d3dx9_36/tests: Avoid the non-portable NAN macro.

This commit is contained in:
Henri Verbeet 2010-08-03 10:13:30 +02:00 committed by Alexandre Julliard
parent 44aa9a7d93
commit 24f522c520
1 changed files with 2 additions and 15 deletions

View File

@ -68,16 +68,14 @@ static void free_mesh(struct mesh *mesh)
static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
{
int i;
mesh->vertices = HeapAlloc(GetProcessHeap(), 0, number_of_vertices * sizeof(*mesh->vertices));
mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices));
if (!mesh->vertices)
{
return FALSE;
}
mesh->number_of_vertices = number_of_vertices;
mesh->faces = HeapAlloc(GetProcessHeap(), 0, number_of_faces * sizeof(*mesh->faces));
mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces));
if (!mesh->faces)
{
HeapFree(GetProcessHeap(), 0, mesh->vertices);
@ -85,17 +83,6 @@ static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_o
}
mesh->number_of_faces = number_of_faces;
/* fill with nonsense data to make sure no comparison succeed by chance */
for (i = 0; i < number_of_vertices; i++)
{
mesh->vertices[i].position.x = NAN; mesh->vertices[i].position.y = NAN; mesh->vertices[i].position.z = NAN;
mesh->vertices[i].normal.x = NAN; mesh->vertices[i].normal.y = NAN; mesh->vertices[i].normal.z = NAN;
}
for (i = 0; i < number_of_faces; i++)
{
mesh->faces[i][0] = -1; mesh->faces[i][1] = -1; mesh->faces[i][2] = -1;
}
return TRUE;
}