d3dx9: Shader assembler <= ps_1_3 support.

This commit is contained in:
Matteo Bruni 2010-07-21 17:07:24 +02:00 committed by Alexandre Julliard
parent 8ce3ecea0d
commit d567a030ec
5 changed files with 713 additions and 50 deletions

View File

@ -226,6 +226,86 @@ static void asmparser_sincos(struct asm_parser *This, DWORD mod, DWORD shift,
}
}
static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL tex_varying) {
struct shader_reg ret;
switch(reg->type) {
case BWRITERSPR_TEXTURE:
if(tex_varying) {
ret = *reg;
ret.type = BWRITERSPR_INPUT;
switch(reg->regnum) {
case 0: ret.regnum = T0_VARYING; break;
case 1: ret.regnum = T1_VARYING; break;
case 2: ret.regnum = T2_VARYING; break;
case 3: ret.regnum = T3_VARYING; break;
case 4: ret.regnum = T4_VARYING; break;
case 5: ret.regnum = T5_VARYING; break;
case 6: ret.regnum = T6_VARYING; break;
case 7: ret.regnum = T7_VARYING; break;
default:
FIXME("Unexpected TEXTURE register t%u\n", reg->regnum);
return *reg;
}
return ret;
} else {
ret = *reg;
ret.type = BWRITERSPR_TEMP;
switch(reg->regnum) {
case 0: ret.regnum = T0_REG; break;
case 1: ret.regnum = T1_REG; break;
case 2: ret.regnum = T2_REG; break;
case 3: ret.regnum = T3_REG; break;
default:
FIXME("Unexpected TEXTURE register t%u\n", reg->regnum);
return *reg;
}
return ret;
}
/* case BWRITERSPR_INPUT - Identical mapping of 1.x/2.0 color varyings
to 3.0 ones */
default: return *reg;
}
}
static void asmparser_texcoord(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
struct instruction *instr;
if(srcs) {
asmparser_message(This, "Line %u: Source registers in texcoord instruction\n", This->line_no);
set_parse_status(This, PARSE_ERR);
return;
}
instr = alloc_instr(1);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
set_parse_status(This, PARSE_ERR);
return;
}
/* texcoord copies the texture coord data into a temporary register-like
* readable form. In newer shader models this equals a MOV from v0 to r0,
* record it as this.
*/
instr->opcode = BWRITERSIO_MOV;
instr->dstmod = mod | BWRITERSPDM_SATURATE; /* texcoord clamps to [0;1] */
instr->shift = shift;
instr->comptype = 0;
This->funcs->dstreg(This, instr, dst);
/* The src reg needs special care */
instr->src[0] = map_oldps_register(dst, TRUE);
if(!add_instruction(This->shader, instr)) {
ERR("Out of memory\n");
set_parse_status(This, PARSE_ERR);
}
}
static void asmparser_texcrd(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
@ -259,6 +339,82 @@ static void asmparser_texcrd(struct asm_parser *This, DWORD mod, DWORD shift,
}
}
static void asmparser_texkill(struct asm_parser *This,
const struct shader_reg *dst) {
struct instruction *instr = alloc_instr(0);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
set_parse_status(This, PARSE_ERR);
return;
}
instr->opcode = BWRITERSIO_TEXKILL;
instr->dstmod = 0;
instr->shift = 0;
instr->comptype = 0;
/* Do not run the dst register through the normal
* register conversion. If used with ps_1_0 to ps_1_3
* the texture coordinate from that register is used,
* not the temporary register value. In ps_1_4 and
* ps_2_0 t0 is always a varying and temporaries can
* be used with texkill.
*/
instr->dst = map_oldps_register(dst, TRUE);
instr->has_dst = TRUE;
if(!add_instruction(This->shader, instr)) {
ERR("Out of memory\n");
set_parse_status(This, PARSE_ERR);
}
}
static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
struct instruction *instr = alloc_instr(2);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
set_parse_status(This, PARSE_ERR);
return;
}
instr->opcode = BWRITERSIO_TEX;
instr->dstmod = mod;
instr->shift = shift;
instr->comptype = 0;
/* The dest register can be mapped normally to a temporary register */
This->funcs->dstreg(This, instr, dst);
/* Use the src passed as parameter by the specific instruction handler */
instr->src[0] = *src0;
/* The 2nd source register is the sampler register with the
* destination's regnum
*/
ZeroMemory(&instr->src[1], sizeof(instr->src[1]));
instr->src[1].type = BWRITERSPR_SAMPLER;
instr->src[1].regnum = dst->regnum;
instr->src[1].swizzle = BWRITERVS_NOSWIZZLE;
instr->src[1].srcmod = BWRITERSPSM_NONE;
instr->src[1].rel_reg = NULL;
if(!add_instruction(This->shader, instr)) {
ERR("Out of memory\n");
set_parse_status(This, PARSE_ERR);
}
}
static void asmparser_tex(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst) {
struct shader_reg src;
/* The first source register is the varying containing the coordinate */
src = map_oldps_register(dst, TRUE);
asmparser_texhelper(This, mod, shift, dst, &src);
}
static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
@ -304,6 +460,46 @@ static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift,
}
}
static void asmparser_texreg2ar(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
struct shader_reg src;
src = map_oldps_register(src0, FALSE);
/* Supply the correct swizzle */
src.swizzle = BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X;
asmparser_texhelper(This, mod, shift, dst, &src);
}
static void asmparser_texreg2gb(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
struct shader_reg src;
src = map_oldps_register(src0, FALSE);
/* Supply the correct swizzle */
src.swizzle = BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z;
asmparser_texhelper(This, mod, shift, dst, &src);
}
static void asmparser_texreg2rgb(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
struct shader_reg src;
src = map_oldps_register(src0, FALSE);
/* Supply the correct swizzle */
src.swizzle = BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_Z;
asmparser_texhelper(This, mod, shift, dst, &src);
}
/* Complex pixel shader 1.3 instructions like texm3x3tex are tricky - the
* bytecode writer works instruction by instruction, so we can't properly
* convert these from/to equivalent ps_3_0 instructions. Then simply keep using
* the ps_1_3 opcodes and just adapt the registers in the common fashion (i.e.
* go through asmparser_instr).
*/
static void asmparser_instr(struct asm_parser *This, DWORD opcode,
DWORD mod, DWORD shift,
BWRITER_COMPARISON_TYPE comp,
@ -345,12 +541,20 @@ ns */
break;
case BWRITERSIO_TEXCOORD:
/* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */
asmparser_texcrd(This, mod, shift, dst, srcs);
if(This->shader->version == BWRITERPS_VERSION(1, 4))
asmparser_texcrd(This, mod, shift, dst, srcs);
else asmparser_texcoord(This, mod, shift, dst, srcs);
return;
case BWRITERSIO_TEX:
/* this encodes both the tex PS 1.x instruction and the
texld 1.4/2.0+ instruction */
if(This->shader->version == BWRITERPS_VERSION(1, 4)) {
if(This->shader->version == BWRITERPS_VERSION(1, 1) ||
This->shader->version == BWRITERPS_VERSION(1, 2) ||
This->shader->version == BWRITERPS_VERSION(1, 3)) {
asmparser_tex(This, mod, shift, dst);
return;
}
else if(This->shader->version == BWRITERPS_VERSION(1, 4)) {
asmparser_texld14(This, mod, shift, dst, srcs);
return;
}
@ -364,6 +568,22 @@ ns */
return;
}
/* Handle PS 1.x instructions, "regularizing" them */
switch(opcode) {
case BWRITERSIO_TEXKILL:
asmparser_texkill(This, dst);
return;
case BWRITERSIO_TEXREG2AR:
asmparser_texreg2ar(This, mod, shift, dst, &srcs->reg[0]);
return;
case BWRITERSIO_TEXREG2GB:
asmparser_texreg2gb(This, mod, shift, dst, &srcs->reg[0]);
return;
case BWRITERSIO_TEXREG2RGB:
asmparser_texreg2rgb(This, mod, shift, dst, &srcs->reg[0]);
return;
}
instr = alloc_instr(src_count);
if(!instr) {
ERR("Error allocating memory for the instruction\n");
@ -444,39 +664,6 @@ static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
}
}
static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL tex_varying) {
struct shader_reg ret;
switch(reg->type) {
case BWRITERSPR_TEXTURE:
if(tex_varying) {
ret = *reg;
ret.type = BWRITERSPR_INPUT;
switch(reg->regnum) {
case 0: ret.regnum = T0_VARYING; break;
case 1: ret.regnum = T1_VARYING; break;
case 2: ret.regnum = T2_VARYING; break;
case 3: ret.regnum = T3_VARYING; break;
case 4: ret.regnum = T4_VARYING; break;
case 5: ret.regnum = T5_VARYING; break;
case 6: ret.regnum = T6_VARYING; break;
case 7: ret.regnum = T7_VARYING; break;
default:
FIXME("Unexpected TEXTURE register t%u\n", reg->regnum);
return *reg;
}
return ret;
} else {
FIXME("TODO: ps_1_x texture register mapping\n");
return *reg;
}
/* case BWRITERSPR_INPUT - Identical mapping of 1.x/2.0 color varyings
to 3.0 ones */
default: return *reg;
}
}
/* Checks for unsupported source modifiers in VS (all versions) or
PS 2.0 and newer */
static void check_legacy_srcmod(struct asm_parser *This, DWORD srcmod) {
@ -660,6 +847,30 @@ static void asmparser_srcreg_vs_3(struct asm_parser *This,
memcpy(&instr->src[num], src, sizeof(*src));
}
static const struct allowed_reg_type ps_1_0123_reg_allowed[] = {
{ BWRITERSPR_CONST, 8, FALSE },
{ BWRITERSPR_TEMP, 2, FALSE },
{ BWRITERSPR_TEXTURE, 4, FALSE },
{ BWRITERSPR_INPUT, 2, FALSE },
{ ~0U, 0 } /* End tag */
};
static void asmparser_srcreg_ps_1_0123(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
struct shader_reg reg;
if(!check_reg_type(src, ps_1_0123_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in <== PS 1.3\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(This, PARSE_ERR);
}
check_abs_srcmod(This, src->srcmod);
reg = map_oldps_register(src, FALSE);
memcpy(&instr->src[num], &reg, sizeof(reg));
}
static const struct allowed_reg_type ps_1_4_reg_allowed[] = {
{ BWRITERSPR_CONST, 8, FALSE },
{ BWRITERSPR_TEMP, 6, FALSE },
@ -827,6 +1038,22 @@ static void asmparser_dstreg_vs_3(struct asm_parser *This,
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_1_0123(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
struct shader_reg reg;
if(!check_reg_type(dst, ps_1_0123_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(This, PARSE_ERR);
}
reg = map_oldps_register(dst, FALSE);
memcpy(&instr->dst, &reg, sizeof(reg));
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_1_4(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
@ -981,6 +1208,26 @@ static const struct asmparser_backend parser_vs_3 = {
asmparser_instr,
};
static const struct asmparser_backend parser_ps_1_0123 = {
asmparser_constF,
asmparser_constI,
asmparser_constB,
asmparser_dstreg_ps_1_0123,
asmparser_srcreg_ps_1_0123,
asmparser_predicate_unsupported,
asmparser_coissue_supported,
asmparser_dcl_output_unsupported,
asmparser_dcl_input_unsupported,
asmparser_dcl_sampler_unsupported,
asmparser_end,
asmparser_instr,
};
static const struct asmparser_backend parser_ps_1_4 = {
asmparser_constF,
asmparser_constI,
@ -1171,6 +1418,70 @@ void create_vs30_parser(struct asm_parser *ret) {
ret->funcs = &parser_vs_3;
}
void create_ps10_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_0\n");
ret->shader = asm_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(ret, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(1, 0);
ret->funcs = &parser_ps_1_0123;
gen_oldps_input(ret->shader, 4);
}
void create_ps11_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_1\n");
ret->shader = asm_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(ret, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(1, 1);
ret->funcs = &parser_ps_1_0123;
gen_oldps_input(ret->shader, 4);
}
void create_ps12_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_2\n");
ret->shader = asm_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(ret, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(1, 2);
ret->funcs = &parser_ps_1_0123;
gen_oldps_input(ret->shader, 4);
}
void create_ps13_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_3\n");
ret->shader = asm_alloc(sizeof(*ret->shader));
if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n");
set_parse_status(ret, PARSE_ERR);
return;
}
ret->shader->type = ST_PIXEL;
ret->shader->version = BWRITERPS_VERSION(1, 3);
ret->funcs = &parser_ps_1_0123;
gen_oldps_input(ret->shader, 4);
}
void create_ps14_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_4\n");

View File

@ -329,26 +329,22 @@ version_marker: VER_VS10
| VER_PS10
{
TRACE("Pixel shader 1.0\n");
set_parse_status(&asm_ctx, PARSE_ERR);
YYABORT;
create_ps10_parser(&asm_ctx);
}
| VER_PS11
{
TRACE("Pixel shader 1.1\n");
set_parse_status(&asm_ctx, PARSE_ERR);
YYABORT;
create_ps11_parser(&asm_ctx);
}
| VER_PS12
{
TRACE("Pixel shader 1.2\n");
set_parse_status(&asm_ctx, PARSE_ERR);
YYABORT;
create_ps12_parser(&asm_ctx);
}
| VER_PS13
{
TRACE("Pixel shader 1.3\n");
set_parse_status(&asm_ctx, PARSE_ERR);
YYABORT;
create_ps13_parser(&asm_ctx);
}
| VER_PS14
{

View File

@ -578,7 +578,7 @@ static HRESULT find_ps_builtin_semantics(struct bc_writer *This,
return S_OK;
}
static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
static void ps_1_x_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
HRESULT hr;
/* First check the constants and varyings, and complain if unsupported things are used */
@ -589,6 +589,27 @@ static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *s
return;
}
hr = find_ps_builtin_semantics(This, shader, 4);
if(FAILED(hr)) {
This->state = hr;
return;
}
/* Declare the shader type and version */
put_dword(buffer, This->version);
write_constF(shader, buffer, TRUE);
}
static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
HRESULT hr;
/* First check the constants and varyings, and complain if unsupported things are used */
if(shader->num_ci || shader->num_cb) {
WARN("Int and bool constants are not supported in shader model 1 shaders\n");
WARN("Got %u int and %u boolean constants\n", shader->num_ci, shader->num_cb);
This->state = E_INVALIDARG;
return;
}
hr = find_ps_builtin_semantics(This, shader, 6);
if(FAILED(hr)) {
This->state = hr;
@ -808,6 +829,27 @@ static void write_srcregs(struct bc_writer *This, const struct instruction *inst
}
}
static DWORD map_ps13_temp(struct bc_writer *This, const struct shader_reg *reg) {
DWORD token = 0;
if(reg->regnum == T0_REG) {
token |= (D3DSPR_TEXTURE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
token |= 0 & D3DSP_REGNUM_MASK; /* No shift */
} else if(reg->regnum == T1_REG) {
token |= (D3DSPR_TEXTURE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
token |= 1 & D3DSP_REGNUM_MASK; /* No shift */
} else if(reg->regnum == T2_REG) {
token |= (D3DSPR_TEXTURE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
token |= 2 & D3DSP_REGNUM_MASK; /* No shift */
} else if(reg->regnum == T3_REG) {
token |= (D3DSPR_TEXTURE << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
token |= 3 & D3DSP_REGNUM_MASK; /* No shift */
} else {
token |= (D3DSPR_TEMP << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
}
return token;
}
static DWORD map_ps_input(struct bc_writer *This,
const struct shader_reg *reg) {
DWORD i, token = 0;
@ -832,6 +874,86 @@ static DWORD map_ps_input(struct bc_writer *This,
return token;
}
static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
if(reg->rel_reg) {
WARN("Relative addressing not supported in <= ps_3_0\n");
This->state = E_INVALIDARG;
return;
}
switch(reg->type) {
case BWRITERSPR_INPUT:
token |= map_ps_input(This, reg);
break;
/* Take care about the texture temporaries. There's a problem: They aren't
* declared anywhere, so we can only hardcode the values that are used
* to map ps_1_3 shaders to the common shader structure
*/
case BWRITERSPR_TEMP:
token |= map_ps13_temp(This, reg);
break;
case BWRITERSPR_CONST: /* Can be mapped 1:1 */
token |= (reg->type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
break;
default:
WARN("Invalid register type for <= ps_1_3 shader\n");
This->state = E_INVALIDARG;
return;
}
token |= d3d9_swizzle(reg->swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
if(reg->srcmod == BWRITERSPSM_DZ || reg->srcmod == BWRITERSPSM_DW ||
reg->srcmod == BWRITERSPSM_ABS || reg->srcmod == BWRITERSPSM_ABSNEG ||
reg->srcmod == BWRITERSPSM_NOT) {
WARN("Invalid source modifier %u for <= ps_1_3\n", reg->srcmod);
This->state = E_INVALIDARG;
return;
}
token |= d3d9_srcmod(reg->srcmod);
put_dword(buffer, token);
}
static void ps_1_0123_dstreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
if(reg->rel_reg) {
WARN("Relative addressing not supported for destination registers\n");
This->state = E_INVALIDARG;
return;
}
switch(reg->type) {
case BWRITERSPR_TEMP:
token |= map_ps13_temp(This, reg);
break;
/* texkill uses the input register as a destination parameter */
case BWRITERSPR_INPUT:
token |= map_ps_input(This, reg);
break;
default:
WARN("Invalid dest register type for 1.x pshader\n");
This->state = E_INVALIDARG;
return;
}
token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
token |= d3d9_dstmod(mod);
token |= d3d9_writemask(reg->writemask);
put_dword(buffer, token);
}
/* The length of an instruction consists of the destination register (if any),
* the number of source registers, the number of address registers used for
* indirect addressing, and optionally the predicate register
@ -910,6 +1032,168 @@ static const struct bytecode_backend vs_1_x_backend = {
vs_1_x_handlers
};
static void instr_ps_1_0123_texld(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer) {
DWORD idx, srcidx;
struct shader_reg reg;
DWORD swizzlemask;
if(instr->src[1].type != BWRITERSPR_SAMPLER ||
instr->src[1].regnum > 3) {
WARN("Unsupported sampler type %u regnum %u\n",
instr->src[1].type, instr->src[1].regnum);
This->state = E_INVALIDARG;
return;
} else if(instr->dst.type != BWRITERSPR_TEMP) {
WARN("Can only sample into a temp register\n");
This->state = E_INVALIDARG;
return;
}
idx = instr->src[1].regnum;
if((idx == 0 && instr->dst.regnum != T0_REG) ||
(idx == 1 && instr->dst.regnum != T1_REG) ||
(idx == 2 && instr->dst.regnum != T2_REG) ||
(idx == 3 && instr->dst.regnum != T3_REG)) {
WARN("Sampling from sampler s%u to register r%u is not possible in ps_1_x\n",
idx, instr->dst.regnum);
This->state = E_INVALIDARG;
return;
}
if(instr->src[0].type == BWRITERSPR_INPUT) {
/* A simple non-dependent read tex instruction */
if(instr->src[0].regnum != This->t_regnum[idx]) {
WARN("Cannot sample from s%u with texture address data from interpolator %u\n",
idx, instr->src[0].regnum);
This->state = E_INVALIDARG;
return;
}
This->funcs->opcode(This, instr, D3DSIO_TEX & D3DSI_OPCODE_MASK, buffer);
/* map the temp dstreg to the ps_1_3 texture temporary register */
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
} else if(instr->src[0].type == BWRITERSPR_TEMP) {
if(instr->src[0].regnum == T0_REG) {
srcidx = 0;
} else if(instr->src[0].regnum == T1_REG) {
srcidx = 1;
} else if(instr->src[0].regnum == T2_REG) {
srcidx = 2;
} else if(instr->src[0].regnum == T3_REG) {
srcidx = 3;
} else {
WARN("Invalid address data source register r%u\n", instr->src[0].regnum);
}
swizzlemask = (3 << BWRITERVS_SWIZZLE_SHIFT) |
(3 << (BWRITERVS_SWIZZLE_SHIFT + 2)) |
(3 << (BWRITERVS_SWIZZLE_SHIFT + 4));
if((instr->src[0].swizzle & swizzlemask) == (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z)) {
TRACE("writing texreg2rgb\n");
This->funcs->opcode(This, instr, D3DSIO_TEXREG2RGB & D3DSI_OPCODE_MASK, buffer);
} else if(instr->src[0].swizzle == (BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)) {
TRACE("writing texreg2ar\n");
This->funcs->opcode(This, instr, D3DSIO_TEXREG2AR & D3DSI_OPCODE_MASK, buffer);
} else if(instr->src[0].swizzle == (BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)) {
TRACE("writing texreg2gb\n");
This->funcs->opcode(This, instr, D3DSIO_TEXREG2GB & D3DSI_OPCODE_MASK, buffer);
} else {
WARN("Unsupported src addr swizzle in dependent texld: 0x%08x\n", instr->src[0].swizzle);
This->state = E_INVALIDARG;
return;
}
/* Dst and src reg can be mapped normally. Both registers are temporary registers in the
* source shader and have to be mapped to the temporary form of the texture registers. However,
* the src reg doesn't have a swizzle
*/
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
reg = instr->src[0];
reg.swizzle = BWRITERVS_NOSWIZZLE;
This->funcs->srcreg(This, &reg, buffer);
} else {
WARN("Invalid address data source register\n");
This->state = E_INVALIDARG;
return;
}
}
static void instr_ps_1_0123_mov(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer) {
DWORD token = D3DSIO_MOV & D3DSI_OPCODE_MASK;
if(instr->dst.type == BWRITERSPR_TEMP && instr->src[0].type == BWRITERSPR_INPUT) {
if((instr->dst.regnum == T0_REG && instr->src[0].regnum == This->t_regnum[0]) ||
(instr->dst.regnum == T1_REG && instr->src[0].regnum == This->t_regnum[1]) ||
(instr->dst.regnum == T2_REG && instr->src[0].regnum == This->t_regnum[2]) ||
(instr->dst.regnum == T3_REG && instr->src[0].regnum == This->t_regnum[3])) {
if(instr->dstmod & BWRITERSPDM_SATURATE) {
This->funcs->opcode(This, instr, D3DSIO_TEXCOORD & D3DSI_OPCODE_MASK, buffer);
/* Remove the SATURATE flag, it's implicit to the instruction */
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod & (~BWRITERSPDM_SATURATE));
return;
} else {
WARN("A varying -> temp copy is only supported with the SATURATE modifier in <=ps_1_3\n");
This->state = E_INVALIDARG;
return;
}
} else if(instr->src[0].regnum == This->v_regnum[0] ||
instr->src[0].regnum == This->v_regnum[1]) {
/* Handled by the normal mov below. Just drop out of the if condition */
} else {
WARN("Unsupported varying -> temp mov in <= ps_1_3\n");
This->state = E_INVALIDARG;
return;
}
}
This->funcs->opcode(This, instr, token, buffer);
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
This->funcs->srcreg(This, &instr->src[0], buffer);
}
static const struct instr_handler_table ps_1_0123_handlers[] = {
{BWRITERSIO_ADD, instr_handler},
{BWRITERSIO_NOP, instr_handler},
{BWRITERSIO_MOV, instr_ps_1_0123_mov},
{BWRITERSIO_SUB, instr_handler},
{BWRITERSIO_MAD, instr_handler},
{BWRITERSIO_MUL, instr_handler},
{BWRITERSIO_DP3, instr_handler},
{BWRITERSIO_DP4, instr_handler},
{BWRITERSIO_LRP, instr_handler},
/* pshader instructions */
{BWRITERSIO_CND, instr_handler},
{BWRITERSIO_CMP, instr_handler},
{BWRITERSIO_TEXKILL, instr_handler},
{BWRITERSIO_TEX, instr_ps_1_0123_texld},
{BWRITERSIO_TEXBEM, instr_handler},
{BWRITERSIO_TEXBEML, instr_handler},
{BWRITERSIO_TEXM3x2PAD, instr_handler},
{BWRITERSIO_TEXM3x3PAD, instr_handler},
{BWRITERSIO_TEXM3x3SPEC, instr_handler},
{BWRITERSIO_TEXM3x3VSPEC, instr_handler},
{BWRITERSIO_TEXM3x3TEX, instr_handler},
{BWRITERSIO_TEXM3x3, instr_handler},
{BWRITERSIO_TEXM3x2DEPTH, instr_handler},
{BWRITERSIO_TEXM3x2TEX, instr_handler},
{BWRITERSIO_TEXDP3, instr_handler},
{BWRITERSIO_TEXDP3TEX, instr_handler},
{BWRITERSIO_END, NULL},
};
static const struct bytecode_backend ps_1_0123_backend = {
ps_1_x_header,
end,
ps_1_0123_srcreg,
ps_1_0123_dstreg,
sm_1_x_opcode,
ps_1_0123_handlers
};
static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
@ -1860,6 +2144,26 @@ static void init_vs30_dx9_writer(struct bc_writer *writer) {
writer->funcs = &vs_3_backend;
}
static void init_ps10_dx9_writer(struct bc_writer *writer) {
TRACE("Creating DirectX9 pixel shader 1.0 writer\n");
writer->funcs = &ps_1_0123_backend;
}
static void init_ps11_dx9_writer(struct bc_writer *writer) {
TRACE("Creating DirectX9 pixel shader 1.1 writer\n");
writer->funcs = &ps_1_0123_backend;
}
static void init_ps12_dx9_writer(struct bc_writer *writer) {
TRACE("Creating DirectX9 pixel shader 1.2 writer\n");
writer->funcs = &ps_1_0123_backend;
}
static void init_ps13_dx9_writer(struct bc_writer *writer) {
TRACE("Creating DirectX9 pixel shader 1.3 writer\n");
writer->funcs = &ps_1_0123_backend;
}
static void init_ps14_dx9_writer(struct bc_writer *writer) {
TRACE("Creating DirectX9 pixel shader 1.4 writer\n");
writer->funcs = &ps_1_4_backend;
@ -1930,28 +2234,28 @@ static struct bc_writer *create_writer(DWORD version, DWORD dxversion) {
WARN("Unsupported dxversion for pixel shader 1.0 requested: %u\n", dxversion);
goto fail;
}
/* TODO: Set the appropriate writer backend */
init_ps10_dx9_writer(ret);
break;
case BWRITERPS_VERSION(1, 1):
if(dxversion != 9) {
WARN("Unsupported dxversion for pixel shader 1.1 requested: %u\n", dxversion);
goto fail;
}
/* TODO: Set the appropriate writer backend */
init_ps11_dx9_writer(ret);
break;
case BWRITERPS_VERSION(1, 2):
if(dxversion != 9) {
WARN("Unsupported dxversion for pixel shader 1.2 requested: %u\n", dxversion);
goto fail;
}
/* TODO: Set the appropriate writer backend */
init_ps12_dx9_writer(ret);
break;
case BWRITERPS_VERSION(1, 3):
if(dxversion != 9) {
WARN("Unsupported dxversion for pixel shader 1.3 requested: %u\n", dxversion);
goto fail;
}
/* TODO: Set the appropriate writer backend */
init_ps13_dx9_writer(ret);
break;
case BWRITERPS_VERSION(1, 4):
if(dxversion != 9) {

View File

@ -323,6 +323,10 @@ void create_vs11_parser(struct asm_parser *ret);
void create_vs20_parser(struct asm_parser *ret);
void create_vs2x_parser(struct asm_parser *ret);
void create_vs30_parser(struct asm_parser *ret);
void create_ps10_parser(struct asm_parser *ret);
void create_ps11_parser(struct asm_parser *ret);
void create_ps12_parser(struct asm_parser *ret);
void create_ps13_parser(struct asm_parser *ret);
void create_ps14_parser(struct asm_parser *ret);
void create_ps20_parser(struct asm_parser *ret);
void create_ps2x_parser(struct asm_parser *ret);
@ -639,6 +643,12 @@ typedef enum _BWRITERDECLUSAGE {
BWRITERDECLUSAGE_SAMPLE
} BWRITERDECLUSAGE;
/* ps 1.x texture registers mappings */
#define T0_REG 2
#define T1_REG 3
#define T2_REG 4
#define T3_REG 5
struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
void SlDeleteShader(struct bwriter_shader *shader);

View File

@ -132,6 +132,11 @@ static void ps_1_1_test(void) {
{0xffff0101, 0x00000042, 0xb00f0000, 0x00000002, 0x80070000, 0x80e40000,
0x80e40001, 0x40000001, 0x80080000, 0xb0e40000, 0x0000ffff}
},
{ /* shader 1 */
"ps.1.1\n"
"mov_d4 r0, r1\n",
{0xffff0101, 0x00000001, 0x8e0f0000, 0x80e40001, 0x0000ffff}
},
};
exec_tests("ps_1_1", tests, sizeof(tests) / sizeof(tests[0]));
@ -478,6 +483,43 @@ static void ps_1_3_test(void) {
"mov_x4_sat r0.a, -r1_bx2.a\n",
{0xffff0103, 0x00000001, 0x82180000, 0x85ff0001, 0x0000ffff}
},
{ /* shader 30 */
"ps_1_3\n"
"texcoord_x2 t0\n",
{0xffff0103, 0x00000040, 0xb10f0000, 0x0000ffff}
},
{ /* shader 31 */
"ps_1_3\n"
"tex_x2 t0\n",
{0xffff0103, 0x00000042, 0xb10f0000, 0x0000ffff}
},
{ /* shader 32 */
"ps_1_3\n"
"texreg2ar_x4 t0, t1\n",
{0xffff0103, 0x00000045, 0xb20f0000, 0xb0e40001, 0x0000ffff}
},
{ /* shader 33 */
"ps_1_3\n"
"texbem_d4 t1, t0\n",
{0xffff0103, 0x00000043, 0xbe0f0001, 0xb0e40000, 0x0000ffff}
},
{ /* shader 34 */
"ps_1_3\n"
"tex t0\n"
"texm3x3pad_x2 t1, t0\n"
"texm3x3pad_x2 t2, t0\n"
"texm3x3tex_x2 t3, t0\n",
{0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb10f0001, 0xb0e40000,
0x00000049, 0xb10f0002, 0xb0e40000, 0x0000004a, 0xb10f0003, 0xb0e40000,
0x0000ffff}
},
{ /* shader 35 */
"ps_1_3\n"
"tex t0\n"
"texdp3tex_x8 t1, t0\n",
{0xffff0103, 0x00000042, 0xb00f0000, 0x00000053, 0xb30f0001, 0xb0e40000,
0x0000ffff}
},
};
exec_tests("ps_1_3", tests, sizeof(tests) / sizeof(tests[0]));
@ -1661,9 +1703,9 @@ static void assembleshader_test(void) {
START_TEST(asm)
{
preproc_test();
todo_wine ps_1_1_test();
ps_1_1_test();
vs_1_1_test();
todo_wine ps_1_3_test();
ps_1_3_test();
ps_1_4_test();
vs_2_0_test();
vs_2_x_test();