVtbl->Release(sphere);
hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
test_sphere(device, 0.0f, 2, 2);
test_sphere(device, 1.0f, 2, 2);
test_sphere(device, 1.0f, 3, 2);
test_sphere(device, 1.0f, 4, 4);
test_sphere(device, 1.0f, 3, 4);
test_sphere(device, 5.0f, 6, 7);
test_sphere(device, 10.0f, 11, 12);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);