d3dx9: Allow modifiers on the ps dcl sampler instruction.
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7de630ef2f
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25d4fe6817
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@ -133,9 +133,19 @@ static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num,
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}
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}
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static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype, DWORD regnum, unsigned int line_no) {
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static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype,
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DWORD mod, DWORD regnum,
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unsigned int line_no) {
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if(!This->shader) return;
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if(!record_sampler(This->shader, samptype, regnum)) {
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if(mod != 0 &&
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(This->shader->version != BWRITERPS_VERSION(3, 0) ||
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(mod != BWRITERSPDM_MSAMPCENTROID &&
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mod != BWRITERSPDM_PARTIALPRECISION))) {
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asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
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set_parse_status(This, PARSE_ERR);
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return;
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}
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if(!record_sampler(This->shader, samptype, mod, regnum)) {
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ERR("Out of memory\n");
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set_parse_status(This, PARSE_ERR);
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}
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@ -573,19 +573,24 @@ instruction: INSTR_ADD omods dreg ',' sregs
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reg.writemask = $5;
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asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, ®);
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}
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| INSTR_DCL sampdcl REG_SAMPLER
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| INSTR_DCL sampdcl omods REG_SAMPLER
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{
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TRACE("Sampler declared\n");
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asm_ctx.funcs->dcl_sampler(&asm_ctx, $2, $3, asm_ctx.line_no);
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if($3.shift != 0) {
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asmparser_message(&asm_ctx, "Line %u: Shift modifier not allowed here\n",
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asm_ctx.line_no);
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set_parse_status(&asm_ctx, PARSE_ERR);
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}
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asm_ctx.funcs->dcl_sampler(&asm_ctx, $2, $3.mod, $4, asm_ctx.line_no);
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}
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| INSTR_DCL sampdcl REG_INPUT
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| INSTR_DCL sampdcl omods REG_INPUT
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{
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TRACE("Error rule: sampler decl of input reg\n");
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asmparser_message(&asm_ctx, "Line %u: Sampler declarations of input regs is not valid\n",
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asm_ctx.line_no);
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set_parse_status(&asm_ctx, PARSE_WARN);
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}
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| INSTR_DCL sampdcl REG_OUTPUT
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| INSTR_DCL sampdcl omods REG_OUTPUT
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{
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TRACE("Error rule: sampler decl of output reg\n");
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asmparser_message(&asm_ctx, "Line %u: Sampler declarations of output regs is not valid\n",
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@ -257,7 +257,7 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_
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return TRUE;
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}
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BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum) {
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BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) {
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unsigned int i;
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if(!shader) return FALSE;
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@ -290,6 +290,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum)
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}
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shader->samplers[shader->num_samplers].type = samptype;
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shader->samplers[shader->num_samplers].mod = mod;
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shader->samplers[shader->num_samplers].regnum = regnum;
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shader->num_samplers++;
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return TRUE;
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@ -1151,9 +1152,9 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_
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DWORD instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT);
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DWORD token;
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const DWORD reg = (1<<31) |
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((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
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((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) |
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D3DSP_WRITEMASK_ALL;
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((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
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((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) |
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D3DSP_WRITEMASK_ALL;
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for(i = 0; i < shader->num_samplers; i++) {
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/* Write the DCL instruction */
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@ -1162,7 +1163,9 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_
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/* Already shifted */
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token |= (d3d9_sampler(shader->samplers[i].type)) & D3DSP_TEXTURETYPE_MASK;
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put_dword(buffer, token);
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put_dword(buffer, reg | (shader->samplers[i].regnum & D3DSP_REGNUM_MASK));
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token = reg | (shader->samplers[i].regnum & D3DSP_REGNUM_MASK);
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token |= d3d9_dstmod(shader->samplers[i].mod);
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put_dword(buffer, token);
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}
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}
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@ -191,6 +191,7 @@ struct declaration {
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struct samplerdecl {
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DWORD type;
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DWORD regnum;
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DWORD mod;
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};
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#define INSTRARRAY_INITIAL_SIZE 8
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@ -272,8 +273,8 @@ struct asmparser_backend {
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const struct shader_reg *reg);
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void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
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DWORD mod, const struct shader_reg *reg);
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void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD regnum,
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unsigned int line_no);
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void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
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DWORD regnum, unsigned int line_no);
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void (*end)(struct asm_parser *This);
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@ -288,7 +289,8 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
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BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
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BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x);
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BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, DWORD mod, BOOL output, DWORD regnum, DWORD writemask);
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BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum);
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BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype,
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DWORD mod, DWORD regnum);
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#define MESSAGEBUFFER_INITIAL_SIZE 256
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@ -1185,6 +1185,16 @@ static void ps_3_0_test(void) {
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"dcl_texcoord0_centroid v0\n",
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{0xffff0300, 0x0200001f, 0x80000005, 0x904f0000, 0x0000ffff}
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},
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{ /* shader 13 */
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"ps_3_0\n"
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"dcl_2d_centroid s0\n",
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{0xffff0300, 0x0200001f, 0x90000000, 0xa04f0800, 0x0000ffff}
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},
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{ /* shader 14 */
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"ps_3_0\n"
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"dcl_2d_pp s0\n",
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{0xffff0300, 0x0200001f, 0x90000000, 0xa02f0800, 0x0000ffff}
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},
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};
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exec_tests("ps_3_0", tests, sizeof(tests) / sizeof(tests[0]));
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@ -1323,6 +1333,9 @@ static void failure_test(void) {
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/* shader 41: no modifier allowed with dcl instruction in vs */
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"vs_3_0\n"
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"dcl_texcoord0_centroid v0\n",
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/* shader 42: no modifiers with vs dcl sampler instruction */
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"vs_3_0\n"
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"dcl_2d_pp s0\n",
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};
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HRESULT hr;
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unsigned int i;
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