d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
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@ -498,11 +498,11 @@ START_TEST(surface)
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HRESULT hr;
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wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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if (!wnd) {
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skip("Couldn't create application window\n");
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return;
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}
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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if (!d3d) {
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skip("Couldn't create IDirect3D9 object\n");
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DestroyWindow(wnd);
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@ -525,5 +525,5 @@ START_TEST(surface)
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check_release((IUnknown*)device, 0);
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check_release((IUnknown*)d3d, 0);
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if (wnd) DestroyWindow(wnd);
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DestroyWindow(wnd);
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}
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