d3dcompiler: Move shader assembler implementation from d3dx9_36.
This commit is contained in:
parent
7aa026ccf5
commit
5dcb2e4b7e
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@ -44,9 +44,9 @@ dlls/actxprxy/actxprxy_urlhist_p.c
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dlls/advapi32/svcctl.h
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dlls/advapi32/svcctl_c.c
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dlls/atl/atliface.h
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dlls/d3dx9_36/asmshader.tab.c
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dlls/d3dx9_36/asmshader.tab.h
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dlls/d3dx9_36/asmshader.yy.c
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dlls/d3dcompiler_43/asmshader.tab.c
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dlls/d3dcompiler_43/asmshader.tab.h
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dlls/d3dcompiler_43/asmshader.yy.c
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dlls/dispex/disp_ex.h
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dlls/dispex/disp_ex_p.c
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dlls/dxdiagn/fil_data.h
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@ -5,12 +5,19 @@ VPATH = @srcdir@
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MODULE = d3dcompiler_43.dll
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IMPORTLIB = d3dcompiler
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IMPORTS = dxguid uuid
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EXTRALIBS = $(LIBWPP)
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C_SRCS = \
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asmparser.c \
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asmutils.c \
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blob.c \
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bytecodewriter.c \
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compiler.c \
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d3dcompiler_43_main.c
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LEX_SRCS = asmshader.l
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BISON_SRCS = asmshader.y
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RC_SRCS = version.rc
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@MAKE_DLL_RULES@
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@ -24,7 +24,7 @@
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
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WINE_DECLARE_DEBUG_CHANNEL(parsed_shader);
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@ -24,7 +24,7 @@
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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#include "d3dcompiler_private.h"
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#include "asmshader.tab.h"
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WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
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@ -24,7 +24,7 @@
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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#include "d3dcompiler_private.h"
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#include <stdio.h>
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@ -23,7 +23,8 @@
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#include "config.h"
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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#include "d3d9types.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
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@ -24,7 +24,8 @@
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "d3dx9_36_private.h"
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#include "d3d9types.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
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@ -1,4 +1,5 @@
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/*
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* Copyright 2009 Matteo Bruni
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* Copyright 2010 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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@ -16,19 +17,477 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3dcompiler_private.h"
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#include "wine/wpp.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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#define D3DXERR_INVALIDDATA 0x88760b59
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#define BUFFER_INITIAL_CAPACITY 256
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struct mem_file_desc
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{
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const char *buffer;
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unsigned int size;
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unsigned int pos;
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};
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struct mem_file_desc current_shader;
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LPD3DINCLUDE current_include;
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#define INCLUDES_INITIAL_CAPACITY 4
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struct loaded_include
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{
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const char *name;
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const char *data;
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};
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struct loaded_include *includes;
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int includes_capacity, includes_size;
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const char *parent_include;
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char *wpp_output;
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int wpp_output_capacity, wpp_output_size;
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char *wpp_messages;
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int wpp_messages_capacity, wpp_messages_size;
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/* Mutex used to guarantee a single invocation
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of the D3DXAssembleShader function (or its variants) at a time.
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This is needed as wpp isn't thread-safe */
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static CRITICAL_SECTION wpp_mutex;
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static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
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{
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0, 0, &wpp_mutex,
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{ &wpp_mutex_debug.ProcessLocksList,
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&wpp_mutex_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
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};
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static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
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/* Preprocessor error reporting functions */
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static void wpp_write_message(const char *fmt, va_list args)
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{
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char* newbuffer;
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int rc, newsize;
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if(wpp_messages_capacity == 0)
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{
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wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
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if(wpp_messages == NULL)
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{
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ERR("Error allocating memory for parser messages\n");
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return;
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}
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wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
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}
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while(1)
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{
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rc = vsnprintf(wpp_messages + wpp_messages_size,
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wpp_messages_capacity - wpp_messages_size, fmt, args);
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if (rc < 0 || /* C89 */
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rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */
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/* Resize the buffer */
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newsize = wpp_messages_capacity * 2;
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newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
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if(newbuffer == NULL)
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{
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ERR("Error reallocating memory for parser messages\n");
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return;
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}
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wpp_messages = newbuffer;
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wpp_messages_capacity = newsize;
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}
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else
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{
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wpp_messages_size += rc;
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return;
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}
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}
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}
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static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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wpp_write_message(fmt, args);
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va_end(args);
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}
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static void wpp_error(const char *file, int line, int col, const char *near,
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const char *msg, va_list ap)
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{
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wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
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line, col, "Error");
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wpp_write_message(msg, ap);
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wpp_write_message_var("\n");
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}
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static void wpp_warning(const char *file, int line, int col, const char *near,
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const char *msg, va_list ap)
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{
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wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
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line, col, "Warning");
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wpp_write_message(msg, ap);
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wpp_write_message_var("\n");
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}
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static char *wpp_lookup_mem(const char *filename, const char *parent_name,
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char **include_path, int include_path_count)
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{
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/* Here we return always ok. We will maybe fail on the next wpp_open_mem */
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char *path;
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int i;
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parent_include = NULL;
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if(parent_name[0] != '\0')
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{
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for(i = 0; i < includes_size; i++)
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{
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if(!strcmp(parent_name, includes[i].name))
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{
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parent_include = includes[i].data;
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break;
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}
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}
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if(parent_include == NULL)
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{
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ERR("Parent include file missing\n");
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return NULL;
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}
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}
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path = malloc(strlen(filename) + 1);
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if(path)
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memcpy(path, filename, strlen(filename) + 1);
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return path;
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}
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static void *wpp_open_mem(const char *filename, int type)
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{
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struct mem_file_desc *desc;
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HRESULT hr;
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if(filename[0] == '\0') /* "" means to load the initial shader */
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{
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current_shader.pos = 0;
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return ¤t_shader;
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}
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if(current_include == NULL) return NULL;
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desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
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if(!desc)
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{
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ERR("Error allocating memory\n");
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return NULL;
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}
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hr = ID3DInclude_Open(current_include,
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type ? D3D_INCLUDE_SYSTEM : D3D_INCLUDE_LOCAL,
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filename, parent_include, (LPCVOID *)&desc->buffer,
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&desc->size);
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if(FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, desc);
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return NULL;
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}
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if(includes_capacity == includes_size)
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{
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if(includes_capacity == 0)
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{
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includes = HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY);
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if(includes == NULL)
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{
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ERR("Error allocating memory for the loaded includes structure\n");
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goto error;
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}
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includes_capacity = INCLUDES_INITIAL_CAPACITY;
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}
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else
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{
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int newcapacity = includes_capacity * 2;
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struct loaded_include *newincludes =
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HeapReAlloc(GetProcessHeap(), 0, includes, newcapacity);
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if(newincludes == NULL)
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{
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ERR("Error reallocating memory for the loaded includes structure\n");
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goto error;
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}
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includes = newincludes;
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includes_capacity = newcapacity;
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}
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}
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includes[includes_size].name = filename;
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includes[includes_size++].data = desc->buffer;
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desc->pos = 0;
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return desc;
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error:
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ID3DInclude_Close(current_include, desc->buffer);
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HeapFree(GetProcessHeap(), 0, desc);
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return NULL;
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}
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static void wpp_close_mem(void *file)
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{
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struct mem_file_desc *desc = file;
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if(desc != ¤t_shader)
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{
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if(current_include)
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ID3DInclude_Close(current_include, desc->buffer);
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else
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ERR("current_include == NULL, desc == %p, buffer = %s\n",
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desc, desc->buffer);
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HeapFree(GetProcessHeap(), 0, desc);
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}
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}
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static int wpp_read_mem(void *file, char *buffer, unsigned int len)
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{
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struct mem_file_desc *desc = file;
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len = min(len, desc->size - desc->pos);
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memcpy(buffer, desc->buffer + desc->pos, len);
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desc->pos += len;
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return len;
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}
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static void wpp_write_mem(const char *buffer, unsigned int len)
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{
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char *new_wpp_output;
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if(wpp_output_capacity == 0)
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{
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wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
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if(!wpp_output)
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{
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ERR("Error allocating memory\n");
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return;
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}
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wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
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}
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if(len > wpp_output_capacity - wpp_output_size)
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{
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while(len > wpp_output_capacity - wpp_output_size)
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{
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wpp_output_capacity *= 2;
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}
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new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
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wpp_output_capacity);
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if(!new_wpp_output)
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{
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ERR("Error allocating memory\n");
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return;
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}
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wpp_output = new_wpp_output;
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}
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memcpy(wpp_output + wpp_output_size, buffer, len);
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wpp_output_size += len;
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}
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static int wpp_close_output(void)
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{
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char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
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wpp_output_size + 1);
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if(!new_wpp_output) return 0;
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wpp_output = new_wpp_output;
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wpp_output[wpp_output_size]='\0';
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return 1;
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}
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static HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
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LPD3DBLOB* ppShader, LPD3DBLOB* ppErrorMsgs)
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{
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struct bwriter_shader *shader;
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char *messages = NULL;
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HRESULT hr;
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DWORD *res;
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LPD3DBLOB buffer;
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int size;
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char *pos;
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shader = SlAssembleShader(preprocShader, &messages);
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if(messages || preprocMessages)
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{
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if(preprocMessages)
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{
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TRACE("Preprocessor messages:\n");
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TRACE("%s", preprocMessages);
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}
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if(messages)
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{
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TRACE("Assembler messages:\n");
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TRACE("%s", messages);
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}
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TRACE("Shader source:\n");
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TRACE("%s\n", debugstr_a(preprocShader));
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if(ppErrorMsgs)
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{
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size = (messages ? strlen(messages) : 0) +
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(preprocMessages ? strlen(preprocMessages) : 0) + 1;
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hr = D3DCreateBlob(size, &buffer);
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if(FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, messages);
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if(shader) SlDeleteShader(shader);
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return hr;
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}
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pos = ID3D10Blob_GetBufferPointer(buffer);
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if(preprocMessages)
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{
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CopyMemory(pos, preprocMessages, strlen(preprocMessages) + 1);
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pos += strlen(preprocMessages);
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}
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if(messages)
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CopyMemory(pos, messages, strlen(messages) + 1);
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*ppErrorMsgs = buffer;
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}
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HeapFree(GetProcessHeap(), 0, messages);
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}
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if(shader == NULL)
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{
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ERR("Asm reading failed\n");
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return D3DXERR_INVALIDDATA;
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}
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hr = SlWriteBytecode(shader, 9, &res);
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SlDeleteShader(shader);
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if(FAILED(hr))
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{
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ERR("SlWriteBytecode failed with 0x%08x\n", hr);
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return D3DXERR_INVALIDDATA;
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}
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if(ppShader)
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{
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size = HeapSize(GetProcessHeap(), 0, res);
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hr = D3DCreateBlob(size, &buffer);
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if(FAILED(hr))
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{
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HeapFree(GetProcessHeap(), 0, res);
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return hr;
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}
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CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size);
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*ppShader = buffer;
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}
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HeapFree(GetProcessHeap(), 0, res);
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return S_OK;
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}
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HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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UINT flags,
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ID3DBlob **shader, ID3DBlob **error_messages){
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FIXME("stub\n");
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return D3DERR_INVALIDCALL;
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int ret;
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HRESULT hr;
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CONST D3D_SHADER_MACRO* def = defines;
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static const struct wpp_callbacks wpp_callbacks = {
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wpp_lookup_mem,
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wpp_open_mem,
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wpp_close_mem,
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wpp_read_mem,
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wpp_write_mem,
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wpp_error,
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wpp_warning,
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};
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EnterCriticalSection(&wpp_mutex);
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/* TODO: flags */
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if(flags) FIXME("flags: %x\n", flags);
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if(def != NULL)
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{
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while(def->Name != NULL)
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{
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wpp_add_define(def->Name, def->Definition);
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def++;
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}
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}
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current_include = include;
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includes_size = 0;
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if(shader) *shader = NULL;
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if(error_messages) *error_messages = NULL;
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wpp_output_size = wpp_output_capacity = 0;
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wpp_output = NULL;
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||||
|
||||
/* Preprocess shader */
|
||||
wpp_set_callbacks(&wpp_callbacks);
|
||||
wpp_messages_size = wpp_messages_capacity = 0;
|
||||
wpp_messages = NULL;
|
||||
current_shader.buffer = data;
|
||||
current_shader.size = datasize;
|
||||
|
||||
ret = wpp_parse("", NULL);
|
||||
if(!wpp_close_output())
|
||||
ret = 1;
|
||||
if(ret)
|
||||
{
|
||||
TRACE("Error during shader preprocessing\n");
|
||||
if(wpp_messages)
|
||||
{
|
||||
int size;
|
||||
LPD3DBLOB buffer;
|
||||
|
||||
TRACE("Preprocessor messages:\n");
|
||||
TRACE("%s", wpp_messages);
|
||||
|
||||
if(error_messages)
|
||||
{
|
||||
size = strlen(wpp_messages) + 1;
|
||||
hr = D3DCreateBlob(size, &buffer);
|
||||
if(FAILED(hr)) goto cleanup;
|
||||
CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_messages, size);
|
||||
*error_messages = buffer;
|
||||
}
|
||||
}
|
||||
if(data)
|
||||
{
|
||||
TRACE("Shader source:\n");
|
||||
TRACE("%s\n", debugstr_an(data, datasize));
|
||||
}
|
||||
hr = D3DXERR_INVALIDDATA;
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages);
|
||||
|
||||
cleanup:
|
||||
/* Remove the previously added defines */
|
||||
if(defines != NULL)
|
||||
{
|
||||
while(defines->Name != NULL)
|
||||
{
|
||||
wpp_del_define(defines->Name);
|
||||
defines++;
|
||||
}
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, wpp_messages);
|
||||
HeapFree(GetProcessHeap(), 0, wpp_output);
|
||||
LeaveCriticalSection(&wpp_mutex);
|
||||
return hr;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
/*
|
||||
* Copyright 2008 Stefan Dösinger
|
||||
* Copyright 2009 Matteo Bruni
|
||||
* Copyright 2010 Rico Schüller
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
|
@ -47,4 +49,527 @@ struct d3dcompiler_blob
|
|||
|
||||
HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) DECLSPEC_HIDDEN;
|
||||
|
||||
/* Shader assembler definitions */
|
||||
typedef enum _shader_type {
|
||||
ST_VERTEX,
|
||||
ST_PIXEL,
|
||||
} shader_type;
|
||||
|
||||
typedef enum BWRITER_COMPARISON_TYPE {
|
||||
BWRITER_COMPARISON_NONE,
|
||||
BWRITER_COMPARISON_GT,
|
||||
BWRITER_COMPARISON_EQ,
|
||||
BWRITER_COMPARISON_GE,
|
||||
BWRITER_COMPARISON_LT,
|
||||
BWRITER_COMPARISON_NE,
|
||||
BWRITER_COMPARISON_LE
|
||||
} BWRITER_COMPARISON_TYPE;
|
||||
|
||||
struct constant {
|
||||
DWORD regnum;
|
||||
union {
|
||||
float f;
|
||||
INT i;
|
||||
BOOL b;
|
||||
DWORD d;
|
||||
} value[4];
|
||||
};
|
||||
|
||||
struct shader_reg {
|
||||
DWORD type;
|
||||
DWORD regnum;
|
||||
struct shader_reg *rel_reg;
|
||||
DWORD srcmod;
|
||||
union {
|
||||
DWORD swizzle;
|
||||
DWORD writemask;
|
||||
};
|
||||
};
|
||||
|
||||
struct instruction {
|
||||
DWORD opcode;
|
||||
DWORD dstmod;
|
||||
DWORD shift;
|
||||
BWRITER_COMPARISON_TYPE comptype;
|
||||
BOOL has_dst;
|
||||
struct shader_reg dst;
|
||||
struct shader_reg *src;
|
||||
unsigned int num_srcs; /* For freeing the rel_regs */
|
||||
BOOL has_predicate;
|
||||
struct shader_reg predicate;
|
||||
BOOL coissue;
|
||||
};
|
||||
|
||||
struct declaration {
|
||||
DWORD usage, usage_idx;
|
||||
DWORD regnum;
|
||||
DWORD mod;
|
||||
DWORD writemask;
|
||||
BOOL builtin;
|
||||
};
|
||||
|
||||
struct samplerdecl {
|
||||
DWORD type;
|
||||
DWORD regnum;
|
||||
DWORD mod;
|
||||
};
|
||||
|
||||
#define INSTRARRAY_INITIAL_SIZE 8
|
||||
struct bwriter_shader {
|
||||
shader_type type;
|
||||
|
||||
/* Shader version selected */
|
||||
DWORD version;
|
||||
|
||||
/* Local constants. Every constant that is not defined below is loaded from
|
||||
* the global constant set at shader runtime
|
||||
*/
|
||||
struct constant **constF;
|
||||
struct constant **constI;
|
||||
struct constant **constB;
|
||||
unsigned int num_cf, num_ci, num_cb;
|
||||
|
||||
/* Declared input and output varyings */
|
||||
struct declaration *inputs, *outputs;
|
||||
unsigned int num_inputs, num_outputs;
|
||||
struct samplerdecl *samplers;
|
||||
unsigned int num_samplers;
|
||||
|
||||
/* Are special pixel shader 3.0 registers declared? */
|
||||
BOOL vPos, vFace;
|
||||
|
||||
/* Array of shader instructions - The shader code itself */
|
||||
struct instruction **instr;
|
||||
unsigned int num_instrs, instr_alloc_size;
|
||||
};
|
||||
|
||||
static inline LPVOID asm_alloc(SIZE_T size) {
|
||||
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
|
||||
}
|
||||
|
||||
static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
|
||||
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
|
||||
}
|
||||
|
||||
static inline BOOL asm_free(LPVOID ptr) {
|
||||
return HeapFree(GetProcessHeap(), 0, ptr);
|
||||
}
|
||||
|
||||
struct asm_parser;
|
||||
|
||||
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
|
||||
* too it has to know it as well
|
||||
*/
|
||||
struct rel_reg {
|
||||
BOOL has_rel_reg;
|
||||
DWORD type;
|
||||
DWORD additional_offset;
|
||||
DWORD rel_regnum;
|
||||
DWORD swizzle;
|
||||
};
|
||||
|
||||
#define MAX_SRC_REGS 4
|
||||
|
||||
struct src_regs {
|
||||
struct shader_reg reg[MAX_SRC_REGS];
|
||||
unsigned int count;
|
||||
};
|
||||
|
||||
struct asmparser_backend {
|
||||
void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
|
||||
void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
|
||||
void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
|
||||
|
||||
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
|
||||
const struct shader_reg *dst);
|
||||
void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
|
||||
const struct shader_reg *src);
|
||||
|
||||
void (*predicate)(struct asm_parser *This,
|
||||
const struct shader_reg *predicate);
|
||||
void (*coissue)(struct asm_parser *This);
|
||||
|
||||
void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
|
||||
const struct shader_reg *reg);
|
||||
void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
|
||||
DWORD mod, const struct shader_reg *reg);
|
||||
void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
|
||||
DWORD regnum, unsigned int line_no);
|
||||
|
||||
void (*end)(struct asm_parser *This);
|
||||
|
||||
void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
|
||||
BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
|
||||
const struct src_regs *srcs, int expectednsrcs);
|
||||
};
|
||||
|
||||
struct instruction *alloc_instr(unsigned int srcs);
|
||||
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
|
||||
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
|
||||
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
|
||||
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x);
|
||||
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
|
||||
DWORD usage_idx, DWORD mod, BOOL output,
|
||||
DWORD regnum, DWORD writemask, BOOL builtin);
|
||||
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype,
|
||||
DWORD mod, DWORD regnum);
|
||||
|
||||
#define MESSAGEBUFFER_INITIAL_SIZE 256
|
||||
|
||||
struct asm_parser {
|
||||
/* The function table of the parser implementation */
|
||||
const struct asmparser_backend *funcs;
|
||||
|
||||
/* Private data follows */
|
||||
struct bwriter_shader *shader;
|
||||
unsigned int m3x3pad_count;
|
||||
|
||||
enum parse_status {
|
||||
PARSE_SUCCESS = 0,
|
||||
PARSE_WARN = 1,
|
||||
PARSE_ERR = 2
|
||||
} status;
|
||||
char *messages;
|
||||
unsigned int messagesize;
|
||||
unsigned int messagecapacity;
|
||||
unsigned int line_no;
|
||||
};
|
||||
|
||||
extern struct asm_parser asm_ctx;
|
||||
|
||||
void create_vs10_parser(struct asm_parser *ret);
|
||||
void create_vs11_parser(struct asm_parser *ret);
|
||||
void create_vs20_parser(struct asm_parser *ret);
|
||||
void create_vs2x_parser(struct asm_parser *ret);
|
||||
void create_vs30_parser(struct asm_parser *ret);
|
||||
void create_ps10_parser(struct asm_parser *ret);
|
||||
void create_ps11_parser(struct asm_parser *ret);
|
||||
void create_ps12_parser(struct asm_parser *ret);
|
||||
void create_ps13_parser(struct asm_parser *ret);
|
||||
void create_ps14_parser(struct asm_parser *ret);
|
||||
void create_ps20_parser(struct asm_parser *ret);
|
||||
void create_ps2x_parser(struct asm_parser *ret);
|
||||
void create_ps30_parser(struct asm_parser *ret);
|
||||
|
||||
struct bwriter_shader *parse_asm_shader(char **messages);
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
|
||||
#else
|
||||
#define PRINTF_ATTR(fmt,args)
|
||||
#endif
|
||||
|
||||
void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
|
||||
void set_parse_status(struct asm_parser *ctx, enum parse_status status);
|
||||
|
||||
/* A reasonable value as initial size */
|
||||
#define BYTECODEBUFFER_INITIAL_SIZE 32
|
||||
struct bytecode_buffer {
|
||||
DWORD *data;
|
||||
DWORD size;
|
||||
DWORD alloc_size;
|
||||
/* For tracking rare out of memory situations without passing
|
||||
* return values around everywhere
|
||||
*/
|
||||
HRESULT state;
|
||||
};
|
||||
|
||||
struct bc_writer; /* Predeclaration for use in vtable parameters */
|
||||
|
||||
typedef void (*instr_writer)(struct bc_writer *This,
|
||||
const struct instruction *instr,
|
||||
struct bytecode_buffer *buffer);
|
||||
|
||||
struct bytecode_backend {
|
||||
void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
|
||||
struct bytecode_buffer *buffer);
|
||||
void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
|
||||
struct bytecode_buffer *buffer);
|
||||
void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
|
||||
struct bytecode_buffer *buffer);
|
||||
void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
|
||||
struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
|
||||
void (*opcode)(struct bc_writer *This, const struct instruction *instr,
|
||||
DWORD token, struct bytecode_buffer *buffer);
|
||||
|
||||
const struct instr_handler_table {
|
||||
DWORD opcode;
|
||||
instr_writer func;
|
||||
} *instructions;
|
||||
};
|
||||
|
||||
/* Bytecode writing stuff */
|
||||
struct bc_writer {
|
||||
const struct bytecode_backend *funcs;
|
||||
|
||||
/* Avoid result checking */
|
||||
HRESULT state;
|
||||
|
||||
DWORD version;
|
||||
|
||||
/* Vertex shader varying mapping */
|
||||
DWORD oPos_regnum;
|
||||
DWORD oD_regnum[2];
|
||||
DWORD oT_regnum[8];
|
||||
DWORD oFog_regnum;
|
||||
DWORD oFog_mask;
|
||||
DWORD oPts_regnum;
|
||||
DWORD oPts_mask;
|
||||
|
||||
/* Pixel shader specific members */
|
||||
DWORD t_regnum[8];
|
||||
DWORD v_regnum[2];
|
||||
};
|
||||
|
||||
/* Debug utility routines */
|
||||
const char *debug_print_srcmod(DWORD mod);
|
||||
const char *debug_print_dstmod(DWORD mod);
|
||||
const char *debug_print_shift(DWORD shift);
|
||||
const char *debug_print_dstreg(const struct shader_reg *reg);
|
||||
const char *debug_print_srcreg(const struct shader_reg *reg);
|
||||
const char *debug_print_swizzle(DWORD swizzle);
|
||||
const char *debug_print_writemask(DWORD mask);
|
||||
const char *debug_print_comp(DWORD comp);
|
||||
const char *debug_print_opcode(DWORD opcode);
|
||||
|
||||
/* Utilities for internal->d3d constant mapping */
|
||||
DWORD d3d9_swizzle(DWORD bwriter_swizzle);
|
||||
DWORD d3d9_writemask(DWORD bwriter_writemask);
|
||||
DWORD d3d9_srcmod(DWORD bwriter_srcmod);
|
||||
DWORD d3d9_dstmod(DWORD bwriter_mod);
|
||||
DWORD d3d9_comparetype(DWORD bwriter_comparetype);
|
||||
DWORD d3d9_sampler(DWORD bwriter_sampler);
|
||||
DWORD d3d9_register(DWORD bwriter_register);
|
||||
DWORD d3d9_opcode(DWORD bwriter_opcode);
|
||||
|
||||
/* Used to signal an incorrect swizzle/writemask */
|
||||
#define SWIZZLE_ERR ~0U
|
||||
|
||||
/*
|
||||
Enumerations and defines used in the bytecode writer
|
||||
intermediate representation
|
||||
*/
|
||||
typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
|
||||
BWRITERSIO_NOP,
|
||||
BWRITERSIO_MOV,
|
||||
BWRITERSIO_ADD,
|
||||
BWRITERSIO_SUB,
|
||||
BWRITERSIO_MAD,
|
||||
BWRITERSIO_MUL,
|
||||
BWRITERSIO_RCP,
|
||||
BWRITERSIO_RSQ,
|
||||
BWRITERSIO_DP3,
|
||||
BWRITERSIO_DP4,
|
||||
BWRITERSIO_MIN,
|
||||
BWRITERSIO_MAX,
|
||||
BWRITERSIO_SLT,
|
||||
BWRITERSIO_SGE,
|
||||
BWRITERSIO_EXP,
|
||||
BWRITERSIO_LOG,
|
||||
BWRITERSIO_LIT,
|
||||
BWRITERSIO_DST,
|
||||
BWRITERSIO_LRP,
|
||||
BWRITERSIO_FRC,
|
||||
BWRITERSIO_M4x4,
|
||||
BWRITERSIO_M4x3,
|
||||
BWRITERSIO_M3x4,
|
||||
BWRITERSIO_M3x3,
|
||||
BWRITERSIO_M3x2,
|
||||
BWRITERSIO_CALL,
|
||||
BWRITERSIO_CALLNZ,
|
||||
BWRITERSIO_LOOP,
|
||||
BWRITERSIO_RET,
|
||||
BWRITERSIO_ENDLOOP,
|
||||
BWRITERSIO_LABEL,
|
||||
BWRITERSIO_DCL,
|
||||
BWRITERSIO_POW,
|
||||
BWRITERSIO_CRS,
|
||||
BWRITERSIO_SGN,
|
||||
BWRITERSIO_ABS,
|
||||
BWRITERSIO_NRM,
|
||||
BWRITERSIO_SINCOS,
|
||||
BWRITERSIO_REP,
|
||||
BWRITERSIO_ENDREP,
|
||||
BWRITERSIO_IF,
|
||||
BWRITERSIO_IFC,
|
||||
BWRITERSIO_ELSE,
|
||||
BWRITERSIO_ENDIF,
|
||||
BWRITERSIO_BREAK,
|
||||
BWRITERSIO_BREAKC,
|
||||
BWRITERSIO_MOVA,
|
||||
BWRITERSIO_DEFB,
|
||||
BWRITERSIO_DEFI,
|
||||
|
||||
BWRITERSIO_TEXCOORD,
|
||||
BWRITERSIO_TEXKILL,
|
||||
BWRITERSIO_TEX,
|
||||
BWRITERSIO_TEXBEM,
|
||||
BWRITERSIO_TEXBEML,
|
||||
BWRITERSIO_TEXREG2AR,
|
||||
BWRITERSIO_TEXREG2GB,
|
||||
BWRITERSIO_TEXM3x2PAD,
|
||||
BWRITERSIO_TEXM3x2TEX,
|
||||
BWRITERSIO_TEXM3x3PAD,
|
||||
BWRITERSIO_TEXM3x3TEX,
|
||||
BWRITERSIO_TEXM3x3SPEC,
|
||||
BWRITERSIO_TEXM3x3VSPEC,
|
||||
BWRITERSIO_EXPP,
|
||||
BWRITERSIO_LOGP,
|
||||
BWRITERSIO_CND,
|
||||
BWRITERSIO_DEF,
|
||||
BWRITERSIO_TEXREG2RGB,
|
||||
BWRITERSIO_TEXDP3TEX,
|
||||
BWRITERSIO_TEXM3x2DEPTH,
|
||||
BWRITERSIO_TEXDP3,
|
||||
BWRITERSIO_TEXM3x3,
|
||||
BWRITERSIO_TEXDEPTH,
|
||||
BWRITERSIO_CMP,
|
||||
BWRITERSIO_BEM,
|
||||
BWRITERSIO_DP2ADD,
|
||||
BWRITERSIO_DSX,
|
||||
BWRITERSIO_DSY,
|
||||
BWRITERSIO_TEXLDD,
|
||||
BWRITERSIO_SETP,
|
||||
BWRITERSIO_TEXLDL,
|
||||
BWRITERSIO_BREAKP,
|
||||
BWRITERSIO_TEXLDP,
|
||||
BWRITERSIO_TEXLDB,
|
||||
|
||||
BWRITERSIO_PHASE,
|
||||
BWRITERSIO_COMMENT,
|
||||
BWRITERSIO_END,
|
||||
} BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
|
||||
|
||||
typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
|
||||
BWRITERSPR_TEMP,
|
||||
BWRITERSPR_INPUT,
|
||||
BWRITERSPR_CONST,
|
||||
BWRITERSPR_ADDR,
|
||||
BWRITERSPR_TEXTURE,
|
||||
BWRITERSPR_RASTOUT,
|
||||
BWRITERSPR_ATTROUT,
|
||||
BWRITERSPR_TEXCRDOUT,
|
||||
BWRITERSPR_OUTPUT,
|
||||
BWRITERSPR_CONSTINT,
|
||||
BWRITERSPR_COLOROUT,
|
||||
BWRITERSPR_DEPTHOUT,
|
||||
BWRITERSPR_SAMPLER,
|
||||
BWRITERSPR_CONSTBOOL,
|
||||
BWRITERSPR_LOOP,
|
||||
BWRITERSPR_MISCTYPE,
|
||||
BWRITERSPR_LABEL,
|
||||
BWRITERSPR_PREDICATE
|
||||
} BWRITERSHADER_PARAM_REGISTER_TYPE;
|
||||
|
||||
typedef enum _BWRITERVS_RASTOUT_OFFSETS
|
||||
{
|
||||
BWRITERSRO_POSITION,
|
||||
BWRITERSRO_FOG,
|
||||
BWRITERSRO_POINT_SIZE
|
||||
} BWRITERVS_RASTOUT_OFFSETS;
|
||||
|
||||
#define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
|
||||
#define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
|
||||
#define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
|
||||
#define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
|
||||
#define BWRITERSP_WRITEMASK_ALL 0xf /* all */
|
||||
|
||||
typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
|
||||
BWRITERSPDM_NONE = 0,
|
||||
BWRITERSPDM_SATURATE = 1,
|
||||
BWRITERSPDM_PARTIALPRECISION = 2,
|
||||
BWRITERSPDM_MSAMPCENTROID = 4,
|
||||
} BWRITERSHADER_PARAM_DSTMOD_TYPE;
|
||||
|
||||
typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
|
||||
BWRITERSTT_UNKNOWN = 0,
|
||||
BWRITERSTT_1D = 1,
|
||||
BWRITERSTT_2D = 2,
|
||||
BWRITERSTT_CUBE = 3,
|
||||
BWRITERSTT_VOLUME = 4,
|
||||
} BWRITERSAMPLER_TEXTURE_TYPE;
|
||||
|
||||
#define BWRITERSI_TEXLD_PROJECT 1
|
||||
#define BWRITERSI_TEXLD_BIAS 2
|
||||
|
||||
typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
|
||||
BWRITERSPSM_NONE = 0,
|
||||
BWRITERSPSM_NEG,
|
||||
BWRITERSPSM_BIAS,
|
||||
BWRITERSPSM_BIASNEG,
|
||||
BWRITERSPSM_SIGN,
|
||||
BWRITERSPSM_SIGNNEG,
|
||||
BWRITERSPSM_COMP,
|
||||
BWRITERSPSM_X2,
|
||||
BWRITERSPSM_X2NEG,
|
||||
BWRITERSPSM_DZ,
|
||||
BWRITERSPSM_DW,
|
||||
BWRITERSPSM_ABS,
|
||||
BWRITERSPSM_ABSNEG,
|
||||
BWRITERSPSM_NOT,
|
||||
} BWRITERSHADER_PARAM_SRCMOD_TYPE;
|
||||
|
||||
#define BWRITER_SM1_VS 0xfffe
|
||||
#define BWRITER_SM1_PS 0xffff
|
||||
|
||||
#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
|
||||
#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
|
||||
|
||||
#define BWRITERVS_SWIZZLE_SHIFT 16
|
||||
#define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
|
||||
|
||||
#define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
#define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
#define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
#define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
|
||||
#define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
#define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
#define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
#define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
|
||||
#define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
#define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
#define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
#define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
|
||||
#define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
#define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
#define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
#define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
|
||||
#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
|
||||
|
||||
#define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
|
||||
#define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
|
||||
#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
|
||||
#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
|
||||
|
||||
typedef enum _BWRITERDECLUSAGE {
|
||||
BWRITERDECLUSAGE_POSITION,
|
||||
BWRITERDECLUSAGE_BLENDWEIGHT,
|
||||
BWRITERDECLUSAGE_BLENDINDICES,
|
||||
BWRITERDECLUSAGE_NORMAL,
|
||||
BWRITERDECLUSAGE_PSIZE,
|
||||
BWRITERDECLUSAGE_TEXCOORD,
|
||||
BWRITERDECLUSAGE_TANGENT,
|
||||
BWRITERDECLUSAGE_BINORMAL,
|
||||
BWRITERDECLUSAGE_TESSFACTOR,
|
||||
BWRITERDECLUSAGE_POSITIONT,
|
||||
BWRITERDECLUSAGE_COLOR,
|
||||
BWRITERDECLUSAGE_FOG,
|
||||
BWRITERDECLUSAGE_DEPTH,
|
||||
BWRITERDECLUSAGE_SAMPLE
|
||||
} BWRITERDECLUSAGE;
|
||||
|
||||
/* ps 1.x texture registers mappings */
|
||||
#define T0_REG 2
|
||||
#define T1_REG 3
|
||||
#define T2_REG 4
|
||||
#define T3_REG 5
|
||||
|
||||
struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
|
||||
DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
|
||||
void SlDeleteShader(struct bwriter_shader *shader);
|
||||
|
||||
#endif /* __WINE_D3DCOMPILER_PRIVATE_H */
|
||||
|
|
|
@ -4,13 +4,9 @@ SRCDIR = @srcdir@
|
|||
VPATH = @srcdir@
|
||||
MODULE = d3dx9_36.dll
|
||||
IMPORTLIB = d3dx9
|
||||
IMPORTS = d3d9 ole32 gdi32 user32
|
||||
EXTRALIBS = $(LIBWPP)
|
||||
IMPORTS = d3d9 d3dcompiler ole32 gdi32 user32
|
||||
|
||||
C_SRCS = \
|
||||
asmparser.c \
|
||||
asmutils.c \
|
||||
bytecodewriter.c \
|
||||
core.c \
|
||||
d3dx9_36_main.c \
|
||||
effect.c \
|
||||
|
@ -25,9 +21,6 @@ C_SRCS = \
|
|||
util.c \
|
||||
volume.c
|
||||
|
||||
LEX_SRCS = asmshader.l
|
||||
BISON_SRCS = asmshader.y
|
||||
|
||||
RC_SRCS = version.rc
|
||||
|
||||
@MAKE_DLL_RULES@
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
* Copyright (C) 2002 Raphael Junqueira
|
||||
* Copyright (C) 2008 David Adam
|
||||
* Copyright (C) 2008 Tony Wasserka
|
||||
* Copyright (C) 2008 Stefan Dösinger
|
||||
* Copyright (C) 2009 Matteo Bruni
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
|
@ -130,527 +128,4 @@ typedef struct ID3DXSpriteImpl
|
|||
int allocated_sprites; /* number of (pre-)allocated sprites */
|
||||
} ID3DXSpriteImpl;
|
||||
|
||||
/* Shader assembler definitions */
|
||||
typedef enum _shader_type {
|
||||
ST_VERTEX,
|
||||
ST_PIXEL,
|
||||
} shader_type;
|
||||
|
||||
typedef enum BWRITER_COMPARISON_TYPE {
|
||||
BWRITER_COMPARISON_NONE,
|
||||
BWRITER_COMPARISON_GT,
|
||||
BWRITER_COMPARISON_EQ,
|
||||
BWRITER_COMPARISON_GE,
|
||||
BWRITER_COMPARISON_LT,
|
||||
BWRITER_COMPARISON_NE,
|
||||
BWRITER_COMPARISON_LE
|
||||
} BWRITER_COMPARISON_TYPE;
|
||||
|
||||
struct constant {
|
||||
DWORD regnum;
|
||||
union {
|
||||
float f;
|
||||
INT i;
|
||||
BOOL b;
|
||||
DWORD d;
|
||||
} value[4];
|
||||
};
|
||||
|
||||
struct shader_reg {
|
||||
DWORD type;
|
||||
DWORD regnum;
|
||||
struct shader_reg *rel_reg;
|
||||
DWORD srcmod;
|
||||
union {
|
||||
DWORD swizzle;
|
||||
DWORD writemask;
|
||||
};
|
||||
};
|
||||
|
||||
struct instruction {
|
||||
DWORD opcode;
|
||||
DWORD dstmod;
|
||||
DWORD shift;
|
||||
BWRITER_COMPARISON_TYPE comptype;
|
||||
BOOL has_dst;
|
||||
struct shader_reg dst;
|
||||
struct shader_reg *src;
|
||||
unsigned int num_srcs; /* For freeing the rel_regs */
|
||||
BOOL has_predicate;
|
||||
struct shader_reg predicate;
|
||||
BOOL coissue;
|
||||
};
|
||||
|
||||
struct declaration {
|
||||
DWORD usage, usage_idx;
|
||||
DWORD regnum;
|
||||
DWORD mod;
|
||||
DWORD writemask;
|
||||
BOOL builtin;
|
||||
};
|
||||
|
||||
struct samplerdecl {
|
||||
DWORD type;
|
||||
DWORD regnum;
|
||||
DWORD mod;
|
||||
};
|
||||
|
||||
#define INSTRARRAY_INITIAL_SIZE 8
|
||||
struct bwriter_shader {
|
||||
shader_type type;
|
||||
|
||||
/* Shader version selected */
|
||||
DWORD version;
|
||||
|
||||
/* Local constants. Every constant that is not defined below is loaded from
|
||||
* the global constant set at shader runtime
|
||||
*/
|
||||
struct constant **constF;
|
||||
struct constant **constI;
|
||||
struct constant **constB;
|
||||
unsigned int num_cf, num_ci, num_cb;
|
||||
|
||||
/* Declared input and output varyings */
|
||||
struct declaration *inputs, *outputs;
|
||||
unsigned int num_inputs, num_outputs;
|
||||
struct samplerdecl *samplers;
|
||||
unsigned int num_samplers;
|
||||
|
||||
/* Are special pixel shader 3.0 registers declared? */
|
||||
BOOL vPos, vFace;
|
||||
|
||||
/* Array of shader instructions - The shader code itself */
|
||||
struct instruction **instr;
|
||||
unsigned int num_instrs, instr_alloc_size;
|
||||
};
|
||||
|
||||
static inline LPVOID asm_alloc(SIZE_T size) {
|
||||
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
|
||||
}
|
||||
|
||||
static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
|
||||
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
|
||||
}
|
||||
|
||||
static inline BOOL asm_free(LPVOID ptr) {
|
||||
return HeapFree(GetProcessHeap(), 0, ptr);
|
||||
}
|
||||
|
||||
struct asm_parser;
|
||||
|
||||
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
|
||||
* too it has to know it as well
|
||||
*/
|
||||
struct rel_reg {
|
||||
BOOL has_rel_reg;
|
||||
DWORD type;
|
||||
DWORD additional_offset;
|
||||
DWORD rel_regnum;
|
||||
DWORD swizzle;
|
||||
};
|
||||
|
||||
#define MAX_SRC_REGS 4
|
||||
|
||||
struct src_regs {
|
||||
struct shader_reg reg[MAX_SRC_REGS];
|
||||
unsigned int count;
|
||||
};
|
||||
|
||||
struct asmparser_backend {
|
||||
void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
|
||||
void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
|
||||
void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
|
||||
|
||||
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
|
||||
const struct shader_reg *dst);
|
||||
void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
|
||||
const struct shader_reg *src);
|
||||
|
||||
void (*predicate)(struct asm_parser *This,
|
||||
const struct shader_reg *predicate);
|
||||
void (*coissue)(struct asm_parser *This);
|
||||
|
||||
void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
|
||||
const struct shader_reg *reg);
|
||||
void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
|
||||
DWORD mod, const struct shader_reg *reg);
|
||||
void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
|
||||
DWORD regnum, unsigned int line_no);
|
||||
|
||||
void (*end)(struct asm_parser *This);
|
||||
|
||||
void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
|
||||
BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
|
||||
const struct src_regs *srcs, int expectednsrcs);
|
||||
};
|
||||
|
||||
struct instruction *alloc_instr(unsigned int srcs);
|
||||
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
|
||||
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
|
||||
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
|
||||
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x);
|
||||
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
|
||||
DWORD usage_idx, DWORD mod, BOOL output,
|
||||
DWORD regnum, DWORD writemask, BOOL builtin);
|
||||
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype,
|
||||
DWORD mod, DWORD regnum);
|
||||
|
||||
#define MESSAGEBUFFER_INITIAL_SIZE 256
|
||||
|
||||
struct asm_parser {
|
||||
/* The function table of the parser implementation */
|
||||
const struct asmparser_backend *funcs;
|
||||
|
||||
/* Private data follows */
|
||||
struct bwriter_shader *shader;
|
||||
unsigned int m3x3pad_count;
|
||||
|
||||
enum parse_status {
|
||||
PARSE_SUCCESS = 0,
|
||||
PARSE_WARN = 1,
|
||||
PARSE_ERR = 2
|
||||
} status;
|
||||
char *messages;
|
||||
unsigned int messagesize;
|
||||
unsigned int messagecapacity;
|
||||
unsigned int line_no;
|
||||
};
|
||||
|
||||
extern struct asm_parser asm_ctx;
|
||||
|
||||
void create_vs10_parser(struct asm_parser *ret);
|
||||
void create_vs11_parser(struct asm_parser *ret);
|
||||
void create_vs20_parser(struct asm_parser *ret);
|
||||
void create_vs2x_parser(struct asm_parser *ret);
|
||||
void create_vs30_parser(struct asm_parser *ret);
|
||||
void create_ps10_parser(struct asm_parser *ret);
|
||||
void create_ps11_parser(struct asm_parser *ret);
|
||||
void create_ps12_parser(struct asm_parser *ret);
|
||||
void create_ps13_parser(struct asm_parser *ret);
|
||||
void create_ps14_parser(struct asm_parser *ret);
|
||||
void create_ps20_parser(struct asm_parser *ret);
|
||||
void create_ps2x_parser(struct asm_parser *ret);
|
||||
void create_ps30_parser(struct asm_parser *ret);
|
||||
|
||||
struct bwriter_shader *parse_asm_shader(char **messages);
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
|
||||
#else
|
||||
#define PRINTF_ATTR(fmt,args)
|
||||
#endif
|
||||
|
||||
void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
|
||||
void set_parse_status(struct asm_parser *ctx, enum parse_status status);
|
||||
|
||||
/* A reasonable value as initial size */
|
||||
#define BYTECODEBUFFER_INITIAL_SIZE 32
|
||||
struct bytecode_buffer {
|
||||
DWORD *data;
|
||||
DWORD size;
|
||||
DWORD alloc_size;
|
||||
/* For tracking rare out of memory situations without passing
|
||||
* return values around everywhere
|
||||
*/
|
||||
HRESULT state;
|
||||
};
|
||||
|
||||
struct bc_writer; /* Predeclaration for use in vtable parameters */
|
||||
|
||||
typedef void (*instr_writer)(struct bc_writer *This,
|
||||
const struct instruction *instr,
|
||||
struct bytecode_buffer *buffer);
|
||||
|
||||
struct bytecode_backend {
|
||||
void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
|
||||
struct bytecode_buffer *buffer);
|
||||
void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
|
||||
struct bytecode_buffer *buffer);
|
||||
void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
|
||||
struct bytecode_buffer *buffer);
|
||||
void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
|
||||
struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
|
||||
void (*opcode)(struct bc_writer *This, const struct instruction *instr,
|
||||
DWORD token, struct bytecode_buffer *buffer);
|
||||
|
||||
const struct instr_handler_table {
|
||||
DWORD opcode;
|
||||
instr_writer func;
|
||||
} *instructions;
|
||||
};
|
||||
|
||||
/* Bytecode writing stuff */
|
||||
struct bc_writer {
|
||||
const struct bytecode_backend *funcs;
|
||||
|
||||
/* Avoid result checking */
|
||||
HRESULT state;
|
||||
|
||||
DWORD version;
|
||||
|
||||
/* Vertex shader varying mapping */
|
||||
DWORD oPos_regnum;
|
||||
DWORD oD_regnum[2];
|
||||
DWORD oT_regnum[8];
|
||||
DWORD oFog_regnum;
|
||||
DWORD oFog_mask;
|
||||
DWORD oPts_regnum;
|
||||
DWORD oPts_mask;
|
||||
|
||||
/* Pixel shader specific members */
|
||||
DWORD t_regnum[8];
|
||||
DWORD v_regnum[2];
|
||||
};
|
||||
|
||||
/* Debug utility routines */
|
||||
const char *debug_print_srcmod(DWORD mod);
|
||||
const char *debug_print_dstmod(DWORD mod);
|
||||
const char *debug_print_shift(DWORD shift);
|
||||
const char *debug_print_dstreg(const struct shader_reg *reg);
|
||||
const char *debug_print_srcreg(const struct shader_reg *reg);
|
||||
const char *debug_print_swizzle(DWORD swizzle);
|
||||
const char *debug_print_writemask(DWORD mask);
|
||||
const char *debug_print_comp(DWORD comp);
|
||||
const char *debug_print_opcode(DWORD opcode);
|
||||
|
||||
/* Utilities for internal->d3d constant mapping */
|
||||
DWORD d3d9_swizzle(DWORD bwriter_swizzle);
|
||||
DWORD d3d9_writemask(DWORD bwriter_writemask);
|
||||
DWORD d3d9_srcmod(DWORD bwriter_srcmod);
|
||||
DWORD d3d9_dstmod(DWORD bwriter_mod);
|
||||
DWORD d3d9_comparetype(DWORD bwriter_comparetype);
|
||||
DWORD d3d9_sampler(DWORD bwriter_sampler);
|
||||
DWORD d3d9_register(DWORD bwriter_register);
|
||||
DWORD d3d9_opcode(DWORD bwriter_opcode);
|
||||
|
||||
/* Used to signal an incorrect swizzle/writemask */
|
||||
#define SWIZZLE_ERR ~0U
|
||||
|
||||
/*
|
||||
Enumerations and defines used in the bytecode writer
|
||||
intermediate representation
|
||||
*/
|
||||
typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
|
||||
BWRITERSIO_NOP,
|
||||
BWRITERSIO_MOV,
|
||||
BWRITERSIO_ADD,
|
||||
BWRITERSIO_SUB,
|
||||
BWRITERSIO_MAD,
|
||||
BWRITERSIO_MUL,
|
||||
BWRITERSIO_RCP,
|
||||
BWRITERSIO_RSQ,
|
||||
BWRITERSIO_DP3,
|
||||
BWRITERSIO_DP4,
|
||||
BWRITERSIO_MIN,
|
||||
BWRITERSIO_MAX,
|
||||
BWRITERSIO_SLT,
|
||||
BWRITERSIO_SGE,
|
||||
BWRITERSIO_EXP,
|
||||
BWRITERSIO_LOG,
|
||||
BWRITERSIO_LIT,
|
||||
BWRITERSIO_DST,
|
||||
BWRITERSIO_LRP,
|
||||
BWRITERSIO_FRC,
|
||||
BWRITERSIO_M4x4,
|
||||
BWRITERSIO_M4x3,
|
||||
BWRITERSIO_M3x4,
|
||||
BWRITERSIO_M3x3,
|
||||
BWRITERSIO_M3x2,
|
||||
BWRITERSIO_CALL,
|
||||
BWRITERSIO_CALLNZ,
|
||||
BWRITERSIO_LOOP,
|
||||
BWRITERSIO_RET,
|
||||
BWRITERSIO_ENDLOOP,
|
||||
BWRITERSIO_LABEL,
|
||||
BWRITERSIO_DCL,
|
||||
BWRITERSIO_POW,
|
||||
BWRITERSIO_CRS,
|
||||
BWRITERSIO_SGN,
|
||||
BWRITERSIO_ABS,
|
||||
BWRITERSIO_NRM,
|
||||
BWRITERSIO_SINCOS,
|
||||
BWRITERSIO_REP,
|
||||
BWRITERSIO_ENDREP,
|
||||
BWRITERSIO_IF,
|
||||
BWRITERSIO_IFC,
|
||||
BWRITERSIO_ELSE,
|
||||
BWRITERSIO_ENDIF,
|
||||
BWRITERSIO_BREAK,
|
||||
BWRITERSIO_BREAKC,
|
||||
BWRITERSIO_MOVA,
|
||||
BWRITERSIO_DEFB,
|
||||
BWRITERSIO_DEFI,
|
||||
|
||||
BWRITERSIO_TEXCOORD,
|
||||
BWRITERSIO_TEXKILL,
|
||||
BWRITERSIO_TEX,
|
||||
BWRITERSIO_TEXBEM,
|
||||
BWRITERSIO_TEXBEML,
|
||||
BWRITERSIO_TEXREG2AR,
|
||||
BWRITERSIO_TEXREG2GB,
|
||||
BWRITERSIO_TEXM3x2PAD,
|
||||
BWRITERSIO_TEXM3x2TEX,
|
||||
BWRITERSIO_TEXM3x3PAD,
|
||||
BWRITERSIO_TEXM3x3TEX,
|
||||
BWRITERSIO_TEXM3x3SPEC,
|
||||
BWRITERSIO_TEXM3x3VSPEC,
|
||||
BWRITERSIO_EXPP,
|
||||
BWRITERSIO_LOGP,
|
||||
BWRITERSIO_CND,
|
||||
BWRITERSIO_DEF,
|
||||
BWRITERSIO_TEXREG2RGB,
|
||||
BWRITERSIO_TEXDP3TEX,
|
||||
BWRITERSIO_TEXM3x2DEPTH,
|
||||
BWRITERSIO_TEXDP3,
|
||||
BWRITERSIO_TEXM3x3,
|
||||
BWRITERSIO_TEXDEPTH,
|
||||
BWRITERSIO_CMP,
|
||||
BWRITERSIO_BEM,
|
||||
BWRITERSIO_DP2ADD,
|
||||
BWRITERSIO_DSX,
|
||||
BWRITERSIO_DSY,
|
||||
BWRITERSIO_TEXLDD,
|
||||
BWRITERSIO_SETP,
|
||||
BWRITERSIO_TEXLDL,
|
||||
BWRITERSIO_BREAKP,
|
||||
BWRITERSIO_TEXLDP,
|
||||
BWRITERSIO_TEXLDB,
|
||||
|
||||
BWRITERSIO_PHASE,
|
||||
BWRITERSIO_COMMENT,
|
||||
BWRITERSIO_END,
|
||||
} BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
|
||||
|
||||
typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
|
||||
BWRITERSPR_TEMP,
|
||||
BWRITERSPR_INPUT,
|
||||
BWRITERSPR_CONST,
|
||||
BWRITERSPR_ADDR,
|
||||
BWRITERSPR_TEXTURE,
|
||||
BWRITERSPR_RASTOUT,
|
||||
BWRITERSPR_ATTROUT,
|
||||
BWRITERSPR_TEXCRDOUT,
|
||||
BWRITERSPR_OUTPUT,
|
||||
BWRITERSPR_CONSTINT,
|
||||
BWRITERSPR_COLOROUT,
|
||||
BWRITERSPR_DEPTHOUT,
|
||||
BWRITERSPR_SAMPLER,
|
||||
BWRITERSPR_CONSTBOOL,
|
||||
BWRITERSPR_LOOP,
|
||||
BWRITERSPR_MISCTYPE,
|
||||
BWRITERSPR_LABEL,
|
||||
BWRITERSPR_PREDICATE
|
||||
} BWRITERSHADER_PARAM_REGISTER_TYPE;
|
||||
|
||||
typedef enum _BWRITERVS_RASTOUT_OFFSETS
|
||||
{
|
||||
BWRITERSRO_POSITION,
|
||||
BWRITERSRO_FOG,
|
||||
BWRITERSRO_POINT_SIZE
|
||||
} BWRITERVS_RASTOUT_OFFSETS;
|
||||
|
||||
#define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
|
||||
#define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
|
||||
#define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
|
||||
#define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
|
||||
#define BWRITERSP_WRITEMASK_ALL 0xf /* all */
|
||||
|
||||
typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
|
||||
BWRITERSPDM_NONE = 0,
|
||||
BWRITERSPDM_SATURATE = 1,
|
||||
BWRITERSPDM_PARTIALPRECISION = 2,
|
||||
BWRITERSPDM_MSAMPCENTROID = 4,
|
||||
} BWRITERSHADER_PARAM_DSTMOD_TYPE;
|
||||
|
||||
typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
|
||||
BWRITERSTT_UNKNOWN = 0,
|
||||
BWRITERSTT_1D = 1,
|
||||
BWRITERSTT_2D = 2,
|
||||
BWRITERSTT_CUBE = 3,
|
||||
BWRITERSTT_VOLUME = 4,
|
||||
} BWRITERSAMPLER_TEXTURE_TYPE;
|
||||
|
||||
#define BWRITERSI_TEXLD_PROJECT 1
|
||||
#define BWRITERSI_TEXLD_BIAS 2
|
||||
|
||||
typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
|
||||
BWRITERSPSM_NONE = 0,
|
||||
BWRITERSPSM_NEG,
|
||||
BWRITERSPSM_BIAS,
|
||||
BWRITERSPSM_BIASNEG,
|
||||
BWRITERSPSM_SIGN,
|
||||
BWRITERSPSM_SIGNNEG,
|
||||
BWRITERSPSM_COMP,
|
||||
BWRITERSPSM_X2,
|
||||
BWRITERSPSM_X2NEG,
|
||||
BWRITERSPSM_DZ,
|
||||
BWRITERSPSM_DW,
|
||||
BWRITERSPSM_ABS,
|
||||
BWRITERSPSM_ABSNEG,
|
||||
BWRITERSPSM_NOT,
|
||||
} BWRITERSHADER_PARAM_SRCMOD_TYPE;
|
||||
|
||||
#define BWRITER_SM1_VS 0xfffe
|
||||
#define BWRITER_SM1_PS 0xffff
|
||||
|
||||
#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
|
||||
#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
|
||||
|
||||
#define BWRITERVS_SWIZZLE_SHIFT 16
|
||||
#define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
|
||||
|
||||
#define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
#define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
#define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
#define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
|
||||
|
||||
#define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
#define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
#define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
#define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
|
||||
|
||||
#define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
#define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
#define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
#define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
|
||||
|
||||
#define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
#define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
#define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
#define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
|
||||
|
||||
#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
|
||||
|
||||
#define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
|
||||
#define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
|
||||
#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
|
||||
#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
|
||||
|
||||
typedef enum _BWRITERDECLUSAGE {
|
||||
BWRITERDECLUSAGE_POSITION,
|
||||
BWRITERDECLUSAGE_BLENDWEIGHT,
|
||||
BWRITERDECLUSAGE_BLENDINDICES,
|
||||
BWRITERDECLUSAGE_NORMAL,
|
||||
BWRITERDECLUSAGE_PSIZE,
|
||||
BWRITERDECLUSAGE_TEXCOORD,
|
||||
BWRITERDECLUSAGE_TANGENT,
|
||||
BWRITERDECLUSAGE_BINORMAL,
|
||||
BWRITERDECLUSAGE_TESSFACTOR,
|
||||
BWRITERDECLUSAGE_POSITIONT,
|
||||
BWRITERDECLUSAGE_COLOR,
|
||||
BWRITERDECLUSAGE_FOG,
|
||||
BWRITERDECLUSAGE_DEPTH,
|
||||
BWRITERDECLUSAGE_SAMPLE
|
||||
} BWRITERDECLUSAGE;
|
||||
|
||||
/* ps 1.x texture registers mappings */
|
||||
#define T0_REG 2
|
||||
#define T1_REG 3
|
||||
#define T2_REG 4
|
||||
#define T3_REG 5
|
||||
|
||||
struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
|
||||
DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
|
||||
void SlDeleteShader(struct bwriter_shader *shader);
|
||||
|
||||
#endif /* __WINE_D3DX9_36_PRIVATE_H */
|
||||
|
|
|
@ -23,11 +23,18 @@
|
|||
#include "wine/unicode.h"
|
||||
#include "windef.h"
|
||||
#include "wingdi.h"
|
||||
#include "wine/wpp.h"
|
||||
#include "objbase.h"
|
||||
#include "d3dcommon.h"
|
||||
#include "d3dx9_36_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
|
||||
|
||||
/* This function is not declared in the SDK headers yet */
|
||||
HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
|
||||
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
|
||||
UINT flags,
|
||||
ID3DBlob **shader, ID3DBlob **error_messages);
|
||||
|
||||
LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
|
||||
{
|
||||
D3DCAPS9 caps;
|
||||
|
@ -170,372 +177,6 @@ HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVO
|
|||
return S_FALSE;
|
||||
}
|
||||
|
||||
#define BUFFER_INITIAL_CAPACITY 256
|
||||
|
||||
struct mem_file_desc
|
||||
{
|
||||
const char *buffer;
|
||||
unsigned int size;
|
||||
unsigned int pos;
|
||||
};
|
||||
|
||||
struct mem_file_desc current_shader;
|
||||
LPD3DXINCLUDE current_include;
|
||||
|
||||
#define INCLUDES_INITIAL_CAPACITY 4
|
||||
|
||||
struct loaded_include
|
||||
{
|
||||
const char *name;
|
||||
const char *data;
|
||||
};
|
||||
|
||||
struct loaded_include *includes;
|
||||
int includes_capacity, includes_size;
|
||||
const char *parent_include;
|
||||
|
||||
char *wpp_output;
|
||||
int wpp_output_capacity, wpp_output_size;
|
||||
|
||||
char *wpp_messages;
|
||||
int wpp_messages_capacity, wpp_messages_size;
|
||||
|
||||
/* Mutex used to guarantee a single invocation
|
||||
of the D3DXAssembleShader function (or its variants) at a time.
|
||||
This is needed as wpp isn't thread-safe */
|
||||
static CRITICAL_SECTION wpp_mutex;
|
||||
static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
|
||||
{
|
||||
0, 0, &wpp_mutex,
|
||||
{ &wpp_mutex_debug.ProcessLocksList,
|
||||
&wpp_mutex_debug.ProcessLocksList },
|
||||
0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
|
||||
};
|
||||
static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
|
||||
|
||||
/* Preprocessor error reporting functions */
|
||||
static void wpp_write_message(const char *fmt, va_list args)
|
||||
{
|
||||
char* newbuffer;
|
||||
int rc, newsize;
|
||||
|
||||
if(wpp_messages_capacity == 0)
|
||||
{
|
||||
wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
|
||||
if(wpp_messages == NULL)
|
||||
{
|
||||
ERR("Error allocating memory for parser messages\n");
|
||||
return;
|
||||
}
|
||||
wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
|
||||
}
|
||||
|
||||
while(1)
|
||||
{
|
||||
rc = vsnprintf(wpp_messages + wpp_messages_size,
|
||||
wpp_messages_capacity - wpp_messages_size, fmt, args);
|
||||
|
||||
if (rc < 0 || /* C89 */
|
||||
rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */
|
||||
/* Resize the buffer */
|
||||
newsize = wpp_messages_capacity * 2;
|
||||
newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
|
||||
if(newbuffer == NULL)
|
||||
{
|
||||
ERR("Error reallocating memory for parser messages\n");
|
||||
return;
|
||||
}
|
||||
wpp_messages = newbuffer;
|
||||
wpp_messages_capacity = newsize;
|
||||
}
|
||||
else
|
||||
{
|
||||
wpp_messages_size += rc;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
|
||||
va_start(args, fmt);
|
||||
wpp_write_message(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
static void wpp_error(const char *file, int line, int col, const char *near,
|
||||
const char *msg, va_list ap)
|
||||
{
|
||||
wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
|
||||
line, col, "Error");
|
||||
wpp_write_message(msg, ap);
|
||||
wpp_write_message_var("\n");
|
||||
}
|
||||
|
||||
static void wpp_warning(const char *file, int line, int col, const char *near,
|
||||
const char *msg, va_list ap)
|
||||
{
|
||||
wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
|
||||
line, col, "Warning");
|
||||
wpp_write_message(msg, ap);
|
||||
wpp_write_message_var("\n");
|
||||
}
|
||||
|
||||
static char *wpp_lookup_mem(const char *filename, const char *parent_name,
|
||||
char **include_path, int include_path_count)
|
||||
{
|
||||
/* Here we return always ok. We will maybe fail on the next wpp_open_mem */
|
||||
char *path;
|
||||
int i;
|
||||
|
||||
parent_include = NULL;
|
||||
if(parent_name[0] != '\0')
|
||||
{
|
||||
for(i = 0; i < includes_size; i++)
|
||||
{
|
||||
if(!strcmp(parent_name, includes[i].name))
|
||||
{
|
||||
parent_include = includes[i].data;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(parent_include == NULL)
|
||||
{
|
||||
ERR("Parent include file missing\n");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
path = malloc(strlen(filename) + 1);
|
||||
if(path)
|
||||
memcpy(path, filename, strlen(filename) + 1);
|
||||
return path;
|
||||
}
|
||||
|
||||
static void *wpp_open_mem(const char *filename, int type)
|
||||
{
|
||||
struct mem_file_desc *desc;
|
||||
HRESULT hr;
|
||||
|
||||
if(filename[0] == '\0') /* "" means to load the initial shader */
|
||||
{
|
||||
current_shader.pos = 0;
|
||||
return ¤t_shader;
|
||||
}
|
||||
|
||||
if(current_include == NULL) return NULL;
|
||||
desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
|
||||
if(!desc)
|
||||
{
|
||||
ERR("Error allocating memory\n");
|
||||
return NULL;
|
||||
}
|
||||
hr = ID3DXInclude_Open(current_include,
|
||||
type ? D3DXINC_SYSTEM : D3DXINC_LOCAL,
|
||||
filename, parent_include, (LPCVOID *)&desc->buffer,
|
||||
&desc->size);
|
||||
if(FAILED(hr))
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, desc);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if(includes_capacity == includes_size)
|
||||
{
|
||||
if(includes_capacity == 0)
|
||||
{
|
||||
includes = HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY);
|
||||
if(includes == NULL)
|
||||
{
|
||||
ERR("Error allocating memory for the loaded includes structure\n");
|
||||
goto error;
|
||||
}
|
||||
includes_capacity = INCLUDES_INITIAL_CAPACITY;
|
||||
}
|
||||
else
|
||||
{
|
||||
int newcapacity = includes_capacity * 2;
|
||||
struct loaded_include *newincludes =
|
||||
HeapReAlloc(GetProcessHeap(), 0, includes, newcapacity);
|
||||
if(newincludes == NULL)
|
||||
{
|
||||
ERR("Error reallocating memory for the loaded includes structure\n");
|
||||
goto error;
|
||||
}
|
||||
includes = newincludes;
|
||||
includes_capacity = newcapacity;
|
||||
}
|
||||
}
|
||||
includes[includes_size].name = filename;
|
||||
includes[includes_size++].data = desc->buffer;
|
||||
|
||||
desc->pos = 0;
|
||||
return desc;
|
||||
|
||||
error:
|
||||
ID3DXInclude_Close(current_include, desc->buffer);
|
||||
HeapFree(GetProcessHeap(), 0, desc);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void wpp_close_mem(void *file)
|
||||
{
|
||||
struct mem_file_desc *desc = file;
|
||||
|
||||
if(desc != ¤t_shader)
|
||||
{
|
||||
if(current_include)
|
||||
ID3DXInclude_Close(current_include, desc->buffer);
|
||||
else
|
||||
ERR("current_include == NULL, desc == %p, buffer = %s\n",
|
||||
desc, desc->buffer);
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, desc);
|
||||
}
|
||||
}
|
||||
|
||||
static int wpp_read_mem(void *file, char *buffer, unsigned int len)
|
||||
{
|
||||
struct mem_file_desc *desc = file;
|
||||
|
||||
len = min(len, desc->size - desc->pos);
|
||||
memcpy(buffer, desc->buffer + desc->pos, len);
|
||||
desc->pos += len;
|
||||
return len;
|
||||
}
|
||||
|
||||
static void wpp_write_mem(const char *buffer, unsigned int len)
|
||||
{
|
||||
char *new_wpp_output;
|
||||
|
||||
if(wpp_output_capacity == 0)
|
||||
{
|
||||
wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
|
||||
if(!wpp_output)
|
||||
{
|
||||
ERR("Error allocating memory\n");
|
||||
return;
|
||||
}
|
||||
wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
|
||||
}
|
||||
if(len > wpp_output_capacity - wpp_output_size)
|
||||
{
|
||||
while(len > wpp_output_capacity - wpp_output_size)
|
||||
{
|
||||
wpp_output_capacity *= 2;
|
||||
}
|
||||
new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
|
||||
wpp_output_capacity);
|
||||
if(!new_wpp_output)
|
||||
{
|
||||
ERR("Error allocating memory\n");
|
||||
return;
|
||||
}
|
||||
wpp_output = new_wpp_output;
|
||||
}
|
||||
memcpy(wpp_output + wpp_output_size, buffer, len);
|
||||
wpp_output_size += len;
|
||||
}
|
||||
|
||||
static int wpp_close_output(void)
|
||||
{
|
||||
char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
|
||||
wpp_output_size + 1);
|
||||
if(!new_wpp_output) return 0;
|
||||
wpp_output = new_wpp_output;
|
||||
wpp_output[wpp_output_size]='\0';
|
||||
return 1;
|
||||
}
|
||||
|
||||
static HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
|
||||
LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs)
|
||||
{
|
||||
struct bwriter_shader *shader;
|
||||
char *messages = NULL;
|
||||
HRESULT hr;
|
||||
DWORD *res;
|
||||
LPD3DXBUFFER buffer;
|
||||
int size;
|
||||
char *pos;
|
||||
|
||||
shader = SlAssembleShader(preprocShader, &messages);
|
||||
|
||||
if(messages || preprocMessages)
|
||||
{
|
||||
if(preprocMessages)
|
||||
{
|
||||
TRACE("Preprocessor messages:\n");
|
||||
TRACE("%s", preprocMessages);
|
||||
}
|
||||
if(messages)
|
||||
{
|
||||
TRACE("Assembler messages:\n");
|
||||
TRACE("%s", messages);
|
||||
}
|
||||
|
||||
TRACE("Shader source:\n");
|
||||
TRACE("%s\n", debugstr_a(preprocShader));
|
||||
|
||||
if(ppErrorMsgs)
|
||||
{
|
||||
size = (messages ? strlen(messages) : 0) +
|
||||
(preprocMessages ? strlen(preprocMessages) : 0) + 1;
|
||||
hr = D3DXCreateBuffer(size, &buffer);
|
||||
if(FAILED(hr))
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, messages);
|
||||
if(shader) SlDeleteShader(shader);
|
||||
return hr;
|
||||
}
|
||||
pos = ID3DXBuffer_GetBufferPointer(buffer);
|
||||
if(preprocMessages)
|
||||
{
|
||||
CopyMemory(pos, preprocMessages, strlen(preprocMessages) + 1);
|
||||
pos += strlen(preprocMessages);
|
||||
}
|
||||
if(messages)
|
||||
CopyMemory(pos, messages, strlen(messages) + 1);
|
||||
|
||||
*ppErrorMsgs = buffer;
|
||||
}
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, messages);
|
||||
}
|
||||
|
||||
if(shader == NULL)
|
||||
{
|
||||
ERR("Asm reading failed\n");
|
||||
return D3DXERR_INVALIDDATA;
|
||||
}
|
||||
|
||||
hr = SlWriteBytecode(shader, 9, &res);
|
||||
SlDeleteShader(shader);
|
||||
if(FAILED(hr))
|
||||
{
|
||||
ERR("SlWriteBytecode failed with 0x%08x\n", hr);
|
||||
return D3DXERR_INVALIDDATA;
|
||||
}
|
||||
|
||||
if(ppShader)
|
||||
{
|
||||
size = HeapSize(GetProcessHeap(), 0, res);
|
||||
hr = D3DXCreateBuffer(size, &buffer);
|
||||
if(FAILED(hr))
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, res);
|
||||
return hr;
|
||||
}
|
||||
CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), res, size);
|
||||
*ppShader = buffer;
|
||||
}
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, res);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
|
||||
UINT data_len,
|
||||
CONST D3DXMACRO* defines,
|
||||
|
@ -544,95 +185,13 @@ HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
|
|||
LPD3DXBUFFER* shader,
|
||||
LPD3DXBUFFER* error_messages)
|
||||
{
|
||||
int ret;
|
||||
HRESULT hr;
|
||||
CONST D3DXMACRO* def = defines;
|
||||
/* Forward to d3dcompiler: the parameter types aren't really different,
|
||||
the actual data types are equivalent */
|
||||
HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
|
||||
(ID3DInclude *)include, flags, (ID3DBlob **)shader,
|
||||
(ID3DBlob **)error_messages);
|
||||
|
||||
static const struct wpp_callbacks wpp_callbacks = {
|
||||
wpp_lookup_mem,
|
||||
wpp_open_mem,
|
||||
wpp_close_mem,
|
||||
wpp_read_mem,
|
||||
wpp_write_mem,
|
||||
wpp_error,
|
||||
wpp_warning,
|
||||
};
|
||||
|
||||
EnterCriticalSection(&wpp_mutex);
|
||||
|
||||
/* TODO: flags */
|
||||
if(flags) FIXME("flags: %x\n", flags);
|
||||
|
||||
if(def != NULL)
|
||||
{
|
||||
while(def->Name != NULL)
|
||||
{
|
||||
wpp_add_define(def->Name, def->Definition);
|
||||
def++;
|
||||
}
|
||||
}
|
||||
current_include = include;
|
||||
includes_size = 0;
|
||||
|
||||
if(shader) *shader = NULL;
|
||||
if(error_messages) *error_messages = NULL;
|
||||
wpp_output_size = wpp_output_capacity = 0;
|
||||
wpp_output = NULL;
|
||||
|
||||
/* Preprocess shader */
|
||||
wpp_set_callbacks(&wpp_callbacks);
|
||||
wpp_messages_size = wpp_messages_capacity = 0;
|
||||
wpp_messages = NULL;
|
||||
current_shader.buffer = data;
|
||||
current_shader.size = data_len;
|
||||
|
||||
ret = wpp_parse("", NULL);
|
||||
if(!wpp_close_output())
|
||||
ret = 1;
|
||||
if(ret)
|
||||
{
|
||||
TRACE("Error during shader preprocessing\n");
|
||||
if(wpp_messages)
|
||||
{
|
||||
int size;
|
||||
LPD3DXBUFFER buffer;
|
||||
|
||||
TRACE("Preprocessor messages:\n");
|
||||
TRACE("%s", wpp_messages);
|
||||
|
||||
if(error_messages)
|
||||
{
|
||||
size = strlen(wpp_messages) + 1;
|
||||
hr = D3DXCreateBuffer(size, &buffer);
|
||||
if(FAILED(hr)) goto cleanup;
|
||||
CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), wpp_messages, size);
|
||||
*error_messages = buffer;
|
||||
}
|
||||
}
|
||||
if(data)
|
||||
{
|
||||
TRACE("Shader source:\n");
|
||||
TRACE("%s\n", debugstr_an(data, data_len));
|
||||
}
|
||||
hr = D3DXERR_INVALIDDATA;
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages);
|
||||
|
||||
cleanup:
|
||||
/* Remove the previously added defines */
|
||||
if(defines != NULL)
|
||||
{
|
||||
while(defines->Name != NULL)
|
||||
{
|
||||
wpp_del_define(defines->Name);
|
||||
defines++;
|
||||
}
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, wpp_messages);
|
||||
HeapFree(GetProcessHeap(), 0, wpp_output);
|
||||
LeaveCriticalSection(&wpp_mutex);
|
||||
if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue