d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
Currently it only accepts a minimal subset of the syntax (e.g. just an instruction and two register types supported) and doesn't produce any real output (i.e. shader bytecode).
This commit is contained in:
parent
7545416133
commit
95afbeadf5
|
@ -44,6 +44,9 @@ dlls/actxprxy/actxprxy_urlhist_p.c
|
|||
dlls/advapi32/svcctl.h
|
||||
dlls/advapi32/svcctl_c.c
|
||||
dlls/atl/atliface.h
|
||||
dlls/d3dx9_36/asmshader.tab.c
|
||||
dlls/d3dx9_36/asmshader.tab.h
|
||||
dlls/d3dx9_36/asmshader.yy.c
|
||||
dlls/dispex/disp_ex.h
|
||||
dlls/dispex/disp_ex_p.c
|
||||
dlls/dxdiagn/fil_data.h
|
||||
|
|
|
@ -8,6 +8,9 @@ IMPORTS = d3d9 gdi32 user32 kernel32
|
|||
EXTRALIBS = $(LIBWPP)
|
||||
|
||||
C_SRCS = \
|
||||
asmparser.c \
|
||||
asmutils.c \
|
||||
bytecodewriter.c \
|
||||
core.c \
|
||||
d3dx9_36_main.c \
|
||||
effect.c \
|
||||
|
@ -20,6 +23,9 @@ C_SRCS = \
|
|||
texture.c \
|
||||
util.c
|
||||
|
||||
LEX_SRCS = asmshader.l
|
||||
BISON_SRCS = asmshader.y
|
||||
|
||||
RC_SRCS = version.rc
|
||||
|
||||
@MAKE_DLL_RULES@
|
||||
|
|
|
@ -0,0 +1,143 @@
|
|||
/*
|
||||
* Direct3D asm shader parser
|
||||
*
|
||||
* Copyright 2008 Stefan Dösinger
|
||||
* Copyright 2009 Matteo Bruni
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wine/port.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
#include "d3dx9_36_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
|
||||
WINE_DECLARE_DEBUG_CHANNEL(parsed_shader);
|
||||
|
||||
|
||||
/****************************************************************
|
||||
* Common(non-version specific) shader parser control code *
|
||||
****************************************************************/
|
||||
|
||||
static void asmparser_end(struct asm_parser *This) {
|
||||
TRACE("Finalizing shader\n");
|
||||
}
|
||||
|
||||
static void asmparser_instr(struct asm_parser *This, DWORD opcode,
|
||||
DWORD mod, DWORD shift,
|
||||
BWRITER_COMPARISON_TYPE comp,
|
||||
const struct shader_reg *dst,
|
||||
const struct src_regs *srcs, int expectednsrcs) {
|
||||
struct instruction *instr;
|
||||
unsigned int i;
|
||||
BOOL firstreg = TRUE;
|
||||
unsigned int src_count = srcs ? srcs->count : 0;
|
||||
|
||||
if(!This->shader) return;
|
||||
|
||||
TRACE_(parsed_shader)("%s ", debug_print_opcode(opcode));
|
||||
if(dst) {
|
||||
TRACE_(parsed_shader)("%s", debug_print_dstreg(dst, This->shader->type));
|
||||
firstreg = FALSE;
|
||||
}
|
||||
for(i = 0; i < src_count; i++) {
|
||||
if(!firstreg) TRACE_(parsed_shader)(", ");
|
||||
else firstreg = FALSE;
|
||||
TRACE_(parsed_shader)("%s", debug_print_srcreg(&srcs->reg[i],
|
||||
This->shader->type));
|
||||
}
|
||||
TRACE_(parsed_shader)("\n");
|
||||
|
||||
if(src_count != expectednsrcs) {
|
||||
asmparser_message(This, "Line %u: Wrong number of source registers\n", This->line_no);
|
||||
set_parse_status(This, PARSE_ERR);
|
||||
return;
|
||||
}
|
||||
|
||||
instr = alloc_instr(src_count);
|
||||
if(!instr) {
|
||||
ERR("Error allocating memory for the instruction\n");
|
||||
set_parse_status(This, PARSE_ERR);
|
||||
return;
|
||||
}
|
||||
|
||||
instr->opcode = opcode;
|
||||
instr->dstmod = mod;
|
||||
instr->shift = shift;
|
||||
instr->comptype = comp;
|
||||
if(dst) This->funcs->dstreg(This, instr, dst);
|
||||
for(i = 0; i < src_count; i++) {
|
||||
This->funcs->srcreg(This, instr, i, &srcs->reg[i]);
|
||||
}
|
||||
|
||||
if(!add_instruction(This->shader, instr)) {
|
||||
ERR("Out of memory\n");
|
||||
set_parse_status(This, PARSE_ERR);
|
||||
}
|
||||
}
|
||||
|
||||
static void asmparser_srcreg_vs_3(struct asm_parser *This,
|
||||
struct instruction *instr, int num,
|
||||
const struct shader_reg *src) {
|
||||
memcpy(&instr->src[num], src, sizeof(*src));
|
||||
}
|
||||
|
||||
static void asmparser_dstreg_vs_3(struct asm_parser *This,
|
||||
struct instruction *instr,
|
||||
const struct shader_reg *dst) {
|
||||
memcpy(&instr->dst, dst, sizeof(*dst));
|
||||
instr->has_dst = TRUE;
|
||||
}
|
||||
|
||||
static void asmparser_predicate_unsupported(struct asm_parser *This,
|
||||
const struct shader_reg *predicate) {
|
||||
asmparser_message(This, "Line %u: Predicate not supported in < VS 2.0 or PS 2.x\n", This->line_no);
|
||||
set_parse_status(This, PARSE_ERR);
|
||||
}
|
||||
|
||||
static void asmparser_coissue_unsupported(struct asm_parser *This) {
|
||||
asmparser_message(This, "Line %u: Coissue is only supported in pixel shaders versions <= 1.4\n", This->line_no);
|
||||
set_parse_status(This, PARSE_ERR);
|
||||
}
|
||||
|
||||
static const struct asmparser_backend parser_vs_3 = {
|
||||
asmparser_dstreg_vs_3,
|
||||
asmparser_srcreg_vs_3,
|
||||
|
||||
asmparser_predicate_unsupported,
|
||||
asmparser_coissue_unsupported,
|
||||
|
||||
asmparser_end,
|
||||
|
||||
asmparser_instr,
|
||||
};
|
||||
|
||||
void create_vs30_parser(struct asm_parser *ret) {
|
||||
TRACE_(parsed_shader)("vs_3_0\n");
|
||||
|
||||
ret->shader = asm_alloc(sizeof(*ret->shader));
|
||||
if(!ret->shader) {
|
||||
ERR("Failed to allocate memory for the shader\n");
|
||||
set_parse_status(ret, PARSE_ERR);
|
||||
return;
|
||||
}
|
||||
|
||||
ret->shader->type = ST_VERTEX;
|
||||
ret->shader->version = BWRITERVS_VERSION(3, 0);
|
||||
ret->funcs = &parser_vs_3;
|
||||
}
|
|
@ -0,0 +1,131 @@
|
|||
/*
|
||||
* Direct3D shader assembler
|
||||
*
|
||||
* Copyright 2008 Stefan Dösinger
|
||||
* Copyright 2009 Matteo Bruni
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
%{
|
||||
#include "config.h"
|
||||
#include "wine/port.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
#include "d3dx9_36_private.h"
|
||||
#include "asmshader.tab.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
|
||||
%}
|
||||
|
||||
%option noyywrap
|
||||
%option prefix="asmshader_"
|
||||
%option noinput nounput
|
||||
|
||||
/* Registers */
|
||||
REG_TEMP r[0-9]+
|
||||
/* for relative addressing in the form o[x], v[x] and c[x] */
|
||||
REG_CONSTFLOAT c[0-9]*
|
||||
|
||||
PREPROCESSORDIRECTIVE #[^\n]*\n
|
||||
|
||||
/* Comments */
|
||||
DOUBLESLASHCOMMENT "//"[^\n]*
|
||||
SEMICOLONCOMMENT ";"[^\n]*
|
||||
|
||||
/* Whitespaces are spaces, tabs and newlines */
|
||||
WHITESPACE [ \t]+
|
||||
NEWLINE (\n)|(\r\n)
|
||||
|
||||
COMMA ","
|
||||
|
||||
IMMVAL \-?(([0-9]+)|([0-9]*\.[0-9]+))(f)?
|
||||
|
||||
ANY (.)
|
||||
|
||||
%%
|
||||
|
||||
/* Common instructions(vertex and pixel shaders) */
|
||||
mov {return INSTR_MOV; }
|
||||
|
||||
{REG_TEMP} {
|
||||
asmshader_lval.regnum = atoi(yytext + 1);
|
||||
return REG_TEMP;
|
||||
}
|
||||
{REG_CONSTFLOAT} {
|
||||
asmshader_lval.regnum = atoi(yytext + 1);
|
||||
return REG_CONSTFLOAT;
|
||||
}
|
||||
|
||||
/* Shader versions. These are important to select the correct
|
||||
* parser profile.
|
||||
*/
|
||||
vs\.1\.0|vs_1_0 {return VER_VS10; }
|
||||
vs\.1\.1|vs_1_1 {return VER_VS11; }
|
||||
|
||||
vs_2_0 {return VER_VS20; }
|
||||
vs_2_x {return VER_VS2X; }
|
||||
vs_3_0 {return VER_VS30; }
|
||||
|
||||
ps\.1\.0|ps_1_0 {return VER_PS10; }
|
||||
ps\.1\.1|ps_1_1 {return VER_PS11; }
|
||||
ps\.1\.2|ps_1_2 {return VER_PS12; }
|
||||
ps\.1\.3|ps_1_3 {return VER_PS13; }
|
||||
ps\.1\.4|ps_1_4 {return VER_PS14; }
|
||||
|
||||
ps_2_0 {return VER_PS20; }
|
||||
ps_2_x {return VER_PS2X; }
|
||||
ps_3_0 {return VER_PS30; }
|
||||
|
||||
{COMMA} {return yytext[0]; }
|
||||
- {return yytext[0]; }
|
||||
\( {return yytext[0]; }
|
||||
\) {return yytext[0]; }
|
||||
|
||||
{PREPROCESSORDIRECTIVE} {
|
||||
/* TODO: update current line information */
|
||||
TRACE("line info update: %s", yytext);
|
||||
}
|
||||
|
||||
/* Skip comments */
|
||||
{DOUBLESLASHCOMMENT} { }
|
||||
{SEMICOLONCOMMENT} { }
|
||||
|
||||
{WHITESPACE} { /* Do nothing */ }
|
||||
{NEWLINE} {
|
||||
asm_ctx.line_no++;
|
||||
}
|
||||
|
||||
{ANY} {
|
||||
asmparser_message(&asm_ctx, "Line %u: Unexpected input %s\n", asm_ctx.line_no, yytext);
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
}
|
||||
|
||||
%%
|
||||
|
||||
struct bwriter_shader *SlAssembleShader(const char *text, char **messages) {
|
||||
struct bwriter_shader *ret = NULL;
|
||||
YY_BUFFER_STATE buffer;
|
||||
TRACE("%p, %p\n", text, messages);
|
||||
|
||||
buffer = asmshader__scan_string(text);
|
||||
asmshader__switch_to_buffer(buffer);
|
||||
|
||||
ret = parse_asm_shader(messages);
|
||||
|
||||
asmshader__delete_buffer(buffer);
|
||||
|
||||
return ret;
|
||||
}
|
|
@ -0,0 +1,345 @@
|
|||
/*
|
||||
* Direct3D shader assembler
|
||||
*
|
||||
* Copyright 2008 Stefan Dösinger
|
||||
* Copyright 2009 Matteo Bruni
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
%{
|
||||
#include "config.h"
|
||||
#include "wine/port.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
#include "d3dx9_36_private.h"
|
||||
#include "asmshader.tab.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
|
||||
|
||||
struct asm_parser asm_ctx;
|
||||
|
||||
/* Needed lexer functions declarations */
|
||||
void asmshader_error(const char *s);
|
||||
int asmshader_lex(void);
|
||||
|
||||
void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
|
||||
reg->rel_reg = NULL;
|
||||
}
|
||||
|
||||
%}
|
||||
|
||||
%union {
|
||||
unsigned int regnum;
|
||||
struct shader_reg reg;
|
||||
struct {
|
||||
DWORD swizzle;
|
||||
DWORD writemask;
|
||||
} swizzle_wmask;
|
||||
DWORD writemask;
|
||||
DWORD swizzle;
|
||||
struct {
|
||||
DWORD mod;
|
||||
DWORD shift;
|
||||
} modshift;
|
||||
struct rel_reg rel_reg;
|
||||
struct src_regs sregs;
|
||||
}
|
||||
|
||||
/* Common instructions between vertex and pixel shaders */
|
||||
%token INSTR_MOV
|
||||
|
||||
/* Registers */
|
||||
%token <regnum> REG_TEMP
|
||||
%token <regnum> REG_CONSTFLOAT
|
||||
|
||||
/* Version tokens */
|
||||
%token VER_VS10
|
||||
%token VER_VS11
|
||||
%token VER_VS20
|
||||
%token VER_VS2X
|
||||
%token VER_VS30
|
||||
|
||||
%token VER_PS10
|
||||
%token VER_PS11
|
||||
%token VER_PS12
|
||||
%token VER_PS13
|
||||
%token VER_PS14
|
||||
%token VER_PS20
|
||||
%token VER_PS2X
|
||||
%token VER_PS30
|
||||
|
||||
|
||||
%type <reg> dreg_name
|
||||
%type <reg> dreg
|
||||
%type <reg> sreg_name
|
||||
%type <reg> sreg
|
||||
%type <swizzle> swizzle
|
||||
%type <modshift> omods
|
||||
%type <rel_reg> rel_reg
|
||||
%type <sregs> sregs
|
||||
|
||||
%%
|
||||
|
||||
shader: version_marker instructions
|
||||
{
|
||||
asm_ctx.funcs->end(&asm_ctx);
|
||||
}
|
||||
|
||||
version_marker: VER_VS10
|
||||
{
|
||||
TRACE("Vertex shader 1.0\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_VS11
|
||||
{
|
||||
TRACE("Vertex shader 1.1\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_VS20
|
||||
{
|
||||
TRACE("Vertex shader 2.0\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_VS2X
|
||||
{
|
||||
TRACE("Vertex shader 2.x\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_VS30
|
||||
{
|
||||
TRACE("Vertex shader 3.0\n");
|
||||
create_vs30_parser(&asm_ctx);
|
||||
}
|
||||
| VER_PS10
|
||||
{
|
||||
TRACE("Pixel shader 1.0\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_PS11
|
||||
{
|
||||
TRACE("Pixel shader 1.1\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_PS12
|
||||
{
|
||||
TRACE("Pixel shader 1.2\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_PS13
|
||||
{
|
||||
TRACE("Pixel shader 1.3\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_PS14
|
||||
{
|
||||
TRACE("Pixel shader 1.4\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_PS20
|
||||
{
|
||||
TRACE("Pixel shader 2.0\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_PS2X
|
||||
{
|
||||
TRACE("Pixel shader 2.x\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
| VER_PS30
|
||||
{
|
||||
TRACE("Pixel shader 3.0\n");
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
YYABORT;
|
||||
}
|
||||
|
||||
instructions: /* empty */
|
||||
| instructions complexinstr
|
||||
{
|
||||
/* Nothing to do */
|
||||
}
|
||||
|
||||
complexinstr: instruction
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
instruction: INSTR_MOV omods dreg ',' sregs
|
||||
{
|
||||
TRACE("MOV\n");
|
||||
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_MOV, $2.mod, $2.shift, 0, &$3, &$5, 1);
|
||||
}
|
||||
|
||||
dreg: dreg_name rel_reg
|
||||
{
|
||||
$$.regnum = $1.regnum;
|
||||
$$.type = $1.type;
|
||||
$$.writemask = BWRITERSP_WRITEMASK_ALL;
|
||||
$$.srcmod = BWRITERSPSM_NONE;
|
||||
set_rel_reg(&$$, &$2);
|
||||
}
|
||||
|
||||
dreg_name: REG_TEMP
|
||||
{
|
||||
$$.regnum = $1; $$.type = BWRITERSPR_TEMP;
|
||||
}
|
||||
|
||||
swizzle: /* empty */
|
||||
{
|
||||
$$ = BWRITERVS_NOSWIZZLE;
|
||||
TRACE("Default swizzle: %08x\n", $$);
|
||||
}
|
||||
|
||||
omods: /* Empty */
|
||||
{
|
||||
$$.mod = 0;
|
||||
$$.shift = 0;
|
||||
}
|
||||
|
||||
sregs: sreg
|
||||
{
|
||||
$$.reg[0] = $1;
|
||||
$$.count = 1;
|
||||
}
|
||||
| sregs ',' sreg
|
||||
{
|
||||
if($$.count == MAX_SRC_REGS){
|
||||
asmparser_message(&asm_ctx, "Line %u: Too many source registers in this instruction\n",
|
||||
asm_ctx.line_no);
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
}
|
||||
else
|
||||
$$.reg[$$.count++] = $3;
|
||||
}
|
||||
|
||||
sreg: sreg_name rel_reg swizzle
|
||||
{
|
||||
$$.type = $1.type;
|
||||
$$.regnum = $1.regnum;
|
||||
$$.swizzle = $3;
|
||||
$$.srcmod = BWRITERSPSM_NONE;
|
||||
set_rel_reg(&$$, &$2);
|
||||
}
|
||||
|
||||
rel_reg: /* empty */
|
||||
{
|
||||
$$.has_rel_reg = FALSE;
|
||||
$$.additional_offset = 0;
|
||||
}
|
||||
|
||||
sreg_name: REG_TEMP
|
||||
{
|
||||
$$.regnum = $1; $$.type = BWRITERSPR_TEMP;
|
||||
}
|
||||
| REG_CONSTFLOAT
|
||||
{
|
||||
$$.regnum = $1; $$.type = BWRITERSPR_CONST;
|
||||
}
|
||||
|
||||
%%
|
||||
|
||||
void asmshader_error (char const *s) {
|
||||
asmparser_message(&asm_ctx, "Line %u: Error \"%s\" from bison\n", asm_ctx.line_no, s);
|
||||
set_parse_status(&asm_ctx, PARSE_ERR);
|
||||
}
|
||||
|
||||
/* Error reporting function */
|
||||
void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) {
|
||||
va_list args;
|
||||
char* newbuffer;
|
||||
int rc, newsize;
|
||||
|
||||
if(ctx->messagecapacity == 0) {
|
||||
ctx->messages = asm_alloc(MESSAGEBUFFER_INITIAL_SIZE);
|
||||
if(ctx->messages == NULL) {
|
||||
ERR("Error allocating memory for parser messages\n");
|
||||
return;
|
||||
}
|
||||
ctx->messagecapacity = MESSAGEBUFFER_INITIAL_SIZE;
|
||||
}
|
||||
|
||||
while(1) {
|
||||
va_start(args, fmt);
|
||||
rc = vsnprintf(ctx->messages + ctx->messagesize,
|
||||
ctx->messagecapacity - ctx->messagesize, fmt, args);
|
||||
va_end(args);
|
||||
|
||||
if (rc < 0 || /* C89 */
|
||||
rc >= ctx->messagecapacity - ctx->messagesize) { /* C99 */
|
||||
/* Resize the buffer */
|
||||
newsize = ctx->messagecapacity * 2;
|
||||
newbuffer = asm_realloc(ctx->messages, newsize);
|
||||
if(newbuffer == NULL){
|
||||
ERR("Error reallocating memory for parser messages\n");
|
||||
return;
|
||||
}
|
||||
ctx->messages = newbuffer;
|
||||
ctx->messagecapacity = newsize;
|
||||
} else {
|
||||
ctx->messagesize += rc;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* New status is the worst between current status and parameter value */
|
||||
void set_parse_status(struct asm_parser *ctx, enum parse_status status) {
|
||||
if(status == PARSE_ERR) ctx->status = PARSE_ERR;
|
||||
else if(status == PARSE_WARN && ctx->status == PARSE_SUCCESS) ctx->status = PARSE_WARN;
|
||||
}
|
||||
|
||||
struct bwriter_shader *parse_asm_shader(char **messages) {
|
||||
struct bwriter_shader *ret = NULL;
|
||||
|
||||
asm_ctx.shader = NULL;
|
||||
asm_ctx.status = PARSE_SUCCESS;
|
||||
asm_ctx.messagesize = asm_ctx.messagecapacity = 0;
|
||||
asm_ctx.line_no = 1;
|
||||
|
||||
asmshader_parse();
|
||||
|
||||
if(asm_ctx.status != PARSE_ERR) ret = asm_ctx.shader;
|
||||
else if(asm_ctx.shader) SlDeleteShader(asm_ctx.shader);
|
||||
|
||||
if(messages) {
|
||||
if(asm_ctx.messagesize) {
|
||||
/* Shrink the buffer to the used size */
|
||||
*messages = asm_realloc(asm_ctx.messages, asm_ctx.messagesize + 1);
|
||||
if(!*messages) {
|
||||
ERR("Out of memory, no messages reported\n");
|
||||
asm_free(asm_ctx.messages);
|
||||
}
|
||||
} else {
|
||||
*messages = NULL;
|
||||
}
|
||||
} else {
|
||||
if(asm_ctx.messagecapacity) asm_free(asm_ctx.messages);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
/*
|
||||
* Direct3D shader library utility routines
|
||||
*
|
||||
* Copyright 2008 Stefan Dösinger
|
||||
* Copyright 2009 Matteo Bruni
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
#include "d3dx9_36_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
|
||||
|
||||
static const char *get_regname(const struct shader_reg *reg, shader_type st) {
|
||||
switch(reg->type) {
|
||||
case BWRITERSPR_TEMP:
|
||||
return wine_dbg_sprintf("r%u", reg->regnum);
|
||||
case BWRITERSPR_CONST:
|
||||
return wine_dbg_sprintf("c%u", reg->regnum);
|
||||
default: return "unknown regname";
|
||||
}
|
||||
}
|
||||
|
||||
const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st) {
|
||||
return get_regname(reg, st);
|
||||
}
|
||||
|
||||
const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st) {
|
||||
switch(reg->srcmod) {
|
||||
case BWRITERSPSM_NONE:
|
||||
return get_regname(reg, st);
|
||||
}
|
||||
return "Unknown modifier";
|
||||
}
|
||||
|
||||
const char *debug_print_opcode(DWORD opcode) {
|
||||
switch(opcode){
|
||||
case BWRITERSIO_MOV: return "mov";
|
||||
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,139 @@
|
|||
/*
|
||||
* Direct3D bytecode output functions
|
||||
*
|
||||
* Copyright 2008 Stefan Dösinger
|
||||
* Copyright 2009 Matteo Bruni
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "wine/port.h"
|
||||
#include "wine/debug.h"
|
||||
|
||||
#include "d3dx9_36_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
|
||||
|
||||
/****************************************************************
|
||||
* General assembler shader construction helper routines follow *
|
||||
****************************************************************/
|
||||
/* struct instruction *alloc_instr
|
||||
*
|
||||
* Allocates a new instruction structure with srcs registers
|
||||
*
|
||||
* Parameters:
|
||||
* srcs: Number of source registers to allocate
|
||||
*
|
||||
* Returns:
|
||||
* A pointer to the allocated instruction structure
|
||||
* NULL in case of an allocation failure
|
||||
*/
|
||||
struct instruction *alloc_instr(unsigned int srcs) {
|
||||
struct instruction *ret = asm_alloc(sizeof(*ret));
|
||||
if(!ret) {
|
||||
ERR("Failed to allocate memory for an instruction structure\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if(srcs) {
|
||||
ret->src = asm_alloc(srcs * sizeof(*ret->src));
|
||||
if(!ret->src) {
|
||||
ERR("Failed to allocate memory for instruction registers\n");
|
||||
asm_free(ret);
|
||||
return NULL;
|
||||
}
|
||||
ret->num_srcs = srcs;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* void add_instruction
|
||||
*
|
||||
* Adds a new instruction to the shader's instructions array and grows the instruction array
|
||||
* if needed.
|
||||
*
|
||||
* The function does NOT copy the instruction structure. Make sure not to release the
|
||||
* instruction or any of its substructures like registers.
|
||||
*
|
||||
* Parameters:
|
||||
* shader: Shader to add the instruction to
|
||||
* instr: Instruction to add to the shader
|
||||
*/
|
||||
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) {
|
||||
struct instruction **new_instructions;
|
||||
|
||||
if(!shader) return FALSE;
|
||||
|
||||
if(shader->instr_alloc_size == 0) {
|
||||
shader->instr = asm_alloc(sizeof(*shader->instr) * INSTRARRAY_INITIAL_SIZE);
|
||||
if(!shader->instr) {
|
||||
ERR("Failed to allocate the shader instruction array\n");
|
||||
return FALSE;
|
||||
}
|
||||
shader->instr_alloc_size = INSTRARRAY_INITIAL_SIZE;
|
||||
} else if(shader->instr_alloc_size == shader->num_instrs) {
|
||||
new_instructions = asm_realloc(shader->instr,
|
||||
sizeof(*shader->instr) * (shader->instr_alloc_size) * 2);
|
||||
if(!new_instructions) {
|
||||
ERR("Failed to grow the shader instruction array\n");
|
||||
return FALSE;
|
||||
}
|
||||
shader->instr = new_instructions;
|
||||
shader->instr_alloc_size = shader->instr_alloc_size * 2;
|
||||
} else if(shader->num_instrs > shader->instr_alloc_size) {
|
||||
ERR("More instructions than allocated. This should not happen\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
shader->instr[shader->num_instrs] = instr;
|
||||
shader->num_instrs++;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void SlDeleteShader(struct bwriter_shader *shader) {
|
||||
unsigned int i, j;
|
||||
|
||||
TRACE("Deleting shader %p\n", shader);
|
||||
|
||||
for(i = 0; i < shader->num_cf; i++) {
|
||||
asm_free(shader->constF[i]);
|
||||
}
|
||||
asm_free(shader->constF);
|
||||
for(i = 0; i < shader->num_ci; i++) {
|
||||
asm_free(shader->constI[i]);
|
||||
}
|
||||
asm_free(shader->constI);
|
||||
for(i = 0; i < shader->num_cb; i++) {
|
||||
asm_free(shader->constB[i]);
|
||||
}
|
||||
asm_free(shader->constB);
|
||||
|
||||
asm_free(shader->inputs);
|
||||
asm_free(shader->outputs);
|
||||
asm_free(shader->samplers);
|
||||
|
||||
for(i = 0; i < shader->num_instrs; i++) {
|
||||
for(j = 0; j < shader->instr[i]->num_srcs; j++) {
|
||||
asm_free(shader->instr[i]->src[j].rel_reg);
|
||||
}
|
||||
asm_free(shader->instr[i]->src);
|
||||
asm_free(shader->instr[i]);
|
||||
}
|
||||
asm_free(shader->instr);
|
||||
|
||||
asm_free(shader);
|
||||
}
|
|
@ -2,6 +2,8 @@
|
|||
* Copyright (C) 2002 Raphael Junqueira
|
||||
* Copyright (C) 2008 David Adam
|
||||
* Copyright (C) 2008 Tony Wasserka
|
||||
* Copyright (C) 2008 Stefan Dösinger
|
||||
* Copyright (C) 2009 Matteo Bruni
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
|
@ -128,12 +130,276 @@ typedef struct ID3DXSpriteImpl
|
|||
int allocated_sprites; /* number of (pre-)allocated sprites */
|
||||
} ID3DXSpriteImpl;
|
||||
|
||||
/* Shader assembler definitions */
|
||||
typedef enum _shader_type {
|
||||
ST_VERTEX,
|
||||
ST_PIXEL,
|
||||
} shader_type;
|
||||
|
||||
typedef enum BWRITER_COMPARISON_TYPE {
|
||||
BWRITER_COMPARISON_NONE = 0,
|
||||
} BWRITER_COMPARISON_TYPE;
|
||||
|
||||
struct shader_reg {
|
||||
DWORD type;
|
||||
DWORD regnum;
|
||||
struct shader_reg *rel_reg;
|
||||
DWORD srcmod;
|
||||
union {
|
||||
DWORD swizzle;
|
||||
DWORD writemask;
|
||||
};
|
||||
};
|
||||
|
||||
struct instruction {
|
||||
DWORD opcode;
|
||||
DWORD dstmod;
|
||||
DWORD shift;
|
||||
BWRITER_COMPARISON_TYPE comptype;
|
||||
BOOL has_dst;
|
||||
struct shader_reg dst;
|
||||
struct shader_reg *src;
|
||||
unsigned int num_srcs; /* For freeing the rel_regs */
|
||||
};
|
||||
|
||||
struct declaration {
|
||||
DWORD usage, usage_idx;
|
||||
DWORD regnum;
|
||||
DWORD writemask;
|
||||
};
|
||||
|
||||
struct samplerdecl {
|
||||
DWORD type;
|
||||
DWORD regnum;
|
||||
unsigned int line_no; /* for error messages */
|
||||
};
|
||||
|
||||
#define INSTRARRAY_INITIAL_SIZE 8
|
||||
struct bwriter_shader {
|
||||
shader_type type;
|
||||
|
||||
/* Shader version selected */
|
||||
DWORD version;
|
||||
|
||||
/* Local constants. Every constant that is not defined below is loaded from
|
||||
* the global constant set at shader runtime
|
||||
*/
|
||||
struct constant **constF;
|
||||
struct constant **constI;
|
||||
struct constant **constB;
|
||||
unsigned int num_cf, num_ci, num_cb;
|
||||
|
||||
/* Declared input and output varyings */
|
||||
struct declaration *inputs, *outputs;
|
||||
unsigned int num_inputs, num_outputs;
|
||||
struct samplerdecl *samplers;
|
||||
unsigned int num_samplers;
|
||||
|
||||
/* Are special pixel shader 3.0 registers declared? */
|
||||
BOOL vPos, vFace;
|
||||
|
||||
/* Array of shader instructions - The shader code itself */
|
||||
struct instruction **instr;
|
||||
unsigned int num_instrs, instr_alloc_size;
|
||||
};
|
||||
|
||||
static inline LPVOID asm_alloc(SIZE_T size) {
|
||||
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
|
||||
}
|
||||
|
||||
static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
|
||||
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
|
||||
}
|
||||
|
||||
static inline BOOL asm_free(LPVOID ptr) {
|
||||
return HeapFree(GetProcessHeap(), 0, ptr);
|
||||
}
|
||||
|
||||
struct asm_parser;
|
||||
|
||||
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
|
||||
* too it has to know it as well
|
||||
*/
|
||||
struct rel_reg {
|
||||
BOOL has_rel_reg;
|
||||
DWORD type;
|
||||
DWORD additional_offset;
|
||||
DWORD rel_regnum;
|
||||
DWORD swizzle;
|
||||
};
|
||||
|
||||
#define MAX_SRC_REGS 4
|
||||
|
||||
struct src_regs {
|
||||
struct shader_reg reg[MAX_SRC_REGS];
|
||||
unsigned int count;
|
||||
};
|
||||
|
||||
struct asmparser_backend {
|
||||
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
|
||||
const struct shader_reg *dst);
|
||||
void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
|
||||
const struct shader_reg *src);
|
||||
|
||||
void (*predicate)(struct asm_parser *This,
|
||||
const struct shader_reg *predicate);
|
||||
void (*coissue)(struct asm_parser *This);
|
||||
|
||||
void (*end)(struct asm_parser *This);
|
||||
|
||||
void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
|
||||
BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
|
||||
const struct src_regs *srcs, int expectednsrcs);
|
||||
};
|
||||
|
||||
struct instruction *alloc_instr(unsigned int srcs);
|
||||
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
|
||||
|
||||
#define MESSAGEBUFFER_INITIAL_SIZE 256
|
||||
|
||||
struct asm_parser {
|
||||
/* The function table of the parser implementation */
|
||||
const struct asmparser_backend *funcs;
|
||||
|
||||
/* Private data follows */
|
||||
struct bwriter_shader *shader;
|
||||
unsigned int m3x3pad_count;
|
||||
|
||||
enum parse_status {
|
||||
PARSE_SUCCESS = 0,
|
||||
PARSE_WARN = 1,
|
||||
PARSE_ERR = 2
|
||||
} status;
|
||||
char *messages;
|
||||
unsigned int messagesize;
|
||||
unsigned int messagecapacity;
|
||||
unsigned int line_no;
|
||||
};
|
||||
|
||||
extern struct asm_parser asm_ctx;
|
||||
|
||||
void create_vs30_parser(struct asm_parser *ret);
|
||||
|
||||
struct bwriter_shader *parse_asm_shader(char **messages);
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
|
||||
#else
|
||||
#define PRINTF_ATTR(fmt,args)
|
||||
#endif
|
||||
|
||||
void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
|
||||
void set_parse_status(struct asm_parser *ctx, enum parse_status status);
|
||||
|
||||
/* A reasonable value as initial size */
|
||||
#define BYTECODEBUFFER_INITIAL_SIZE 32
|
||||
struct bytecode_buffer {
|
||||
DWORD *data;
|
||||
DWORD size;
|
||||
DWORD alloc_size;
|
||||
/* For tracking rare out of memory situations without passing
|
||||
* return values around everywhere
|
||||
*/
|
||||
HRESULT state;
|
||||
};
|
||||
|
||||
struct bc_writer; /* Predeclaration for use in vtable parameters */
|
||||
|
||||
typedef void (*instr_writer)(struct bc_writer *This,
|
||||
const struct instruction *instr,
|
||||
struct bytecode_buffer *buffer);
|
||||
|
||||
struct bytecode_backend {
|
||||
void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
|
||||
struct bytecode_buffer *buffer);
|
||||
void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
|
||||
struct bytecode_buffer *buffer);
|
||||
void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
|
||||
struct bytecode_buffer *buffer);
|
||||
void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
|
||||
struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
|
||||
void (*opcode)(struct bc_writer *This, const struct instruction *instr,
|
||||
DWORD token, struct bytecode_buffer *buffer);
|
||||
|
||||
const struct instr_handler_table {
|
||||
DWORD opcode;
|
||||
instr_writer func;
|
||||
} *instructions;
|
||||
};
|
||||
|
||||
/* Bytecode writing stuff */
|
||||
struct bc_writer {
|
||||
const struct bytecode_backend *funcs;
|
||||
|
||||
/* Avoid result checking */
|
||||
HRESULT state;
|
||||
|
||||
DWORD version;
|
||||
};
|
||||
|
||||
/* Debug utility routines */
|
||||
const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st);
|
||||
const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st);
|
||||
const char *debug_print_opcode(DWORD opcode);
|
||||
|
||||
/*
|
||||
Enumerations and defines used in the bytecode writer
|
||||
intermediate representation
|
||||
*/
|
||||
typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
|
||||
BWRITERSIO_MOV = 1,
|
||||
|
||||
BWRITERSIO_COMMENT = 0xfffe,
|
||||
BWRITERSIO_END = 0Xffff,
|
||||
} BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
|
||||
|
||||
typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
|
||||
BWRITERSPR_TEMP = 0,
|
||||
BWRITERSPR_CONST = 2,
|
||||
} BWRITERSHADER_PARAM_REGISTER_TYPE;
|
||||
|
||||
#define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
|
||||
#define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
|
||||
#define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
|
||||
#define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
|
||||
#define BWRITERSP_WRITEMASK_ALL 0xf /* all */
|
||||
|
||||
typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
|
||||
BWRITERSPSM_NONE = 0,
|
||||
} BWRITERSHADER_PARAM_SRCMOD_TYPE;
|
||||
|
||||
#define BWRITER_SM1_VS 0xfffe
|
||||
#define BWRITER_SM1_PS 0xffff
|
||||
|
||||
#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
|
||||
#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
|
||||
|
||||
#define BWRITERVS_SWIZZLE_SHIFT 16
|
||||
#define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
|
||||
|
||||
#define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
#define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
#define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
#define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
|
||||
#define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
#define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
#define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
#define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
|
||||
#define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
#define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
#define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
#define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
|
||||
#define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
#define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
#define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
#define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
|
||||
#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
|
||||
|
||||
struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
|
||||
void SlDeleteShader(struct bwriter_shader *shader);
|
||||
|
||||
#endif /* __WINE_D3DX9_36_PRIVATE_H */
|
||||
|
|
|
@ -382,6 +382,68 @@ static int wpp_close_output(void)
|
|||
return 1;
|
||||
}
|
||||
|
||||
HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
|
||||
LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs)
|
||||
{
|
||||
struct bwriter_shader *shader;
|
||||
char *messages = NULL;
|
||||
HRESULT hr;
|
||||
LPD3DXBUFFER buffer;
|
||||
int size;
|
||||
char *pos;
|
||||
|
||||
shader = SlAssembleShader(preprocShader, &messages);
|
||||
|
||||
if(messages || preprocMessages)
|
||||
{
|
||||
if(preprocMessages)
|
||||
{
|
||||
TRACE("Preprocessor messages:\n");
|
||||
TRACE("%s", preprocMessages);
|
||||
}
|
||||
if(messages)
|
||||
{
|
||||
TRACE("Assembler messages:\n");
|
||||
TRACE("%s", messages);
|
||||
}
|
||||
|
||||
TRACE("Shader source:\n");
|
||||
TRACE("%s\n", debugstr_a(preprocShader));
|
||||
|
||||
size = (messages ? strlen(messages) : 0) +
|
||||
(preprocMessages ? strlen(preprocMessages) : 0) + 1;
|
||||
hr = D3DXCreateBuffer(size, &buffer);
|
||||
if(FAILED(hr))
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, messages);
|
||||
if(shader) SlDeleteShader(shader);
|
||||
return hr;
|
||||
}
|
||||
pos = ID3DXBuffer_GetBufferPointer(buffer);
|
||||
if(preprocMessages)
|
||||
{
|
||||
CopyMemory(pos, preprocMessages, strlen(preprocMessages) + 1);
|
||||
pos += strlen(preprocMessages);
|
||||
}
|
||||
if(messages)
|
||||
CopyMemory(pos, messages, strlen(messages) + 1);
|
||||
|
||||
*ppErrorMsgs = buffer;
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, messages);
|
||||
}
|
||||
|
||||
if(shader == NULL)
|
||||
{
|
||||
ERR("Asm reading failed\n");
|
||||
return D3DXERR_INVALIDDATA;
|
||||
}
|
||||
|
||||
/* TODO: generate bytecode from the shader */
|
||||
SlDeleteShader(shader);
|
||||
return D3DXERR_INVALIDDATA;
|
||||
}
|
||||
|
||||
HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
|
||||
UINT data_len,
|
||||
CONST D3DXMACRO* defines,
|
||||
|
@ -459,8 +521,7 @@ HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
|
|||
goto cleanup;
|
||||
}
|
||||
|
||||
FIXME("(%p, %d, %p, %p, %x, %p, %p): stub\n", data, data_len, defines, include, flags, shader, error_messages);
|
||||
hr = D3DERR_INVALIDCALL;
|
||||
hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages);
|
||||
|
||||
cleanup:
|
||||
/* Remove the previously added defines */
|
||||
|
|
|
@ -1327,6 +1327,8 @@ static void assembleshader_test(void) {
|
|||
if(shader) ID3DXBuffer_Release(shader);
|
||||
} else skip("Couldn't create \"shader.vsh\"\n");
|
||||
|
||||
} /* todo_wine */
|
||||
|
||||
/* NULL shader tests */
|
||||
shader = NULL;
|
||||
messages = NULL;
|
||||
|
@ -1340,6 +1342,8 @@ static void assembleshader_test(void) {
|
|||
}
|
||||
if(shader) ID3DXBuffer_Release(shader);
|
||||
|
||||
todo_wine {
|
||||
|
||||
shader = NULL;
|
||||
messages = NULL;
|
||||
hr = D3DXAssembleShaderFromFileA("nonexistent.vsh",
|
||||
|
@ -1403,7 +1407,7 @@ START_TEST(asm)
|
|||
todo_wine vs_3_0_test();
|
||||
todo_wine ps_3_0_test();
|
||||
|
||||
todo_wine failure_test();
|
||||
failure_test();
|
||||
|
||||
assembleshader_test();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue