d3dx9_36: Add stub for D3DXCompileShader.
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@ -11,7 +11,7 @@
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@ stub D3DXCleanMesh
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@ stdcall D3DXColorAdjustContrast(ptr ptr long)
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@ stdcall D3DXColorAdjustSaturation(ptr ptr long)
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@ stub D3DXCompileShader
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@ stdcall D3DXCompileShader(ptr long ptr ptr ptr ptr long ptr ptr ptr)
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@ stub D3DXCompileShaderFromFileA
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@ stub D3DXCompileShaderFromFileW
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@ stub D3DXCompileShaderFromResourceA
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@ -220,3 +220,20 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
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return D3DXAssembleShader(buffer, len, defines, include, flags,
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shader, error_messages);
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}
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HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
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UINT srcDataLen,
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CONST D3DXMACRO* pDefines,
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LPD3DXINCLUDE pInclude,
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LPCSTR pFunctionName,
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LPCSTR pProfile,
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DWORD Flags,
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LPD3DXBUFFER* ppShader,
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LPD3DXBUFFER* ppErrorMsgs,
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LPD3DXCONSTANTTABLE * ppConstantTable)
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{
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FIXME("(%p, %d, %p, %p, %p, %p, %d, %p, %p, %p): stub\n",
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pSrcData, srcDataLen, pDefines, pInclude, pFunctionName,
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pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable);
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return D3DERR_INVALIDCALL;
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}
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