wined3d: Add BLT_OP_COLOR_FILL to blit_supported and use it in BltOverride.
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@ -6846,13 +6846,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum bli
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const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool,
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const struct wined3d_format_desc *dst_format_desc)
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{
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enum complex_fixup src_fixup = get_complex_fixup(src_format_desc->color_fixup);
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if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
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{
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TRACE("Checking support for fixup:\n");
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dump_color_fixup_desc(src_format_desc->color_fixup);
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}
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enum complex_fixup src_fixup;
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if (blit_op != BLIT_OP_BLIT)
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{
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@ -6860,6 +6854,13 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum bli
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return FALSE;
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}
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src_fixup = get_complex_fixup(src_format_desc->color_fixup);
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if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
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{
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TRACE("Checking support for fixup:\n");
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dump_color_fixup_desc(src_format_desc->color_fixup);
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}
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if (!is_identity_fixup(dst_format_desc->color_fixup))
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{
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TRACE("Destination fixups are not supported\n");
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@ -3759,16 +3759,19 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
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return WINED3DERR_INVALIDCALL;
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}
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/* This == (IWineD3DSurfaceImpl *) myDevice->render_targets[0] || dstSwapchain
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must be true if we are here */
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if (This != (IWineD3DSurfaceImpl *) myDevice->render_targets[0] &&
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!(This == (IWineD3DSurfaceImpl*) dstSwapchain->frontBuffer ||
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(dstSwapchain->backBuffer && This == (IWineD3DSurfaceImpl*) dstSwapchain->backBuffer[0]))) {
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TRACE("Surface is higher back buffer, falling back to software\n");
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if (ffp_blit.blit_supported(&myDevice->adapter->gl_info, BLIT_OP_COLOR_FILL,
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NULL, 0, 0, NULL,
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&dst_rect, This->resource.usage, This->resource.pool, This->resource.format_desc))
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{
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return ffp_blit.color_fill(myDevice, This, &dst_rect, color);
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}
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else if (cpu_blit.blit_supported(&myDevice->adapter->gl_info, BLIT_OP_COLOR_FILL,
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NULL, 0, 0, NULL,
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&dst_rect, This->resource.usage, This->resource.pool, This->resource.format_desc))
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{
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return cpu_blit.color_fill(myDevice, This, &dst_rect, color);
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}
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return ffp_blit.color_fill(myDevice, This, &dst_rect, color);
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return WINED3DERR_INVALIDCALL;
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}
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}
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@ -4801,8 +4804,20 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
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const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool,
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const struct wined3d_format_desc *dst_format_desc)
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{
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enum complex_fixup src_fixup = get_complex_fixup(src_format_desc->color_fixup);
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enum complex_fixup src_fixup;
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if (blit_op == BLIT_OP_COLOR_FILL)
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{
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if (!(dst_usage & WINED3DUSAGE_RENDERTARGET))
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{
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TRACE("Color fill not supported\n");
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return FALSE;
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}
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return TRUE;
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}
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src_fixup = get_complex_fixup(src_format_desc->color_fixup);
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if (TRACE_ON(d3d_surface) && TRACE_ON(d3d))
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{
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TRACE("Checking support for fixup:\n");
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@ -4880,6 +4895,11 @@ static BOOL cpu_blit_supported(const struct wined3d_gl_info *gl_info, enum blit_
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const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool,
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const struct wined3d_format_desc *dst_format_desc)
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{
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if (blit_op == BLIT_OP_COLOR_FILL)
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{
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return TRUE;
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}
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return FALSE;
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}
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@ -1171,7 +1171,8 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
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enum blit_operation
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{
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BLIT_OP_BLIT
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BLIT_OP_BLIT,
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BLIT_OP_COLOR_FILL
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};
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/* Shaders for color conversions in blits */
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