d3dx9_36: Fix D3DXCompileShader* spec file prototypes.

This commit is contained in:
Andrew Nguyen 2010-09-07 05:01:28 -05:00 committed by Alexandre Julliard
parent 68a1a2678c
commit b42a243fec
1 changed files with 5 additions and 5 deletions

View File

@ -11,11 +11,11 @@
@ stub D3DXCleanMesh
@ stdcall D3DXColorAdjustContrast(ptr ptr float)
@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
@ stdcall D3DXCompileShader(ptr long ptr ptr ptr ptr long ptr ptr ptr)
@ stub D3DXCompileShaderFromFileA
@ stub D3DXCompileShaderFromFileW
@ stub D3DXCompileShaderFromResourceA
@ stub D3DXCompileShaderFromResourceW
@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXCompileShaderFromFileA(str ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXCompileShaderFromFileW(wstr ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXCompileShaderFromResourceA(ptr str ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stub D3DXComputeIMTFromPerTexelSignal