d3dx9: Fix D3DXCompileShaderFromFileW.

This commit is contained in:
Matteo Bruni 2010-09-08 16:07:07 +02:00 committed by Alexandre Julliard
parent 4a5b2abcf4
commit d6ead897e2
1 changed files with 4 additions and 3 deletions

View File

@ -423,7 +423,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
LPD3DXCONSTANTTABLE* constant_table)
{
void *buffer;
DWORD len;
DWORD len, filename_len;
HRESULT hr;
struct D3DXIncludeImpl includefromfile;
char *filename_a;
@ -437,13 +437,14 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
include = (LPD3DXINCLUDE)&includefromfile;
}
filename_a = HeapAlloc(GetProcessHeap(), 0, len * sizeof(char));
filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
if (!filename_a)
{
UnmapViewOfFile(buffer);
return E_OUTOFMEMORY;
}
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
hr = D3DCompile(buffer, len, filename_a, (D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, entrypoint, profile, flags, 0,