d3dcompiler: D3DAssemble stub.

This commit is contained in:
Matteo Bruni 2010-08-17 19:22:59 +02:00 committed by Alexandre Julliard
parent 8447ecc591
commit 7aa026ccf5
3 changed files with 36 additions and 1 deletions

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@ -8,6 +8,7 @@ IMPORTS = dxguid uuid
C_SRCS = \
blob.c \
compiler.c \
d3dcompiler_43_main.c
RC_SRCS = version.rc

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@ -0,0 +1,34 @@
/*
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include,
UINT flags,
ID3DBlob **shader, ID3DBlob **error_messages){
FIXME("stub\n");
return D3DERR_INVALIDCALL;
}

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@ -1,4 +1,4 @@
@ stub D3DAssemble
@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stub DebugSetMute
@ stub D3DCompile
@ stub D3DCompressShaders